[GTC-ICD] Midnight Recovery

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Midnight Recovery

Midnight Recovery
Sorcery (Common)
Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controler may cast a copy of the encoded card without paying its mana cost.)

The reminder text of cipher kills all dimir flavor texts. =<
Seems decent in limited.

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I guess the costing on these spells assumes you can get in for damage the turn you cast them.
Love the art!

GW

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I guess the costing on these spells assumes you can get in for damage the turn you cast them.

Yes. Yes it does.

This pretty damn good.
Why are all of these seemingly 4 mana?
on average 4 mana spells can be thrown on turn 4 given 24 lands in a 60 card deck

"one man's garbage is another's treasure "
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The increased mana-cost on the Cipher cards has pushed most of them into unplayability.

"We wlll kill them all."

The increased mana-cost on the Cipher cards has pushed most of them into unplayability.



They aren't so much overcosted, they're costed appropriately on the assumption you will always trigger cypher. They certainly didn't push the effect much.
IMAGE(http://images.community.wizards.com/community.wizards.com/user/blitzschnell/c1b8574f03c7cff35d72311f1208599a.jpg?v=90000)
Perhaps Cipher won't achieve Standard playability until after rotation.  I certainly hope so, I would love to deckbuild in a slower Standard - so many more possibilities!

Every time I build a deck now, I have to think "Okay... my opponent may be swinging with a 6/4 Double-Striking Trampler on turn 3, does my deck deal with that well enough?"  It would be great to be able to assume a few turns of build-up before things get hectic.

IMAGE(http://i247.photobucket.com/albums/gg152/jdealer90/RandomAnimal.jpg)