MP Suicide Black

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I have a discard deck almost finished but I don't see it working in MP.  As Suicide Black is relatively similar to discard making a SP version seems slightly pointless.  I'm not sure if this is a deck that could work MP but any ideas would help.  Worst case I'll make it SP since I really want a deck that runs Abyssal Persecutor and Xathrid Demon.

This is what I'm thinking so far;

Beyond those cards I'm not sure where to go with it.  I was thinking of a Recurssion spell to counteract the Smallpox; maybe Victimize to deal with the Persecutor or Xathrid Demon(incase I don't have a creature to sac for the next turn) or Unearth to bring back a Marauder.  

I'm not sure if this is really a deck that can work MP.  If not I'll tweak it for SP but let me know what you guys think.
I'd say it's about half good and half bad. Xathrid Demon looks like a real stinker in this deck, because between Fleshbag Marauder, Innocent Blood and Smallpox, you're extremely unlikely to ever have a guy to sacrifice. He'll either never leave your hand in the first place, or be the first target to whichever global sac spell you choose. Also, he's 6 mana in a deck with 20 lands.

Dark Ritual just isn't great for multiplayer. A first-turn mana boost doesn't help much, especially since the only things you can buy with 3 mana are global sacrifice. First-turn Fleshbag Marauder isn't anything to write home about. Those four slots would be better spent bringing up the land count.

Abyssal Persecutor I'm not sure about. On the one hand, you stop opponents being knocked out. On the other, an opponent at zero life will die if you do. If they can't gain life, they won't have any way of winning by that point anyway and might not care, but a good number of multiplayer decks will have lifegain, and will want to keep you alive so they have a hope of climbing back above zero. On the third hand, being an efficient creature isn't worth nearly as much here as it is in duels. I don't much like some of the cards generally described as 'political' (Howling Mine and such), because I don't think there's much political value in gifts (bargaining with things like Phelddagrif are a little more interesting, but not my cup of tea). But Abyssal Persecutor has the potential to set up genuinely interesting political game states. If you included some instant-speed damage, you could force opponents to intervene when you were attacked. I'd say he's worth a try, but maybe as a two-of, to put down late on when life totals are getting low. If he survived a few turns I imagine he'd make a Free-For-All play out more like Star format.
I see what your saying with a lot of your points.

As far as Xathrid Demon, I really just want a deck I can run him in with Abyssal Persecutor and a couple other fatties; it might work better in a recursion deck though where I can bring back fat creatures to feed to him.  Not sure how I'd make that work, but I'll give it some thought.

Abyssal Persecutor in MP I have mixed feelings about myself for MP; he basically just beats face.  As you said late game it could make for some interesting Political aspects but not sure how well it would work in my favor.  

I'm not sure how well this deck would work.  The spells have their worth in MP but the creatures less so; despite already having a SP Discard deck I may just make a Casual Suicide Black or The Gate so I can use the Abyssal Persecutor.  It may be similar to a straight Discard but as mono-black is one of my favorite build types it wouldn't be a waste.

I may try and make this a nearly creature-less deck and focus and another way to kill my opponents  direct damage or the like.  Keep some cheap/small creatures for defense or ones that have actual abilities (Fleshbag Marauder).  Have to see if I can make it work.

I've never really built a deck specific for multi-player, so this is kind of a learning experience.  My group usually plays 1-on-1 but we do play enough MP to make have 1 or 2 decks specific for it would be worth while; especially since most deck ideas I have are very 1-on-1 focused; MB Discard, Hatred/Infect and they just don't work well in MP.

Thanks for the input.
I'm currently working on a deck that is kind of like suicide black, or rather, I want to make it thematically similar to rakdos. My main goal is to use things like contaminated bond and other tax effects that hurt my opponents. Things like flame rift are good MP suicide cards (especially if your opponents all retaliate for knocking them down 4 points). Because lifegain is highly used in my meta, rain of gore is something I want to exploit. Things like hissing miasma and blood reckoning are interesting against tokens, and are made better with grand melee.

If you want to go as creatureless as possible, then maybe a tax deck would be better. Drain life abilities are generally better than just direct damage, so that way you'll have some cushion when you're attacked. 

There is one thing I will say, though. You don't want to overextend your resources. Things like dark ritual are very useful in 1v1, but in a slower format like multiplayer, having another potential threat instead of a 1-shot mana accelerant is more important, IMO. Since your meta seems faster, then you might be better off just making a reanimator deck, which gets early creatures that are threatening, and somewhat counters the discard player's actions.
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Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
Yeah I've pretty much given up on this idea for MP.  As I'm already working on my :B::U: Reanimator and :B: Discard, I'll focus on those.  The Discard won't be overly effective MP but the Reanimator (Jinny and Norn can keep everyone locked down) will holds it's own.  I'm still intrigued about makings semi-budget version of The Gate, so it may be a future deck.  

Thanks for the input guys. 
I think the glabal-sacrifice half of this deck was pretty promising, and it certainly doesn't look like a first effort at a multiplayer deck. The whole sorcery set plus Fleshbag Marauder are the basis of a very solid global-sacrifice deck, so that's an avenue worth considering in the future (I use a G/B Dredge deck to recur the creatures I sacrifice, but tokens are an easier way to maximise that kind of ability).

For multiplayer discard, it's a deck type that seems to come up a lot so I think there should be a few threads in the first couple of pages of this forum, or you could check Tich's guide to Black multiplayer (which I think is stickied). It's definitely a workable plan.

I'm a fan of U/B Reanimator. My deck's not especially tuned though; it's around five years old and would benefit from some new cards. I probably don't have a lot of wisdom there that's terribly useful; it's just the question of which fatties are best for MP.

As for Xathrid Demon and Abyssal Persecutor, I think they're okay in general. The Persecutor is interesting, and the Demon has potential. All he needs is large tokens or recursion to get him working. In my group, which I guess would be uh upper-mid power level (?), a deck with him as a centrepiece would fall into the 'cute, not really competitive' bracket. It would put up a fight and be fun to play, but wouldn't generally be expected to win. That describes, uh, most of my decks.
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