Enchantment - Aura Curse
Enchanted player can't lose the game and his or her opponents can't win the game. Each creature controlled by a player with more life than enchanted player gains +X/+X where X is the difference between enchanted player's life and that creature's controller's life.
"Immortal predators know that immortal prey mean feasts that never end."
Probably terribly undercosted. I just wanted to have the same damn mana cost as Necropotence!
The biggest problem with this card is that it screws players over without enchantment removal. Not sure if thats considered good design or bad design. I think this card could make for some funny multiplayer situations, however.