Mono Black Vampires (First real multiplayer deck)

16 posts / 0 new
Last post

After reading that guide ->  I decided to make a fun/good multiplayer deck.

My deck is ok when I play with friends that use a "duel" deck because of all those "multiplayer only" cards that give me a huge advantage.

The problem when playing with it is that all my creatures never really survive more than a turn.

So I wanted some help from you guys.

I already have some experience in building decks for duel.

Normally we're about 3 to 5 players.

We play both chaos and Two Headed Giant.

I don't care if the deck become a totaly different deck but my budget is around ~30$ for all the changes (maybe 50~60$ if those cards are absolutely delicious). Any suggestions or advices are appreciated.

Thank you!  
Are your dudes dying because of burn, point kill, mass removal?

Anowan, the Ruin Sage can be fun if he survives.
Why does this deck not have four Pulse Tracker?  Also, Chancellor of the Dross is a Vampire and a Syphon Soul all in one.....before the game even starts!

@mikemearls The office is basically empty this week, which opens up all sorts of possibilities for low shenanigans

@mikemearls In essence, all those arguments I lost are being unlost. Won, if you will. We're doing it MY way, baby.

@biotech66 aren't you the boss anyway? isn't "DO IT OR I FIRE YOU!" still an option?

@mikemearls I think Perkins would throat punch me if I ever tried that. And I'd give him a glowing quarterly review for it.

My dudes are dying mostly because of target removal/burn.

I wanted to give Blood Seeker a try before Pulse Tracker. Both seems close enough in term of viability.

Chancellor of the Dross is awesome but only if you got it in your opening hand. 

Would No Mercy / Dread be a good option? If yes, what should I remove?
No, they would not.  Mostly because you are still taking the damage (which, many times, kills you).

@mikemearls The office is basically empty this week, which opens up all sorts of possibilities for low shenanigans

@mikemearls In essence, all those arguments I lost are being unlost. Won, if you will. We're doing it MY way, baby.

@biotech66 aren't you the boss anyway? isn't "DO IT OR I FIRE YOU!" still an option?

@mikemearls I think Perkins would throat punch me if I ever tried that. And I'd give him a glowing quarterly review for it.

I rate Blood Seeker over Pulse Tracker. I don't really fancy a trigger that requires its owner to attack with a 1/1. It's fine for a deck built around giving creatures evasion, but I don't see Tracker as a reliable source of more than a couple of damage per opponent. Seeker doesn't have to put himself at risk and can be expected to do a lot more.

Chancellor of the Dross is still strong as a late draw. It's not going to be an all-star in that situation, but it's still good and I don't think you'll be disappointed to draw it.

I don't think No Mercy or Dread are bad choices; they do have the problem Azureshade describes, but that only makes it ineffective against alpha strikes. There are more than enough occasions where having one of those out will deter attacks of opportunity intended to curb your gradual lifegain.

Finally, you could look at the upcoming Orzhov cards in Gatecrash (with the Extort mechanic). Whether there are any that will fit directly into this deck I don't know, but the mechanic suits. Oh, and you couldn't go wrong with a bit more removal to control the board. Attrition might suit, to go with Bloodline Keeper and Blood Artist. Or just more sweepers.

As for what to take out, the deck looks pretty strong overall. Syphon Soul would be my top choice, because I think it's a fairly redundant one-shot effect. It's strong, but I wouldn't fancy it unless I could use it multiple times. It doesn't affect the board, and you already have Exsanguinate to do the same thing, better. Second, Lashwrithe because I don't really see any urgent need to beef up creatures. I assume you're probably winning with Bloodline Keeper, Malakir Bloodwitch or Exsanguinate, and it doesn't greatly contribute to any of that. Finally, Skirsdag High Priest, because it really just looks like a weaker, harder-to-use Bloodline Keeper. You need to get spare creatures together, then wait for a Morbid trigger that doesn't also sweep those creatures. The deck's early game seems fine with twelve creatures who can be down by turn 3 (including all-star [c]Vampire Nighthawk), so I think you can safely switch him with something more expensive and less demanding.
Since your running some x spells, i would put in some cabal coffers and drop some swamps for them.  You could put in a single copy of Phyrexian Reclamation.   this would help you out.

I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.


I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.

How to autocard

Most important rule in autocarding is make sure you spell the card correctly.


Single Card

[*c]Forest[*/c] minus * = Forest




16 Forest

2 strip mine


minus * =

Card Nicknames [*c=Wrath of God]WoG[*/c] minus the * = WoG


Single Player Decks I'm currently playing

Assault of the Minotaurs

19 Mountain
4 Khalni Garden
1 Thawing Glaciers


4 Didgeridoo
4 Gorgon Flail
1 Konda's Banner
1 Tenza, Godo's Maul


4 Assault Strobe


4 Adaptive Automaton
4 Anaba Ancestor
4 Minotaur Aggressor
4 Talruum Minotaur
4 Gorehorn Minotaurs
4 Lord of Shatterskull Pass
2 Tahngarth, Talruum Hero

Rapid infenction


18 Forest
1 Inkmoth Nexus
1 Pendelhaven


4 Glistener Elf
4 Necropede
4 Ichorclaw Myr


4 Rancor
4 Might of Old Krosa
4 Griant Growth
4 Mutagenic Growth
4 Invigorate
4 Vines of Vastwood
4 Apostle's Blessing

Use your Illusion

18 Island
4 Halimar Depths

4 Krovikan Mist
3 Phantom Warrior
3 Phantasmal Dragon
4 Lord of the Unreal
4 Phantasmal Bear
4 Adaptive Automaton
3 Illusory Angel

2 Swiftfoot Boots

3 Sleep
4 Ponder
4 Muddle the Mixture

Goblin deck


16 Mountain

4 Goblin Burrows


4 Goblin Grenade
4 Goblin War Strike
2 Brightstone Ritual
2 Quest for the Goblin Lord


4 Goblin Bushwhacker
4 Goblin Balloon Brigade
3 Goblin Guide
2 Warren Instigator
4 Goblin Wardriver
4 Goblin Matron
1 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
1 Siege-Gang Commander
1 Krenko, Mob Boss

Look out the Land is Falling

4 Evoling Wilds
4 Terramorphic Expanse
7 Plains
9 Forest

3 Vines of Vastwood
4 Cultivate
3 Groundswell

4 Oblivion Ring

2 Adventuring Gear

4 Steppe Lynx
4 Ruin Ghost
2 Baloth Woodcrasher
2 Rampaging Baloths
4 Emeria Angel
4 Vinelasher Kudzu

Ula's Deep Sea Drezins

18 Island
4 Halimar Depths

4 Inkwell Leviathan
3 Kraken Hatchling
3 Sage of Epityr
4 Stormtide Leviathan
2 Grozoth
3 Spiketail Hatchling
3 Cursecatcher

4 Quest for Ula's Temple

4 Preordain
4 Dizzy Spell
4 Clockspinning

Green Beatdown


18 Forest
4 Treetop Village

4 Vines of Vastwood
4 Rancor
2 Might of Oaks

4 Albino Troll
4 Groundbreaker
4 Llanowar Elves
4 Viridian Zealot
4 Pouncing Jaguar
4 Leatherback Baloth
3 River Boa
1 Mire Boa

Elemental Assault

16 Mountain
4 Teetering Peaks

4 Lightning bolt
3 Breaking Point
1 Warstorm Surge
4 Brute Force
4 Browbeat
4 Assault Strobe

4 Ball Lightning
4 Hell's Thunder
4 Blistering Firecat
4 Hellspark Elemental
4 Spark Elemental
2 Lightning Serpent

Death from the Sky

4 Glacial Fortress
4 Azorius Chancery
4 Seaside Haven
5 Plains
5 Island


4 Squadron Hawk
4 Soulcatcher
4 Judge's Familar
3 Augury Owl
3 Cloudreach Cavalry
3 Pride of Clouds
2 Emeria Angel
2 Aven Mimeomancer
1 God of Awe


4 Soulcatchers' Aerie
4 Oblivion Ring
2 Battle Screech
2 Airborne Raid


18 Forest

3 Garruk's Companion
3 Rogue Elephant
4 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Pouncing Jaguar
3 Quirion Ranger
3 Shinen of Life's Roar

3 Groundswell
4 Rancor
3 Gather Courage
3 Briar Shield
3 Vines of Vastwood
3 Fog

Multi-Player Decks I'm currently Playing


22 Swamp


4 Innocent Blood
4 Mutilate
4 Sign in Blood

2 Syphon Mind
1 Demonic Tutor
1 Vampiric Tutor

4 Necrogen Mists
4 Bottomless Pit
4 Shrieking Affliction

4 Wheel of Torture
3 Ensnaring Bridge
3 Bottled Cloister

Everyone Burns

18 Mountain
2 Valakut, the Molten Pinnacle
2 Glacial Chasm
1 Shivan Gorge

4 Aether Membrane

3 Sun Droplet

4 Quest for Pure Flame

4 Sizzle
4 Flame Rift
4 Browbeat
4 Flamebreak
4 Acidic Soil
3 Breaking Point
3 Breath of Darigaaz

Brewing a Storm

2 Glacial Chasm
3 Sunpetal Grove
3 Greypelt Refuge
4 Brushland
4 Forest
5 Plains

3 Wrath of God
2 Hurricane

2 Ghostly Prison
2 Titania's Song
2 Aura of Silence
2 Kismet
1 Fastbond


4 Fieldmist Borderpost
4 Storm Cauldron
4 Ankh of Mishra
2 Sun Droplet
1 Venser's Journal
2 Horn of Greed
4 Iron Maiden
4 Darksteel Ingot

Beast Gone Wild

3 Kessig Wolf Run
4 Contested Cliffs
4 Kazandu Refuge
4 Gruul Turf
1 Yavimaya Hollow
8 Forest


4 Krosan Warchief
4 Wirewood Savage
3 Ravenous Baloth
3 Rampaging Baloths
2 Spearbreaker Behemoth
2 Mold Shambler
2 Terra Stomper
1 Craterhoof Behemoth
1 Gruul Ragebeast
1 Silklash Spider
1 Copperhoof Vorrac
1 Ursapine
1 Molder Slug
1 Protean Hulk


4 Wild Growth
2 Warstorm Surge
1 Spidersilk Armor


2 Garruk, Primal Hunter

Elven Rythym Nation

14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven


3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect


1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument

I want to drink your blood

18 Swamp
4 Leechridden Swamp
2 Cabal Coffers


4 Pulse Tracker
3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper


3 Underworld Connections
1 No Mercy
1 Phyrexian Reclamation


4 Syphon Soul
4 Blood Tithe
3 Exsanguinate

Draw equals Pain

1 Tolarian Academy
2 Sulfur Falls
4 Great Furnace
4 Seat of the Synod
1 Mikokoro, Center of the Sea
2 Deserted Temple
2 Reliquary Tower
3 Island
2 Mountain


4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler


4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower


4 Winds of Change
4 Molten Psyche
2 Copy Artifact
2 Sunder
2 Cyclonic Rift

Rainbow Sliver

4 Ancient Ziggurat
4 Rootbound Crag
4 Overgrown Tomb
4 Sunpetal Grove
4 Breeding Pool


4 Muscle Sliver
4 Sinew Sliver
4 Gemhide Sliver
3 Winged Sliver
4 Crystalline Sliver
4 Homing Sliver
2 Heart Sliver
2 Acidic Sliver
1 Sliver Overlord
1 Essence Sliver
1 Necrotic Sliver
1 Harmonic Sliver
1 Brood Sliver
1 Shifting Sliver
1 Fury Sliver


3 Distant Melody
1 Creeping Renaissance


2 Door of Destinies


22 Plains
2 Emeria, Sky Ruin


4 Veteran Swordsmith
4 Daru Warchief
3 Field Marshal
3 Knight-Captain of Eos
3 Captain of the Watch
3 Catapult Master
2 Loxodon Gatekeeper
2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician


4 Skullclamp
2 Eldrazi Monument
1 Mobilization


1 Elspeth, Knight-Errant

Life Test

16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well


4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope


2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell


1 Ajani Goldmane


<- Cz

No Mercy/Dread are very powerful in lifegain decks. They make the prospect of randomly attacking you quite miserable. Yes, alpha strikes will still get you, but that's far less worrisome in a multiplayer setting than it is in a duel.

Pulse Tracker is very very good if someone at the table doesn't have a lot going on. All it takes is one player with a bad draw/a defenseless deck to get a lot of damage through. I'm not a big fan of the Seeker myself because it does very inconsistent damage. What I like about versions of this deck with Chancellor and Tracker is that they can get lucky and win. Multiplayer, in my opinion, isn't about winning every game. It's about winning the games in which you draw well. A deck with Chancellors and Trackers will see a good 7 every few games or so and just crush the table. I enjoy that aspect of it. Sure, you lose some games miserably, but hey, what did you expect? You're playing a dorky tribal deck after all heh.

If removal is hindering you then I strongly suggest looking at revival engines such as Oversold Cemetery and mass recursion spells such as Patriarch's Bidding. The Reclamation is nice but I'd like to see at least 1 more recursive card in that deck if possible.

Does Attrition figure to be more powerful than Grave Pact on average? I'd wager no myself but I obviously can't say that with any certainty.

How useful is Black Sun's Zenith? It seems like a bit of an odd inclusion in m mind.
My guide to Black multiplayer cards and strategies: My guide to Red multiplayer cards and strategies: My guide to White multiplayer cards and strategies My guide to Green multiplayer cards and strategies
Wow! That is a bunch of useful informations! Thanks

I'll try Pulse Tracker and see which one I prefer.

I'll also run a single [C] No mercy [/c] than maybe add another one later if I need to.

Oversold Cemetery and Patriarch's Bidding are indeed VERY interesting cards, I have to get those

Grave Pact seems really great with Black sun / Blood artist / recursive cards.

I find Black Sun's Zenith useful when I don't have any control over the board and every one is a step after me. With Blood Artist on the field it could be insane too. What are you suggesting to replace Black sun? More Chancellor / bloodwitch?

Welcome to the boards, Rawai!

I figured that link would run to Cz/Tich's guide.  Good stuff.

Pulse Trackers have never failed to be a good choice in my meta.  As Tich said, all it takes is one opponent; with Mimic Vat, it doesn't even matter if the Pulse Tracker connects, as that extra point gets through once he is declared an attacker.

Anyhow, is Volrath's Stronghold an option for you?  I'm down to one copy, but it does yeoman's work in its deck.

A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. for all your preparation needs. - why prepping is useful, from one who has been there.
Volrath's Stronghold is a solid card and unfortunately is a out of my budget. I don't play enough multiplayer games to pay for a 20$ card.

But the suggestion sure was good! 

Thank you!  
Necropolis Regent is a masive benefit in my vampire deck in which I run 4 along with 4XChancellor of the Dross with 4 Chancellors I pretty much always have one in an opening hand and occasionally am lucky and have 2, the card itself when combined with the Regent gives me a massive flying lifelink later in the game, which is usually when I need it becuse my life that I gained is gone. 

 Hope your deck has been working for you anyhow!
Gatecrash gave us this gem, which I think is gonna be awesome for longer-haul MP games: Shadow Alley Denizen.
Gatecrash gave us this gem, which I think is gonna be awesome for longer-haul MP games: Shadow Alley Denizen.

I disagree.  she dies to collateral damage from anything, and only grants one creature evasion.  Doesn't seem like a multiplayer tool to me.

"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."


Follow me to No Goblins Allowed

A M:tG/D&D message board with a good community and usable software


THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

I may very well be thinking of my deck specifically, where it's not gonna be a 1/1 for long, if ever, and I'm dropping 3-4 black creatures a turn.

I amend my statement, IN THE RIGHT DECK, she's a gem. 
Sign In to post comments