Mono Black Vampires (First real multiplayer deck)

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Hi!

After reading that guide -> forums.mtgsalvation.com/showthread.php?t...  I decided to make a fun/good multiplayer deck.

My deck is ok when I play with friends that use a "duel" deck because of all those "multiplayer only" cards that give me a huge advantage.

The problem when playing with it is that all my creatures never really survive more than a turn.

So I wanted some help from you guys.

I already have some experience in building decks for duel.

Normally we're about 3 to 5 players.

We play both chaos and Two Headed Giant.

 
I don't care if the deck become a totaly different deck but my budget is around ~30$ for all the changes (maybe 50~60$ if those cards are absolutely delicious). Any suggestions or advices are appreciated.

Thank you!  
Are your dudes dying because of burn, point kill, mass removal?

Anowan, the Ruin Sage can be fun if he survives.
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Why does this deck not have four Pulse Tracker?  Also, Chancellor of the Dross is a Vampire and a Syphon Soul all in one.....before the game even starts!

@mikemearls The office is basically empty this week, which opens up all sorts of possibilities for low shenanigans

@mikemearls In essence, all those arguments I lost are being unlost. Won, if you will. We're doing it MY way, baby.

@biotech66 aren't you the boss anyway? isn't "DO IT OR I FIRE YOU!" still an option?

@mikemearls I think Perkins would throat punch me if I ever tried that. And I'd give him a glowing quarterly review for it.

My dudes are dying mostly because of target removal/burn.

I wanted to give Blood Seeker a try before Pulse Tracker. Both seems close enough in term of viability.

Chancellor of the Dross is awesome but only if you got it in your opening hand. 

Would No Mercy / Dread be a good option? If yes, what should I remove?
No, they would not.  Mostly because you are still taking the damage (which, many times, kills you).

@mikemearls The office is basically empty this week, which opens up all sorts of possibilities for low shenanigans

@mikemearls In essence, all those arguments I lost are being unlost. Won, if you will. We're doing it MY way, baby.

@biotech66 aren't you the boss anyway? isn't "DO IT OR I FIRE YOU!" still an option?

@mikemearls I think Perkins would throat punch me if I ever tried that. And I'd give him a glowing quarterly review for it.

I rate Blood Seeker over Pulse Tracker. I don't really fancy a trigger that requires its owner to attack with a 1/1. It's fine for a deck built around giving creatures evasion, but I don't see Tracker as a reliable source of more than a couple of damage per opponent. Seeker doesn't have to put himself at risk and can be expected to do a lot more.

Chancellor of the Dross is still strong as a late draw. It's not going to be an all-star in that situation, but it's still good and I don't think you'll be disappointed to draw it.

I don't think No Mercy or Dread are bad choices; they do have the problem Azureshade describes, but that only makes it ineffective against alpha strikes. There are more than enough occasions where having one of those out will deter attacks of opportunity intended to curb your gradual lifegain.

Finally, you could look at the upcoming Orzhov cards in Gatecrash (with the Extort mechanic). Whether there are any that will fit directly into this deck I don't know, but the mechanic suits. Oh, and you couldn't go wrong with a bit more removal to control the board. Attrition might suit, to go with Bloodline Keeper and Blood Artist. Or just more sweepers.

As for what to take out, the deck looks pretty strong overall. Syphon Soul would be my top choice, because I think it's a fairly redundant one-shot effect. It's strong, but I wouldn't fancy it unless I could use it multiple times. It doesn't affect the board, and you already have Exsanguinate to do the same thing, better. Second, Lashwrithe because I don't really see any urgent need to beef up creatures. I assume you're probably winning with Bloodline Keeper, Malakir Bloodwitch or Exsanguinate, and it doesn't greatly contribute to any of that. Finally, Skirsdag High Priest, because it really just looks like a weaker, harder-to-use Bloodline Keeper. You need to get spare creatures together, then wait for a Morbid trigger that doesn't also sweep those creatures. The deck's early game seems fine with twelve creatures who can be down by turn 3 (including all-star [c]Vampire Nighthawk), so I think you can safely switch him with something more expensive and less demanding.
Since your running some x spells, i would put in some cabal coffers and drop some swamps for them.  You could put in a single copy of Phyrexian Reclamation.   this would help you out.

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4 Khalni Garden
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Rapid infenction

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4 Glistener Elf
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2 Bloodline Keeper

 

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1 Phyrexian Reclamation

 

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4 Blood Tithe
3 Exsanguinate

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2 Kami of the Crescent Moon
4 Psychosis Crawler

 

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4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower

 

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2 Angel of Glory's Rise
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1 Darien, King of Kjeldor
1 Odric, Master Tactician

 

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4 Skullclamp
2 Eldrazi Monument
1 Mobilization

 

Planeswalker
1 Elspeth, Knight-Errant

Life Test

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4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well

 

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2 Divinity of Pride
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4 Martyr of Sands
4 Kami of False Hope

 

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2 Test of Endurance
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1 Enlightened Tutor
1 Beacon of Immortality
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3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell

 

Planeswalker
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<- Cz

No Mercy/Dread are very powerful in lifegain decks. They make the prospect of randomly attacking you quite miserable. Yes, alpha strikes will still get you, but that's far less worrisome in a multiplayer setting than it is in a duel.

Pulse Tracker is very very good if someone at the table doesn't have a lot going on. All it takes is one player with a bad draw/a defenseless deck to get a lot of damage through. I'm not a big fan of the Seeker myself because it does very inconsistent damage. What I like about versions of this deck with Chancellor and Tracker is that they can get lucky and win. Multiplayer, in my opinion, isn't about winning every game. It's about winning the games in which you draw well. A deck with Chancellors and Trackers will see a good 7 every few games or so and just crush the table. I enjoy that aspect of it. Sure, you lose some games miserably, but hey, what did you expect? You're playing a dorky tribal deck after all heh.

If removal is hindering you then I strongly suggest looking at revival engines such as Oversold Cemetery and mass recursion spells such as Patriarch's Bidding. The Reclamation is nice but I'd like to see at least 1 more recursive card in that deck if possible.

Does Attrition figure to be more powerful than Grave Pact on average? I'd wager no myself but I obviously can't say that with any certainty.

How useful is Black Sun's Zenith? It seems like a bit of an odd inclusion in m mind.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
Wow! That is a bunch of useful informations! Thanks

I'll try Pulse Tracker and see which one I prefer.

I'll also run a single [C] No mercy [/c] than maybe add another one later if I need to.

Oversold Cemetery and Patriarch's Bidding are indeed VERY interesting cards, I have to get those

Grave Pact seems really great with Black sun / Blood artist / recursive cards.

I find Black Sun's Zenith useful when I don't have any control over the board and every one is a step after me. With Blood Artist on the field it could be insane too. What are you suggesting to replace Black sun? More Chancellor / bloodwitch?

  
Welcome to the boards, Rawai!

I figured that link would run to Cz/Tich's guide.  Good stuff.

Pulse Trackers have never failed to be a good choice in my meta.  As Tich said, all it takes is one opponent; with Mimic Vat, it doesn't even matter if the Pulse Tracker connects, as that extra point gets through once he is declared an attacker.

Anyhow, is Volrath's Stronghold an option for you?  I'm down to one copy, but it does yeoman's work in its deck.

Cheers!
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Volrath's Stronghold is a solid card and unfortunately is a out of my budget. I don't play enough multiplayer games to pay for a 20$ card.

But the suggestion sure was good! 

Thank you!  
Necropolis Regent is a masive benefit in my vampire deck in which I run 4 along with 4XChancellor of the Dross with 4 Chancellors I pretty much always have one in an opening hand and occasionally am lucky and have 2, the card itself when combined with the Regent gives me a massive flying lifelink later in the game, which is usually when I need it becuse my life that I gained is gone. 

 Hope your deck has been working for you anyhow!
Gatecrash gave us this gem, which I think is gonna be awesome for longer-haul MP games: Shadow Alley Denizen.
Gatecrash gave us this gem, which I think is gonna be awesome for longer-haul MP games: Shadow Alley Denizen.


I disagree.  she dies to collateral damage from anything, and only grants one creature evasion.  Doesn't seem like a multiplayer tool to me.

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THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

I may very well be thinking of my deck specifically, where it's not gonna be a 1/1 for long, if ever, and I'm dropping 3-4 black creatures a turn.

I amend my statement, IN THE RIGHT DECK, she's a gem. 
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