[GTC-ICD] Soul Ransom

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Soul Ransom (Rare) -
Enchantment - Aura
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.

Source: DailyMTG
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This card is deliciously playable! So good! Dear god I'm happy. 

3,000th post: September 5, 2010 4,000th post: March 24, 2012

Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.

Snapcaster Mage is the best card of all time. How do you deal?

Seems decent. 4-for-1 when it works, and if it doesn't, it's a cheap Mind Control. Keep in mind the creature is still very vulnerable to sweepers...
Standard Pauper! (play it on MTGO)
Punisher mechanic is always bad.
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Interesting.
http://stat.rumandmonkey.com/tests/1/6/5261/20802.jpg
Could it be?  A punisher card that might actually be playable?
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Aww man. Brainbite is so sad right now.
Could it be?  A punisher card that might actually be playable?


When the punishment involves strict and substantial CA, I think so.
Standard Pauper! (play it on MTGO)
Punisher mechanic is always bad.



Normally I'd agree, but this time I'm not so sure.
Control magic except when it matters.  Still interesting
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I actually think this might be pretty playable. 

Them having to discard two cards is *almost* as good as if it allowed you to draw four.  In the right deck, it may even be better (I'm sensing a UB discard control on the horizon).  It's a pretty brutal effect, and rarely is cheap creature control available.  That said, there is Restoration Angel which just laughs at this.  And U/W has plenty of options available as well for get rid of it without much effort.  Still, if you lock em down hard enough its a nice enchantment.
Does the wording seem weird to anyone else? I'm sure they could and should have gone with "Only an opponent..." Good card though, and I really like the art; especially the colours.
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Ok, people are really overrating this bad card. Look at it this way: this card will never save you when you are behind on board, never let you alpha strike if they have 2 cards in hand. It let's your opponent to get back their creature any time they feel like it. It doesn't do anything you want in a mind control.

It's playable in limited, but I'll always take a good removal over this. 
This is really fun design.

I think what makes this so appealing is the fact that you're sacrificing the creature instead of the enchantment. It seems like Wizzers would normally just return the creature to its owner in a situation like this instead of sacrificing it. I'm glad they went with this route.
Punisher mechanic is always bad.





This isn't like any of the other punisher cards.  Every other punisher card has been damage vs. the spell you want vs. opponent taking damage, meaning the card is only good if you're putting pressure on them.  This is guaranteed card advantage.  Even in the worst case scenario they're holding on to two irrelevant cards and immediately make you sacrifice the the creature) you're still drawing into more potential answers.  In that way it's like Browbeat (a card that has been playable),nwhere both sides of the card will be bad for the opponent at most stages of the game, meaning the card isn't pure trash.
Also worth noting how it plays if you have some type of instant speed sac outlet.
As someone said resto angel makes this pretty much unplayable in standard.  But still a cool card.
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This is really fun design.

I think what makes this so appealing is the fact that you're sacrificing the creature instead of the enchantment. It seems like Wizzers would normally just return the creature to its owner in a situation like this instead of sacrificing it. I'm glad they went with this route.

No, the enchantment IS what's being sacrificed. "Soul Ransom's controller sacrifices IT" "IT" being Soul Ransom itself, not the creature.
This is really fun design.

I think what makes this so appealing is the fact that you're sacrificing the creature instead of the enchantment. It seems like Wizzers would normally just return the creature to its owner in a situation like this instead of sacrificing it. I'm glad they went with this route.


RTFC?
Standard Pauper! (play it on MTGO)
People seem to be misreading this card. You don't sacrifice the creature, you sacrifice the enchantment. Which means your opponent will get their creature back.

That doesn't mean this is necessarily a bad card, but it's a pretty big difference.

EDIT: Double sarnath'd.
As someone said resto angel makes this pretty much unplayable in standard.  But still a cool card.



How does Restoration Angel make this unplayable?  Restoration will only save it if they have mana up to cast her the turn you use this.  Otherwise you no longer 'control' that creature...
This is really fun design.

I think what makes this so appealing is the fact that you're sacrificing the creature instead of the enchantment. It seems like Wizzers would normally just return the creature to its owner in a situation like this instead of sacrificing it. I'm glad they went with this route.


RTFC?


Uuuuggggghhh yes yes, misread. I got it, people. >_<

So yeah, significantly less cool than I thought. 
Ok, people are really overrating this bad card. Look at it this way: this card will never save you when you are behind on board, never let you alpha strike if they have 2 cards in hand. It let's your opponent to get back their creature any time they feel like it. It doesn't do anything you want in a mind control.

It's playable in limited, but I'll always take a good removal over this. 






This is very strong in limited.  Unlike most punisher cards, you should be able in most limited games to set up a game state where both sides are extremely bad for your opponent.  Yes, there are scenarios when it's not very good.   Pack Rat sucks when you draw it with no cards in hand, and Collective Blessing is pretty poor when you have no creatures in play.  While this card isn't on the caliber of those two ridiculous bombs, it's still going to be an excellent limited card advantage spell except when you're extremely behind on the board and constrained on mana.
any friend of lili's is a friend of mine.  and lili loves this.
Ok, people are really overrating this bad card. Look at it this way: this card will never save you when you are behind on board, never let you alpha strike if they have 2 cards in hand. It let's your opponent to get back their creature any time they feel like it. It doesn't do anything you want in a mind control.

It's playable in limited, but I'll always take a good removal over this. 



If you're falling behind, you're losing to begin with.  The point is to keep the lockdown going.  I think it might have some uses in lower-level play in a heavy discard deck running Duress/Appetite for brains and other good stuff to keep their answer limited.  Still, Restoration Angel  is the huge problem for it, however with some crafty working you could make sure that simply doesn't exist (Apetite comes to mind).  Couple it with heavy discard effects, and its pretty brutal.  The could always Unsummon it, however this can be a pretty hefty tempo hit and forces them to prematurely utilize something.  It's not a centerpiece of a deck, for certain, but is pretty decent for maintaining control.

At least when Restoration Angel leaves standard it might see some use.  Perhaps even before, if you run some counterspells.
So either you get a creature for 4 mana or you kill thier creature and draw two cards for 4 mana....whats not to like....value either way.
So either you get a creature for 4 mana or you kill thier creature and draw two cards for 4 mana....whats not to like....value either way.



Not how it works.
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So either you get a creature for 4 mana or you kill thier creature and draw two cards for 4 mana....whats not to like....value either way.



You don't kill their creature.  The opponent can choose to discard two cards to force you to sacrifice the enchantment and draw two cards, at which point the creature returns to their control.
Let see :
This card allow you to steal enchanted creature.
Any opponent may discard 2 cards in his/her hand, then you (as the controller) sacrifices the soul ransom, after that, that opponent draws 2 cards.

Are this correct?
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It's has analogous versions in the ISD block, donno why it's rare though. 
Let see :
This card allow you to steal enchanted creature.
Any opponent may discard 2 cards in his/her hand, then you (as the controller) sacrifices the soul ransom, after that, that opponent draws 2 cards.

Are this correct?



No. The controller of soul ransom draws 2 cards.

3,000th post: September 5, 2010 4,000th post: March 24, 2012

Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.

Snapcaster Mage is the best card of all time. How do you deal?

Does the wording seem weird to anyone else? I'm sure they could and should have gone with "Only an opponent..." Good card though, and I really like the art; especially the colours.



Yes.  I found it to be very wordy and confusing.  I had to read it three times to be sure I got it.
Next thing you will tell me Browbeat is bad.
Also I feel like this plays well with Dimir, since strategy is involved. You can use it to steal their 7/7 griselbrand right when it was summoned and force them to discard 2 cards or let you swing with him, or you can make sure they have one or less cards (duress or something) then play this, effectively giving you the creature for two turns or so; stack this with undercity plague and boy oh boy he'll never get his griselbrand back. It's a bit like whispering madness; you need to find when to best apply it.
Let see :
This card allow you to steal enchanted creature.
Any opponent may discard 2 cards in his/her hand, then you (as the controller) sacrifices the soul ransom, after that, that opponent draws 2 cards.

Are this correct?



Almost, but not quite:

You draw 2 cards, as it says that Soul Ransom's controller draws 2 cards. 

It's an incredibly complex wording, but this is how it plays out:

You:  Play Soul Ransom on Creature.
Opponent:  Discards 2 cards to pay for ability.
You:  Sacrifice Soul Ransom, draw 2 cards.
Opponent:  Gains control of creature. 

Do note that the final two events (Sacrificing + Card Draw/Regaining of Control) happen simultaneously, as they do not regain control until the ability resolves (As you don't sacrifice it until it resolves).  Which means that you could do a number of things with it if you are clever enough.

Now how much fun would be if there was a Stifle like counterspell in Gatecrash, where you counter the ability after the opponent paid for it?  It would be delicious indeed. 

That said, this is a ridiculously complex mechanic and I imagine will be the source of great confusion to new players at the Pre-Release.

Just remember:  THe only thing sacrificed is the Enchantment, and the opponent discards as a payment while you draw/Sacrifice on resolution.
Also I feel like this plays well with Dimir, since strategy is involved. You can use it to steal their 7/7 griselbrand right when it was summoned and force them to discard 2 cards or let you swing with him, or you can make sure they have one or less cards (duress or something) then play this, effectively giving you the creature for two turns or so; stack this with undercity plague and boy oh boy he'll never get his griselbrand back. It's a bit like whispering madness; you need to find when to best apply it.

Problem: They still get to draw 7 for 7 life because of instant speed abilities. They then discard two to give you two and regain control of griselbrand.
So no, this will not help you steel Griselbrand. You'll get it long enough to activate it's ability (probably once, assuming you have the life to spare.).


No. The controller of soul ransom draws 2 cards.





Almost, but not quite:

You draw 2 cards, as it says that Soul Ransom's controller draws 2 cards. 

It's an incredibly complex wording, but this is how it plays out:

You:  Play Soul Ransom on Creature.
Opponent:  Discards 2 cards to pay for ability.
You:  Sacrifice Soul Ransom, draw 2 cards.
Opponent:  Gains control of creature. 

Do note that the final two events (Sacrificing + Card Draw/Regaining of Control) happen simultaneously, as they do not regain control until the ability resolves (As you don't sacrifice it until it resolves).  Which means that you could do a number of things with it if you are clever enough.

Now how much fun would be if there was a Stifle like counterspell in Gatecrash, where you counter the ability after the opponent paid for it?  It would be delicious indeed. 

That said, this is a ridiculously complex mechanic and I imagine will be the source of great confusion to new players at the Pre-Release.

Just remember:  THe only thing sacrificed is the Enchantment, and the opponent discards as a payment while you draw/Sacrifice on resolution.



I see, thanks for the explanation, english isn't my first language so sometimes complex words just confuse me.
Beware !!!! There are Zombies even in Spaces !!!
Why can't they only do it as a sorcery...

3,000th post: September 5, 2010 4,000th post: March 24, 2012

Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.

Snapcaster Mage is the best card of all time. How do you deal?

can this trick work? You gain control of the creature, they pay 2 cards, but before you sacrifice the enchantment, you sacrifice the creature, say to bone splinters or something.

If it does, do you still draw 2 cards? 
so it is control magic or an "entwined" consult the necrosages for :1: more at possible instant speed (more likely as a sorcery at your end phase if they have 2 already, but that is a +3 for you for 4 mana). Plus, if they do discard to destroy, you put always sacrifice the creature in response after they discarded 2 and put the ability on the stack (this is a black card).
can this trick work? You gain control of the creature, they pay 2 cards, but before you sacrifice the enchantment, you sacrifice the creature, say to bone splinters or something.

If it does, do you still draw 2 cards? 



Now I'm not a rules lawyer, but my gut is telling me no due to the line "Soul Ransom's controller sacrifices it, then draws two cards."

It appears that drawing two cards is conditional on a successful sacrifice of Soul Ransom on resolution of the ability, due to the word "then".

I'm pretty sure this is how it goes down, however I can't quote an exact rule for it.  Someone else may have to explain this better.

Edit:  I am now forseeing a ridiculous amount of "JUDGE!" calls at the Pre-release specifically due to this one card. Good thing its rare.
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