3,000th post: September 5, 2010 4,000th post: March 24, 2012 Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.
Snapcaster Mage is the best card of all time. How do you deal?
Could it be? A punisher card that might actually be playable?
Punisher mechanic is always bad.
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This is really fun design.I think what makes this so appealing is the fact that you're sacrificing the creature instead of the enchantment. It seems like Wizzers would normally just return the creature to its owner in a situation like this instead of sacrificing it. I'm glad they went with this route.
As someone said resto angel makes this pretty much unplayable in standard. But still a cool card.
This is really fun design.I think what makes this so appealing is the fact that you're sacrificing the creature instead of the enchantment. It seems like Wizzers would normally just return the creature to its owner in a situation like this instead of sacrificing it. I'm glad they went with this route.RTFC?
Ok, people are really overrating this bad card. Look at it this way: this card will never save you when you are behind on board, never let you alpha strike if they have 2 cards in hand. It let's your opponent to get back their creature any time they feel like it. It doesn't do anything you want in a mind control.It's playable in limited, but I'll always take a good removal over this.
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So either you get a creature for 4 mana or you kill thier creature and draw two cards for 4 mana....whats not to like....value either way.
Let see :This card allow you to steal enchanted creature.Any opponent may discard 2 cards in his/her hand, then you (as the controller) sacrifices the soul ransom, after that, that opponent draws 2 cards.Are this correct?
Does the wording seem weird to anyone else? I'm sure they could and should have gone with "Only an opponent..." Good card though, and I really like the art; especially the colours.
Also I feel like this plays well with Dimir, since strategy is involved. You can use it to steal their 7/7 griselbrand right when it was summoned and force them to discard 2 cards or let you swing with him, or you can make sure they have one or less cards (duress or something) then play this, effectively giving you the creature for two turns or so; stack this with undercity plague and boy oh boy he'll never get his griselbrand back. It's a bit like whispering madness; you need to find when to best apply it.
No. The controller of soul ransom draws 2 cards.
Almost, but not quite:You draw 2 cards, as it says that Soul Ransom's controller draws 2 cards. It's an incredibly complex wording, but this is how it plays out:You: Play Soul Ransom on Creature.Opponent: Discards 2 cards to pay for ability.You: Sacrifice Soul Ransom, draw 2 cards.Opponent: Gains control of creature. Do note that the final two events (Sacrificing + Card Draw/Regaining of Control) happen simultaneously, as they do not regain control until the ability resolves (As you don't sacrifice it until it resolves). Which means that you could do a number of things with it if you are clever enough.Now how much fun would be if there was a Stifle like counterspell in Gatecrash, where you counter the ability after the opponent paid for it? It would be delicious indeed. That said, this is a ridiculously complex mechanic and I imagine will be the source of great confusion to new players at the Pre-Release.Just remember: THe only thing sacrificed is the Enchantment, and the opponent discards as a payment while you draw/Sacrifice on resolution.
can this trick work? You gain control of the creature, they pay 2 cards, but before you sacrifice the enchantment, you sacrifice the creature, say to bone splinters or something.If it does, do you still draw 2 cards?