Rate my deck?

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Rate my MTG deck?


Tri Color - 63 Cards (Red/White/Blue)


CREATURES - 20
---------------
Requiem Angel
Seraph of Dawn
Serra Angel
Nibilis of the Mist
Nibilis of the Urn x2
Gallows Warden
Aven Squire
Elitie Vanguard x2
Knight of Glory
Thraben Doomsayer
Crusader of Odric
Drogskol Captain
Nibilis of the Breath
Battleground Geist
Shriekgeist
Invisible Stalker
Stromkirk Noble
Falkenrath Exterminator


What I did with creatures was I went for flying types, and worked them out the best I could.
Then added cards in with beneficial effects knowing I have cards that could also turn them into flying.


Planeswalkers - 1
---------------
Chandra, the Firebrand


Chandra is a really great card, knowing I was going to have other reds in, I figured she was a must.


Artifacts - 5
-------------
Traveler's Amulet x2
Ring of Xathrid
Ring of Thune
Angelic Armaments


With multiple colors, the Traveler's amulets help me locate a land I may need to summon a certain color
card, and a bonus land for one mana always helps. The Angelic Armaments grants a human or vampire
with an effect I liked become more powerful AND flying, to boost my flying corps. The rings are both
just terrific cards.


Enchantment - 1
-----------------
Oblivion Ring


I tried to avoid enchantments, but Oblivion Ring is a relatively low mana cost and a helpful card nontheless.


Instant - 8
------------
Rally the Peasents x2
Burning Oil x2
Smelt
Geist Snatch
Midnight Haunting
Safe Passage


Instants and sorcery are a great add to this deck, especially because they both, with flying creatures annoy people
and add a mental advantage for me. The instants are all a mix of good cards, that can aid at different times.


Sorcery - 5
------------
Talrands Invocation x2
Turn to Slag
Demolish
Flames of the Firebrand


Talrand's adds valuable tokens for defense, demolish gets rid of a pesky artifact, or gets rid of a land, perfect.
Flames of the Firebrand adds some bonus damage for a relatively low cost which will help me in a spot where I need to reduce my opponants life.
And finally turn to slag can come up BIG against a troublesome card my opponant has.


Land - 23
-----------
Evolving Wilds x2
Island x4
Mountain x7
Plains x10


I sorted the standard land cards to comply with the number of instant, sorcery and creature cards of the color I have, so it's smooth.
The evolving wilds add a boost to my mana pool while allowing me a better chance of obtaining a color I may need,
because I am using three colors. Also, the reason for 23. 60 cards = 20 land. Since I had an odd number of other cards I added three more
lands to balance it out.


Thats it. All feed back appreciated!

Moving to Casual Decks.

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Please autocard your list first.

&#91c&#93Evolving Wilds&#91/c&#93 => Evolving Wilds

My EDH decks:

Erebos ()

Damia ()

Ghave ()

Sliver Overlord ()


Requiem Angel
Seraph of Dawn
Serra Angel
Nibilis of the Mist
Nibilis of the Urn x2
Gallows Warden
Aven Squire
Elitie Vanguard x2
Knight of Glory
Thraben Doomsayer
Crusader of Odric
Drogskol Captain
Nibilis of the Breath
Battleground Geist
Shriekgeist
Invisible Stalker
Stromkirk Noble
Falkenrath Exterminator
Chandra, the Firebrand
Traveler's Amulet x2
Ring of Xathrid
Ring of Thune
Angelic Armaments
Oblivion Ring
Rally the Peasents x2
Burning Oil x2
Smelt
Geist Snatch
Midnight Haunting
Safe Passage
Talrands Invocation x2
Turn to Slag
Demolish
Flames of the Firebrand
Evolving Wilds x2
Island x4
Mountain x7
Plains x10




Ok, I auto-carded the list, some typos in there, but let's ignore that.

You list is very scattered.  Example, Xathrid Ring + 0 Black Creatures.  Also, Chandra really isn't that impressive unless you have a lt of burn to back her up, or plan to use her -2 for some fun combo.

Also, with so many singletons, you'll never get what you want to draw when you'll need it most.  Here's a general guide line for card numbers:

4-of: I want to this in every game, and multiple copies if possible.
3-of: I want to this every game or this is starting to get towards the top of my curve.
2-of: I occassionally want to see this in a game, or this is some kind of high mana cost finisher.
1-of: I rarely want to see this in a game, or I have some way to search it out.

It looks very much like you want to play a more aggressive strategy, but you have very few 1 and 2 converted mana cost (cmc) creatures.  For an aggressive deck, those are your bread and butter creatures that do most of the work.  Your deck starts to come online around turn 3/4.  That'd be fine if you had a way to interact with turn 1/2 plays, but you don't.  And the ways you do have to interact with the other deck, are very narrow.  Smelt for example isn't a card you often see in a deck, other than in it's 15 card SB.  Smelt is useless unless they have an artifact you want to blow up.

Play with the deck, see what works, what doesn't work and start removing what doesn't work for more coppies of what does work.  It'll greatly increase your consistancy.

I'd also probably cut Red from your deck and and try to trim down to 60 cards with still those 23 lands. Red isn't doing a lot here, and you'll need around 24 land if you want to have any hope of playing those 5 cmc spells in a timely manner.
My Decks
Standard: BR Aggro Burn RDW Modern: Dragon Stompy Burn Fae Tempo Zoo Cherrios Legacy: Zoo Dragon Stompy Pauper: Slivers Landfall EDH: Sliver Overlord
1000th post on 2-1-10. 5000th post on 1-21-13.
It needs some focus and probably would be better served by playing 2 colors.
Don't be too smart to have fun
You should be running 60 cards. 24 Land is what I'd recommend. If you don't have the money for shocklands, you should invest in guildgates.
Please autocard your list first.

&#91c&#93Evolving Wilds&#91/c&#93 => Evolving Wilds

how do i autocard?
Like he said in his post [ c ] card name [/c]
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