A Detektor Idol Blip: Metaglobe

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Metaglobe 
Artifact
Metaglobe has all abilities of each land.
The Creator tossed aside her favourite plaything, and autumn came.
She embraced the little blue ball once more , and spring descended.
-Mtenda legend

Would you like to be my designated flavor writter for my sets? Seriously.
flavor writter



I would normally say no, but it looks like you need the help...
I knew it looked weird when I was typing it, but I still don't know why honestly.
I knew it looked weird when I was typing it, but I still don't know why honestly.


Writer, not writter?

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

Oh I usually do that on my phone, add letters and crap.
good card idea

does it really need to cost as much as 5 though?
I'd cost it at if I were you. Certainly no more than .

Also, this smells Legendary. 

PORTRAIT OF A PLANESWALKER – Coming October 13th, 2013

IMAGE(http://sprites.pokecheck.org/i/385.gif)

Haha! My artifact becomes a blinkmoth with infect! he he.
Pretty neat, but I'd say legendary for sure. Could have some neat combos.

Seems pretty strong enough to warrant a five mana cost.
Having two Cathedral of War would cause "Metaglobe" to have two instances of Exalted.  You would have four instances of Exalted altogether.
I want to animate it then turn it into a land with life and loam, then play a second...


Seems pretty strong enough to warrant a five mana cost.
Having two Cathedral of War would cause "Metaglobe" to have two instances of Exalted.  You would have four instances of Exalted altogether.


5 for double exalted seems right to you?

 

120.6. Some effects replace card draws.

 

why are you here when NGA exists and is just better

Unanswered Call
Enchantment
When a creature of 4 mana toll or more enters play, that creature and Unanswered Call are sacrificed.
~"things will change when our leader appears" - procrastinator

president obombya speaks anger prejudice and a time for US foreign air strike while the US worries about its rights

Let 'em burn [Frozen Parody]
Can I consume your brain to gain your knowledge?

139359831 wrote:
That is a lovely painting of Richard Garfield. It really brings out his feminine side.
Fo' real?

This is like finding out Santa doesn't exist! My whole belief system: down the drain. I hope you enjoy breaking the hearts of young men, Kevin. For you have torn mine apart. . .

139359831 wrote:
That is a lovely painting of Richard Garfield. It really brings out his feminine side.
Fo' real?

This is like finding out Santa doesn't exist! My whole belief system: down the drain. I hope you enjoy breaking the hearts of young men, Kevin. For you have torn mine apart. . .



You, sir, are awesome.
The World of Eldangard - a three act M:tG block by Fallingman Eldangard Stormfront Ragnarok
I wouldn't play a 5 mana artifact with "exalted, exalted, T: add a mana" and no other abilites outside of limited, and neither would most players

It's a cool and versatile card, but overcosting it is a big blow to its usefulness. It really bums me out how weird build-around cards always get overcosted and pure value creautres get undercosted. 

5 for double exalted seems right to you?




The average converted mana cost of the following cards with "exalted" in its rules text is 3.2.  Sublime Archangel "doubles" your exalted for creatures that already have exalted.
I think a converted mana cost of 5 seems about right to me.  It is not just double exaulted, "Metaglobe" can be more versatile than that.





right but how much of those costs are the exalted itself? take rhox charger. how much does a 3/3 trample cost? argothian swine says all by itself. in fact, no 3/3 tramplers exist in green for less than . which means the exalted is adding a negligible cost. you can't just look at how much the card a mechanic is on costs. how much should "At the beginning of your upkeep, sacrifice a creature other than ~. If you can't, ~ deals 7 damage to you." cost? if you average the costs of all the cards that have it, apparently 7.5. which makes no sense.

also note that Sublime Archangel already disproves your point, because with a single other creature, it's two exalteds for 4, with a great body attached. and it can get a lot more than that, because it's a lot easier to get more creatures than more cathedral of wars.

basically, yeah, it's versatile and crap but I don't see any combination that's really all that degenerate. most land abilities require tapping, which means you can only use one, and the ones that don't are all balanced to go on things you play for free. the worst you can do is dark depths and unless this costs two there's already a better way to do that.

 

120.6. Some effects replace card draws.

 

why are you here when NGA exists and is just better

This is exalted, and mana fixing, and ramp, and every manland you play, combined. 5 is probably fine. If I turn it into blinkmoth, then colonade, does if keep infect?

right but how much of those costs are the exalted itself? take rhox charger. how much does a 3/3 trample cost? argothian swine says all by itself. in fact, no 3/3 tramplers exist in green for less than . which means the exalted is adding a negligible cost.



Cool.  Make the mana cost of "Metaglobe" then.


you can't just look at how much the card a mechanic is on costs. how much should "At the beginning of your upkeep, sacrifice a creature other than ~. If you can't, ~ deals 7 damage to you." cost? if you average the costs of all the cards that have it, apparently 7.5. which makes no sense.



Yeah, you are right.  That completely makes no sense to average mana costs based on abilities.  Please elucidate your ideal methods further.  I would like to learn more.


also note that Sublime Archangel already disproves your point, because with a single other creature, it's two exalteds for 4, with a great body attached. and it can get a lot more than that, because it's a lot easier to get more creatures than more cathedral of wars.



Also note that Sublime Archangel already proves my point.  Oh, you didn't know what my point was?  That's okay.  I didn't state it.  So that is truly my fault.  Sublime Archangel is mythic rare in rarity.  Its "power curve" is very large.  "Double" exalted should be costed more than Sublime Archangel.
Yeah, you are right.  That completely makes no sense to average mana costs based on abilities.  Please elucidate your ideal methods further.  I would like to learn more.

probably the best way is to average the cost the ability is adding. for example, on the charger, it's adding very little. on the other hand, vanilla 3/3 tramplers for aren't that good. my best guess is it adds about half a mana. on Akrasan squire, it's comparable to a lot of other 1/1s for 1 with a slight upside. again, half a mana seems about right there. on aven squire it seems to add about a mana. that seems to be the upper limit on the decent ones. there's nothing here that you would play that you wouldn't play if it cost one less and didn't have exalted. things like outrider of Jhess are ignorable because they're bad. you wouldn't play it in basically anything. similarly, as you point out, things like sublime archangel are ignorable because they are very strong. if you look only at the things that are fine to good, you'll see a fairly common half-mana to about one mana value on exalted. at that cost it makes things playable without being overpowered. so that's how much it should cost taped to any generic body. either 1 mana if the body is good, or free if the body is already bad.

now, in the case of double exalted, it's unclear that the growth should be linear. exalted is a linear mechanic, getting stronger the more of it you have, so double exalted is more than twice as good as single exalted. but then, cost growth isn't linear either. the difference between 1 and 2 isn't the same as the difference between 6 and 7. so "X exalted instances is worth about .75*X mana" seems like a decent rule of thumb.

then again, that's not what this is. this is double exalted if you can get two copies of a 4-of. and as you point out it's also fairly versatile. the problem is that 95% of land abilities are tap abilities, so colliding them all together on one card won't do all that much. you can do stuff with stacking man land activations to get it a bunch of abilities, but that's expensive all on its own. really, the main cost for this should be as a mana rock. it's basically reflecting pool as an artifact. the general rule is a conversion rate of acceptable land=acceptable 2-mana artifact, but between reflecting pool being really good (although in ways this card can't really copy) and the versatility of using manlands, cathedral, and other non-mana abilities, 3-4 seems like where this should exist.

also, your list includes exalted angel and exalted dragon, both of which drag your average up and neither of which has exalted anyway.

 

120.6. Some effects replace card draws.

 

why are you here when NGA exists and is just better

Its also difficult to say that a certain ability has a set cost. Look at infect. Give Darksteel Colossus infect its worth . Give a 1/1 elf infect its worth . Inkmoth Nexus functions identical to Blinkmoth Nexus (as a manland), yet has infect. Blighted Agent costs the same as several 1/1 unblockable creatures that do not kill you in 10 damage. Sometimes an abilities cost is kinda arbitrary.
Its also difficult to say that a certain ability has a set cost. Look at infect. Give Darksteel Colossus infect its worth . Give a 1/1 elf infect its worth . Inkmoth Nexus functions identical to Blinkmoth Nexus (as a manland), yet has infect. Blighted Agent costs the same as several 1/1 unblockable creatures that do not kill you in 10 damage. Sometimes an abilities cost is kinda arbitrary.


all those comparisons ignore that the decent comparisons have other abilities. llanowar elves has the mana ability, blinkmoth nexus has the pump ability, and invisible stalker has hexproof. with infect, again, .5-1 seems like a reasonable range. due to issues of internal synergy you can't place an exact price on anything, but a rough number is certainly plausible.

120.6. Some effects replace card draws.

 

why are you here when NGA exists and is just better

Its good to design cards that gets people arguing about their power level like this.

That said, it should go down to -ish. :P

also, your list includes exalted angel and exalted dragon, both of which drag your average up and neither of which has exalted anyway.



Okay, cool, so a rule of thumb is much better than the average method I used.  Got it.  I'll be sure to keep that in mind.

Also my list original also included two non-standard playing cards, Bant and Dauntless Escort Avatar, so my average was lower than it should be.  I had hastily just thrown the results of my query through an "average" function without checking the results of my search.  As you can see below, the corrected average is higher.  Not that it matters as I should not be using average to begin with.

Cheers!

are you reposting this for the card of the week nomination? : P

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry

[spoiler MLP]Congratulations, you've found My Lie Policy: Only when i'm prompted, i might lie. (policy still in the refinement process.) [/spoiler] [spoiler I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.]I am Blue/Green
I am Blue/Green

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are you reposting this for the card of the week nomination? : P



No, I'm doing it because I meant to six months ago and even my procrastination has limits. 

Also, lots of cards in every set are overpriced. Wizards does that for a reason. There's nothing inherently wrong with adding an extra mana to a card unless that would completely prevent it from fulfilling its role.