Come join me at No Goblins Allowed
Because frankly, being here depresses me these days.
Because frankly, being here depresses me these days.
Any particular reason the Simic icon is missing from the large art of Cabal Aristocrat? Or just artist error?
192884403 wrote:surely one can't say complex conditional passive language is bad grammar ?
Yeah, Simic is all over the place, and that's too bad. Maybe you should've gone all-in on the art nouveau* style?
The Gruul should've used MORE architecture and LESS animals in their costumes. Domri Rade could've held a broken and battered lamppost rather than generic skulls, wouldn't that be awesome? Right now they're still way too much all-natural and could come from any plane.
Orzhov are awesome, reminds me a lot of Bayonetta. Boros are awesome too, although I agree that having the sun be a symbol of 2 guilds is a pity. Dimir is awesome too, although I'm disappointed in the story of the Dimir ("the guild that doesn't exist" was an awesome hook). But the new style they got is very subtle, and thus very fitting.
So my feelings on the direction of all the guilds for the inevitable Return to Return to Ravnica would be:
AwesomeThese guilds work, you only need to further advance what's already there.1. Orzhov2. Rakdos (carnival theme is fantastic, push it more) 3. Izzet (although I preferred the steampunk look over the magitech look, but both work)4. Boros (but this or Orzhov needs to lose the sun, it looks better on Boros but it is Orzhov's symbol...)5. Dimir
OKThese guilds could use the influx of something extra, something to give them a stronger unique ravnican theme6. Gruul (not enough of a city feel. The idea of using architecture in clothing/weapons is awesome but used too sparingly and too subtle)7. Golgari (not enough of a city feel... maybe more sewer/underground vibe? Maybe they should all go blind and rely on other senses to see things. Just as the Gruul, these could come from any plane and do not convey 'Ravnica' enough)8. Azorius (Still a bit too close to Boros. I preferred the overblown armor from the previous Ravnica to make them distinct. Or maybe they should use no armor at all and just be clothed in impractical cloth/robes stuff)
MehThese guilds don't work because they don't have a strong central theme9. Simic (see above, no coherent feel. Whether it's the laboratory, aquatic or art nouveau theme, something should be a central theme for the guild.) Although the whole 'creatures that are 2 races combined things' is awesome and perhaps the saving grace of the guild. Who cares the sentient beings aren't cohesive? The beasts are insanely awesome. 10. Selesnya (I also miss a central theme here. What are they about? Nature? Both Simic and Gruul are dressed much more 'closer-to-nature' than they are. The tree motif alone doesn't carry this. Beauty? They should get an ornamental style then. Something nice and shiny. The guild members don't look, don't convey 'keepers of beauty'. Community? Boros uses the 'uniform look' to great effect. Maybe some kind of cult look then? Something uniform, something that makes them look like they're one.)Basically, the green guilds, the nature guilds, have some trouble looking Ravnican, looking city-themed =p Gruul and Golgari have enough of their own unique style though, it are mostly Simic and Selesnya that don't really... have found their place. Both guilds have also shifted a bit in mentality compared to the first Ravnica. Simic used to have more of a laboratory feel, and Selesnya now has a 'conserve the natural beauty' theme that it didn't have the first time around. This indicates to me that both guilds are still shifting and searching for their own identity, but they haven't found it quite yet. There are some awesome subthemes floating around, like Simic's dual-typed creatures and Selesnya's 'keepers of beauty', but their styles do not convey one central theme yet.* I'm now a bit let down from the Simic teaser from the previous style guide article, which said about the guild symbol "This just needed to commit to the nouveau shapes that the original teased. You'll see why in a few months." Currently I don't really know what I should be seeing.
Boros = Sons of Korhal (original Starcraft)
I must say I really don't like the new Dimir. Which is a shame since they were my favourites in the first block. Too much needless knives, and no card really resembles something mysterious. i think the art on Dimir should be more abstract. Compare Mind shred, or Glimpse the unthinkable to Mind grind.
The Gruul are ok, but I feel they could have cut-down on the number of tribal-tatoos and the animal accessories. Sometimes I get the feeling we are not on ravnica anymore, but in a generic korean f2p grinder.
As for the Simic, when the "Oceans onder ravnica" plot was revealed It didn't made any sense. But I accepted it, because supposedly wizards needed merfolks i nthe set. But now I see that its completely pointless, since all the merfolks could have as easily been elfs, or vedalken or anything else. i think they look great as a guild, but after seeing the whole set, I realized that merfolks are a pointless and unnecessary addition to the world of Ravnica.
EDIT: i forgot to add that Metropolis fairy, and guardian of the gateless, should have both stayed in whichever anime they came from
* I'm now a bit let down from the Simic teaser from the previous style guide article, which said about the guild symbol "This just needed to commit to the nouveau shapes that the original teased. You'll see why in a few months." Currently I don't really know what I should be seeing.
There's also too much variation for my taste: wouldn't the Boros have a pretty strict dress code?
Why would you put sun shapes on the Boros stuff when the Orzhov already do that. come on man