Need some help

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Howdy. Starting up a new campaign with some friends and decided to try out a psionic character for the first time. Starting the campaign at level 7. Rolled up a psionic rogue and thought to take 3 levels of shadowmind also (from Complete Adventurer) for the ability to choose two extra powers not typically available.
Like I said above, I've never even played in a campaign with psionics and neither has anyone else I'm playing with, so excuse my noobishness. I'm hoping some of you can steer me in right direction. I'm also open to not taking PrCs or multiclassing (or open to different than what I'm doing). Right now I'm still on the fence if I want him to be primarily a ranged or melee fighter. Something that looked interesting to me is there's a psionic enchanting for thrown weapons that allow them to automatically return to your hand. Could be fun to get a couple daggers with that enchantment on them. The primary role for my character is to be the face and the sneak. Not looking to be a devastatingly powerful warrior. Here's my basic build at level 7.

Psyrogue 5 / Shadowmind 2
Race: Synad
Str 15
Dex 17
Con 15
Int 18
Wis 11
Cha 16

Feats: Psicrystal affinity, expanded knowledge, weapon finesse.

Too many skills to list and don't need help there

Powers: Control light, entangling ectoplasm, astral construct, dimensional pocket, compression, concealing amorpha, and levitate (which I'm seriously considering dropping).

Like I said, I don't need an ultra min/max build but I would like some advice and tips and what not. Thanks!
Biggest question:  What books are available to you for use?
All official sourcebooks for 3.5. Setting isn't a problem as its a custom made world, so our DM is working in whatever we want that is typically setting specific (within reason).
Howdy. Starting up a new campaign with some friends and decided to try out a psionic character for the first time. Starting the campaign at level 7. Rolled up a psionic rogue and thought to take 3 levels of shadowmind also (from Complete Adventurer) for the ability to choose two extra powers not typically available. Like I said above, I've never even played in a campaign with psionics and neither has anyone else I'm playing with, so excuse my noobishness. I'm hoping some of you can steer me in right direction. I'm also open to not taking PrCs or multiclassing (or open to different than what I'm doing). Right now I'm still on the fence if I want him to be primarily a ranged or melee fighter. Something that looked interesting to me is there's a psionic enchanting for thrown weapons that allow them to automatically return to your hand. Could be fun to get a couple daggers with that enchantment on them. The primary role for my character is to be the face and the sneak. Not looking to be a devastatingly powerful warrior. Here's my basic build at level 7. Psyrogue 5 / Shadowmind 2 Race: Synad Str 15 Dex 17 Con 15 Int 18 Wis 11 Cha 16 Feats: Psicrystal affinity, expanded knowledge, weapon finesse. Too many skills to list and don't need help there Powers: Control light, entangling ectoplasm, astral construct, dimensional pocket, compression, concealing amorpha, and levitate (which I'm seriously considering dropping). Like I said, I don't need an ultra min/max build but I would like some advice and tips and what not. Thanks!


There's quite a lot to work with here, but I'll try to address it point-by-point.

You have positively insane ability scores - I actually hate working with characters like this. If you look at your modifiers, though, you have little reason to take Weapon Finesse.

The psyrogue has serious stamina issues but works well at its job (particularly mobility). Don't expect miracles, and learn to ration your power points. This is one of the biggest skills a new psionic player must work with - learning to pace yourself. You don't have enough power points (especially as a psyrogue) to manifest fully-augmented powers all the time. Thankfully you have your other areas to lean on, giving you something to do when you're conserving (and competition for your actions when you're considering manifesting), but these aren't terribly strong in battle.

 EK: Astral Construct is an interesting choice, often one of the best. However, the lower power point pool on a psyrogue means that it is actually one of the few classes I do not recommend this feat for - astral constructs not only take a full-round action to set up but are kind of power point hogs in that a lower-augmented power produces dramatically weaker summons. And if you're just using it to create a flanking buddy and trap-triggerer, you'd be better off grabbing Martial Study: Distracting Ember from the Tome of Battle (gives you a brief-duration, swift-action summon expressly intended to provide a flanker, but can also be used to trigger traps, and it's usable once per encounter without draining any power points).

Psicrystal Affinity is a great feat, and I strongly support it even on psyrogues, although you won't be able to get much out of it beyond the native psicrystal (don't get me wrong, that's a good benefit with a bit of creativity, but the pet rock's capable of a lot more with the right powers). Typical "low-investment" uses for the psicrystal that a psyrogue might consider include Psicrystal Containment (if you make use of other focus feats) or Expanded Knowledge: Share Pain (link anyone who you don't want taking damage to your psicrystal: it has half of your hit points, will absorb half the damage from your other target despite being a noncombatant, and - importantly - its hardness actually applies to Share Pain's damage). Since it's a construct, it's a bit tricky to heal on its own though (the psionics-only way typically involves a dorje of Psionic Repair Damage, but there are better ways out there)

Entangling Ectoplasm is one of the powers that I would suggest on a psyrogue - it's cheap, reliable (particularly given your Dexterity) and effective as a debuff, and it doesn't require a saving throw (or PR, but that's not too much of a problem for psyrogues as they have full ML progression). Your other powers, though, might be a bit underused because they're so situational.  I would suggest Control Sound over Levitate (not only does it help your stealth and sow confusion, it also doubles as Shatter and, to a lesser extent, a regulated Silence effect (as an enemy that looks like a wizard, gestures like a wizard, manipulates a spell components like a wizard, but sounds like a duck, isn't much of a wizard - note that Control Sound targets the sound, not the individual, and is no-save)). Other powers to consider include Detect Hostile Intent (amazing warning power) and Defensive Precognition (boosts all your saving throws).

If you see a situational power you like, consider power stones and dorjes (dependng on how frequently you want to use it) rather than committing a known power to it. Sometimes you can find a different item that does this as well: Object Reading is an amazing power, for instance, but you can get it at will with the Gloves of Object Reading (just put them on when investigating and switch back to your standard gloves when you're done). Psyrogues also get Use Psionic Device as a class skill, so they aren't entirely limited to their class power list in this regard.

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Thamsk for your reply. You think my ability scores are nuts you should see our Pally's. Guy is the best roller I've ever met. I digress...

Control sound looks awesome. Not sure how I missed that the first time, definitely switching levitate for it. As for astral construct you pretty much the nail on the head for my plans with it. Also thought it'd be a good last ditch power if my guy gets backed into a corner and is in danger. I'll consider you suggestion though. That ability sounds awesome... I don't know much about the martial study stuff but I'll definitely look into it. As for dorjes and such, I have been looking into picking a couple up. One I'm considering is a dorje of telekentic force. Looks like a power that could have some fun uses.
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