[3.5] Plaguebearers from Warhammer (homebrew rules)

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I'm working on the rules for Plaguebearers from Warhammer and Warhammer 40,000. I got this far, but could use some help, as noted below.

d20 Plaguebearers

It is said that the fate of those who die of the foul disease Nurgle's Rot is to serve the Lord of Decay forever in the most disgusting form of a daemon called a Plaguebearer.

Plaguebearers are the rank and file of Nurgle's legions, but are more than a match for any man. These loathsome Lesser Daemons are crafted from the blighted soul-stuff of mortals who have been slain by Nurgle's Rot.  A Plaguebearer carries the marks of Nurgle's Rot through eternity.

The Plaguebearer's body is swollen with contagion, and churning innards spill from tears in their rancid skin. What little of its skin that can be seen beneath the discharge of innumerable sores tinged with suppurant greens and vile browns. Huge black flies lay their filthy eggs on these foul daemons, and clumps of maggots crawl and clamber over their putrid hides, feeding  on the putrescent matter that drips from their oozing sores. When the flied hatch, they swarm around the Plaguebear in a buzzing could of vileness and will turn upon and attack its enemies.

It has a single baleful eye and from its head sprouts a long horn. In its clawed hand the daemon carries a sword with a distorted barbed edge, dripping with noxious infection. This is the Plaguesword of Nurgle whose touch brings disease and death to mortal creatures.

STR 19
DEX  3
CON 15/19 (Mark of Nurgle)
INT 11
WIS 10
CHA 9

Will Save +9

FEAT: Plague Bearer
You carry a highly contagious disease to which you are immune, spreading disease and pestilence wherever you travel. You are a carrier for the disease Nurgle's Rot. You are immune to this particular disease. You carry this disease and may infect others.

FEAT: Mark of Nurgle
Gains +4 Con, becomes evil-aligned, can never be changed back, for any reason.

PLAGUESWORD
The Plaguesword drips with venemous slime A wound from this weapon will likely kill a mortal creature outright
Magical weapon, slashing, masterwork (+1 to hit) causes 1d10 points of damage.

(rules? cause some kind of aggravated damage, maybe 1 damage point caused becomes d3 to d6 damage caused, due to being racked by pain? Always causes max damage, since a tiny scratch hurts like a major blow? Addt'l chance of infection, catching Nurgle's Rot?)

UNNATURAL CLOUD OF FLIES
The Plaguebearer is surrounded by a black cloud of flies. When the Plaguebearers are fighting these evil buzzing creatures fly into the eyes and mouths of their enemies, clogging their ears and mouths, and crawling ip their nostrils. You suffer a -4 to hit penalty when attempting to attack a Plaguebearer. Models wearing comprehensive ear, nose and throat protection (ie, a space helmet still suffer this bonus becasue the cloud of flies still markes the target hard to hit.

NURGLE'S ROT
(Need rules for some kind of super-disease.)




DEMON TRAITS
Plaguebearers possess the following traits

- Immunity to electricity, poison, a disease-based effects of any kind.
- Resistance to acid 10, cold 10, and fire 10.
- Summon (Sp): Many demons share the ability to summon others of their kind (the success chance and type of demon summoned are noted in each monster description). Demons are often reluctant to use this power until in obvious peril or extreme circumstances.
- Telepathy.

Except where otherwise noted, Plaguebearers speak Abyssal and Infernal.

NURGLE MUTATIONS (optional)
Horn
You have a horn jutting from your forehead. A common Plaguebearer mutation.
You gain ??? (natural attack?)

Chitinous Skin
Chitinous plates that begin to grow on your flesh.
You gain a +1 natural armor bonus to Armor Class.

Single, large baleful eye
Most Nurgle Plaguebearers have this mutation
A common mutation among Nurgle. +2 to Spot checks.

Bloated Form
Your body is grossly bloated and your limbs thick with flesh.
You gain +6 hitpoints

Terrible Body Odour
You have a terrible body odour
You suffer a -2 Cha penalty.

Improved Natural Strength.
Your strength is greater than that of your peers.
You gain a +1 bonus to your Str score.

Poor Natural Strength.
Your strength is worse than that of your peers.
You suffer -1 penalty to your Str score.

Hearty Constitution.
You are well-built compared to your peers.
You gain a +2 bonus to your Con.

Fragile Constitution.
You are sickly and weak.
You suffer a -2 penalty to your Con.

Hardness
Your skin can deflect natural blows.
Non-magical attacks against the target do two less points of damage (e.g. a sword blow for five points of damage would actually inflict only three, unless it was a +1 sword - then it would do six points of damage).

Putrescent Exposed Flesh
Your skin is soft and tears easily.
Non-magical attacks against the target do two more points of damage than they would normally.

Blessed by the Gods of Chaos
You are blessed by the gods.
All rolls to hit are at +1.

Cursed by the Gods of Chaos
You are cursed by the gods.
All rolls to hit are at -1.

Fingers like Talons
The bones of your fingers have grown and hardened into talons.
You gain a natural weapons attack that deals 1d4 damage, plus your Strength modifier.

Teeth as Sharp as Needles
Your mouth is filled with hundreds of fine, pointed teeth.
You gain an additional bite attack that deals 1d3 damage, plus your Strength modifier.

Sharp Spines
Sharp taloned spines jut from your back
You gain an additional spine attack that deals d3+3 damage, plus your Strength modifier.

Bloated Form
Your body is grossly bloated and your limbs thick with flesh. You gain 5 wounds and the Sturdy
You gain +6 hitpoints, but may no longer run. Re-roll this mutation if you already have the Elongated Form or Withered Form mutations.

Withered Form
Your body is withered, your flesh hanging loosely from your bones.
The Plaguebearer suffers a -2 penalty to Con. Re-roll this mutation if you already have the Bloated Form mutation.

Hardy Form
Your body is withered, your flesh hanging loosely from your bones.
The Plaguebearer receives a +2 bonus to Con. Re-roll this mutation if you already have the Bloated Form mutation.

Strangely Jointed Limbs
Your limbs have extra joints that articulate differently to a normal human.
The Plaguebearer can squeeze into tight spaces and suffers no penalties to movement or attacks while doing so.
Still working on the Plaguesword, got some suggestions for Nurgle's Rot

Nurgle's Rot (Su)

Nurgle's Rot is the most foul of the countless contagions which afflict mortal beings. It is Nurgle's gift to the mortal universe. It is completely incurable, highly infectious, has a very slow course that turns the infected into bloated, rotting, corpses, and worst of all it corrupts the souls of the infected into new Plaguebearers.

It is as much a spiritual plague as a physical one, as the souls of those infected are slowly leeched into Nurgle's realm, where they appear as warty seed pods growing from cracked branches of gloomy willows. Each pod swells and ripens as the plague destroys its host in the real world and the nascent Plaguebearer feeds upon the victim's dying energies. When fully mature, the podule drops and the newly created Plaguebearer tears himself free. A mortal who resists for a significant period produces an equally long incubation period resulting in a larger, tougher and more disgusting Daemonic Herald of Nurgle. Many sufferers undertake death quests in order to be killed and avoid this fate.


Supernatural disease—slam, Fortitude DC 20, incubation period 1 minute; damage 1d6 Con. The save DC is Constitution-based.

Unlike normal diseases, Nurgle Rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.

Nurgle Rot is a magical and moral plague, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.

To eliminate Nurgle's Rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the Nurgle's Rot can be magically cured as any normal disease.

An afflicted creature who dies of Nurgle's Rot is reborn in the Realm of Chaos as a Plaguebearer.
I also have some new Nurgle/chaos mutations:

Feel No Pain
You can ignore pain that would cripple the strongest man.
Non-magical attacks against the character do four less points of damage (e.g. a sword blow for five points of damage would actually inflict only one, unless it was a +1 sword - then it would do six points of damage).

Pestulant Skin
Your skin is a sickly green, brown, tawny yellow, or has a sickly pale hue to it.
The character's skin is a sickly green, brown, tawny yellow, or has a sickly pale hue. The character will always be mistaken for a leper, or other infected, and will initially be shunned by any sane, thinking person.

Nurgling Familiar
A Nurgling follow you where ever you go, feeding upon the flakes of foul flesh you leave behind.
You gain the services of a Nurgling familiar. You gain +2 Con or +3 hitpoints. Stats of a Nurgling (coming soon)