1/10/2013 Sealed Deck Builder

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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.

This Deck was built in 0:04:13

Total Deck Size: 41
24 Lands
---------------
2 Forest
3 Island
12 Plains
3 Swamp
1 Azorius Guildgate
1 Golgari Guildgate
1 Overgrown Tomb
1 Selesnya Guildgate


6 Creatures
---------------
1 Angel of Serenity
2 Concordia Pegasus
1 Dryad Militant
1 Lyev Skyknight
1 Skymark Roc


11 Other Spells
---------------
1 Call of the Conclave
1 Common Bond
1 Cremate
1 Detention Sphere
1 Dramatic Rescue
1 Ethereal Armor
1 Golgari Keyrune
1 Launch Party
1 Martial Law
1 Soul Tithe
1 Stab Wound
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A nice pool with a lot of power cards, many choices and lots of mana fixers. I could even play 5 color deck but I thought I could also go smooth and simple. A pure Rakdos deck is my choice here. A bit of gamble but 2 Deviant Glees and 2 Imps drove me to this deck. I think it is not the best deck that would come out of this pool but sealed decks tend to be a little slower than draft decks so I would try my chance. Also Azorius based flier-control deck is a nice option

This Deck was built in 0:11:54

Total Deck Size: 40
17 Lands
---------------
7 Mountain
8 Swamp
1 Izzet Guildgate
1 Rakdos Guildgate


16 Creatures
---------------
1 Bellows Lizard
2 Daggerdrome Imp
2 Dead Reveler
1 Golgari Longlegs
2 Grim Roustabout
1 Hellhole Flailer
1 Lobber Crew
1 Ogre Jailbreaker
1 Sewer Shambler
1 Splatter Thug
2 Tenement Crasher
1 Viashino Racketeer


7 Other Spells
---------------
1 Auger Spree
2 Deviant Glee
1 Explosive Impact
1 Launch Party
1 Pursuit of Flight
1 Stab Wound

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This Deck was built in 0:09:19


Total Deck Size: 40
18 Lands
---------------
6 Island
2 Mountain
8 Plains
1 Azorius Guildgate
1 Izzet Guildgate


12 Creatures
---------------
1 Angel of Serenity
2 Concordia Pegasus
2 Isperia's Skywatch
1 Lobber Crew
1 Lyev Skyknight
2 Runewing
1 Skymark Roc
2 Tower Drake


10 Other Spells
---------------
1 Chemister's Trick
1 Detention Sphere
1 Downsize
1 Dramatic Rescue
1 Ethereal Armor
1 Explosive Impact
1 Izzet Keyrune
1 Martial Law
1 Paralyzing Grasp
1 Soul Tithe


Quite simple, a pretty aggressive Azorious flying deck, with a mini enchantement theme. All creatures fly beside Lobber Crew, which hold the fort on the ground and get in some more points of damage.  

With so many guildgates/promenades it's too tempting to go a fairly slow 4-color deck. Would need to draw half the deck to get the 3rd white mana for the angel, so not sure if it's really worth it, but the white cards were really quite bad apart from her and martial law. Detention sphere, lyev and skymarc roc are however too powerful to turn down. Might be better to play 3 islands/3 plains or go up to 19 mana. Would need to see how it played out really.

This Deck was built in 0:11:38


Total Deck Size: 40
18 Lands
---------------
4 Island
2 Mountain
2 Plains
4 Swamp
1 Azorius Guildgate
1 Izzet Guildgate
1 Rakdos Guildgate
3 Transguild Promenade



16 Creatures
---------------
1 Angel of Serenity
2 Dead Reveler
1 Golgari Longlegs
2 Grim Roustabout
1 Hellhole Flailer
2 Isperia's Skywatch
1 Lobber Crew
1 Lyev Skyknight
1 Rakdos Ringleader
1 Runewing
1 Skymark Roc
1 Splatter Thug
1 Tower Drake



6 Other Spells
---------------
1 Assassin's Strike
1 Auger Spree
1 Detention Sphere
1 Deviant Glee
1 Explosive Impact
1 Stab Wound

Ahh, I'm so greedy. I couldn't resist playing all 5 colors. I saw that a lot of the creatures had awesome stats, so I decided to bunch in a lot of removal, followed by Enchantments that would help power up Etheral Armor and the creature it'll be attached to. The deck would be a little slow, but once mid game starts, my creatures will start to overwhelm my opponent with their huge stats, and I could get rid of their early threats and potential blockers with my removal, such as Auger Spree. I don't think a lot of people would run Angel of Serenity here because of its casting cost, but with 3 Plains, an Azorius GuildgateSelesnya Guildgate, and a Transguild Promenade (that's about 6 potential white mana), I think it's worth playing it to finish the game off. Tell me what you guys think.

This Deck was built in 0:58:44


Total Deck Size: 40
17 Lands
---------------
2 Island
2 Mountain
3 Plains
3 Swamp
1 Azorius Guildgate
1 Golgari Guildgate
1 Izzet Guildgate
1 Overgrown Tomb
1 Rakdos Guildgate
1 Selesnya Guildgate
1 Transguild Promenade



13 Creatures
---------------
1 Angel of Serenity
2 Daggerdrome Imp
2 Dead Reveler
1 Dryad Militant
1 Hellhole Flailer
1 Isperia's Skywatch
1 Lyev Skyknight
1 Ogre Jailbreaker
1 Sewer Shambler
1 Skymark Roc
1 Splatter Thug



10 Other Spells
---------------
1 Auger Spree
1 Common Bond
1 Detention Sphere
1 Deviant Glee
1 Dramatic Rescue
1 Ethereal Armor
1 Giant Growth
1 Martial Law
1 Paralyzing Grasp
1 Stab Wound

I'm also going to play test this deck right now since the only card I don't have is  Angel of Serenity...

***************************************************************************************

From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.

***************************************************************************************

Post #777

***************************************************************************************

MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."

***************************************************************************************

MaRo: I redesigned him while the effect was on the stack.

Went with a Radkos deck with a splash of green. I don't have a ton of deckbuilding experience, but this seemed the most straightforward to me.


This Deck was built in 0:27:26


Total Deck Size: 40
17 Lands
---------------
1 Forest
4 Mountain
9 Swamp
1 Golgari Guildgate
1 Overgrown Tomb
1 Rakdos Guildgate



16 Creatures
---------------
1 Bellows Lizard
2 Daggerdrome Imp
2 Dead Reveler
2 Grim Roustabout
1 Hellhole Flailer
1 Lobber Crew
1 Oak Street Innkeeper
1 Ogre Jailbreaker
1 Rakdos Ringleader
1 Sewer Shambler
1 Splatter Thug
1 Towering Indrik
1 Trestle Troll



7 Other Spells
---------------
1 Assassin's Strike
1 Auger Spree
1 Explosive Impact
1 Grave Betrayal
1 Launch Party
1 Slime Molding
1 Stab Wound


 
-Sartredes
Hmm, this was a tough one.  I don't really like my mana curve.  I think I got greedy with Lyev, Skymark, Detention and Dramatic resuce.  Probably should have ditched blue and gone with an Golgari splash white deck, but this looked solid and fun.  I would have loved to Have some gobbos and cast epic experiment though!  I left out some Promenade's cause they are just slow, although I needed to include at least one.  If I had to change something, I'd switch out a Tower Drake for another swamp.


This Deck was built in 0:12:45


Total Deck Size: 40
16 Lands
---------------
3 Island
5 Plains
3 Swamp
1 Azorius Guildgate
1 Golgari Guildgate
1 Overgrown Tomb
1 Selesnya Guildgate
1 Transguild Promenade



16 Creatures
---------------
1 Angel of Serenity
2 Concordia Pegasus
2 Daggerdrome Imp
2 Dead Reveler
1 Dryad Militant
1 Golgari Longlegs
2 Isperia's Skywatch
1 Lyev Skyknight
1 Ogre Jailbreaker
1 Skymark Roc
2 Tower Drake



8 Other Spells
---------------
1 Call of the Conclave
1 Detention Sphere
1 Dramatic Rescue
1 Golgari Keyrune
1 Launch Party
1 Martial Law
1 Paralyzing Grasp
1 Stab Wound




Break the Card: A great contest run by Dilleux_Lepaire in the Cards and Combo's forums! Support the Card: An homage to Break the Card I run on the You Make the Card forums! Support the Card winners:
Show
Week 1: Savor the Moment - Winner: ConfusedAsUsual!
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Week 2: Grinning Ignus - Winners: Lobster667 and VRdragoon!
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Week 3: Transcendence - Winner: Dilleux_Lepaire!
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Week 4a: Rofellos's Gift - Winner: SuperSpawnWrithe!
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Week 4b: Mortus Strider - Winner: Libe!
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Week 5: High Priest of Penance - Winners: Dilleux_Lepaire and Dudibus!
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I'm more comfortable with this one.  I think it will be more consistent than my last deck.


This Deck was built in 0:07:28


Total Deck Size: 40
16 Lands
---------------
2 Forest
5 Mountain
6 Swamp
1 Golgari Guildgate
1 Overgrown Tomb
1 Rakdos Guildgate



14 Creatures
---------------
1 Centaur's Herald
2 Daggerdrome Imp
2 Dead Reveler
1 Dryad Militant
1 Golgari Longlegs
1 Hellhole Flailer
1 Ogre Jailbreaker
1 Sewer Shambler
1 Splatter Thug
2 Tenement Crasher
1 Trestle Troll



10 Other Spells
---------------
1 Auger Spree
2 Deviant Glee
1 Explosive Impact
1 Giant Growth
1 Golgari Keyrune
1 Horncaller's Chant
1 Launch Party
1 Pursuit of Flight
1 Stab Wound

Break the Card: A great contest run by Dilleux_Lepaire in the Cards and Combo's forums! Support the Card: An homage to Break the Card I run on the You Make the Card forums! Support the Card winners:
Show
Week 1: Savor the Moment - Winner: ConfusedAsUsual!
Show
http://community.wizards.com/go/thread/view/75842/29788879/CONTEST_Card_Support:_Savor_the_Moment?pg=1
Week 2: Grinning Ignus - Winners: Lobster667 and VRdragoon!
Show
http://community.wizards.com/go/thread/view/75842/29797229/CONTEST_Support_the_Card:_Grinning_Ignus?pg=1
Week 3: Transcendence - Winner: Dilleux_Lepaire!
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http://community.wizards.com/go/thread/view/75842/29806577/CONTEST__Support_the_Card:_Transcendence?pg=1
Week 4a: Rofellos's Gift - Winner: SuperSpawnWrithe!
Show
http://community.wizards.com/go/thread/view/75842/29816423/CONTEST_Support_the_Card:_Rofelloss_Gift
Week 4b: Mortus Strider - Winner: Libe!
Show
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Week 5: High Priest of Penance - Winners: Dilleux_Lepaire and Dudibus!
Show
http://community.wizards.com/go/thread/view/75842/29921687/CONTEST_Support_the_Card:_High_Priest_of_Penance?pg=1
Went 5 Color and Enchantment Heavy. Azorious Base and then splashed Red and Black for Removal, and Green to fill out the creature curve.

This Deck was built in 0:18:01

Total Deck Size: 40
16 Lands
---------------
3 Island
6 Plains
1 Azorius Guildgate
1 Golgari Guildgate
1 Izzet Guildgate
1 Overgrown Tomb
1 Selesnya Guildgate
2 Transguild Promenade


11 Creatures
---------------
1 Angel of Serenity
1 Dryad Militant
1 Isperia's Skywatch
1 Lyev Skyknight
1 Ogre Jailbreaker
1 Rubbleback Rhino
2 Runewing
1 Skymark Roc
1 Tower Drake
1 Towering Indrik


13 Other Spells
---------------
1 Call of the Conclave
1 Detention Sphere
1 Dramatic Rescue
1 Ethereal Armor
1 Explosive Impact
1 Giant Growth
1 Golgari Keyrune
1 Izzet Keyrune
1 Martial Law
1 Paralyzing Grasp
1 Slime Molding
1 Soul Tithe
1 Stab Wound
I messed around really,  Enchantments, flyers and 4 colours to get there.  Realistically I'd thin this to three colours (WUB?), drop the angel except for the SB games against stalling opponents and play the quality game.  All three promenades in 40 cards is usually a mistake too, they can be speed bumps - especially with all the good cheap cards on offer.

This Deck was built in 0:07:27

Total Deck Size: 44
18 Lands
---------------
2 Island
1 Mountain
5 Plains
4 Swamp
1 Azorius Guildgate
1 Izzet Guildgate
1 Rakdos Guildgate
3 Transguild Promenade


13 Creatures
---------------
1 Angel of Serenity
2 Concordia Pegasus
2 Daggerdrome Imp
1 Dead Reveler
1 Dryad Militant
1 Isperia's Skywatch
1 Lyev Skyknight
1 Runewing
1 Skymark Roc
2 Tower Drake


13 Other Spells
---------------
1 Assassin's Strike
1 Auger Spree
1 Detention Sphere
2 Deviant Glee
1 Ethereal Armor
1 Explosive Impact
1 Launch Party
1 Martial Law
1 Pursuit of Flight
1 Shrieking Affliction
1 Soul Tithe
1 Stab Wound

I splashed black for the extra enchants to pump ethereal armor. I believe this card wins a lot of games in limited, if there's a huge support of enchants, as there were in these packs. 7 enchants total. Let me know if you would've done something different.


This Deck was built in 0:11:21

Total Deck Size: 40
18 Lands
---------------
7 Island
7 Plains
1 Swamp
3 Transguild Promenade


12 Creatures
---------------
1 Angel of Serenity
2 Concordia Pegasus
1 Dryad Militant
2 Isperia's Skywatch
1 Lyev Skyknight
2 Runewing
1 Skymark Roc
2 Tower Drake


10 Other Spells
---------------
1 Chronic Flooding
1 Detention Sphere
1 Dramatic Rescue
1 Ethereal Armor
1 Martial Law
1 Paralyzing Grasp
1 Psychic Spiral
1 Shrieking Affliction
1 Soul Tithe
1 Stab Wound

Hardest thing about this build was what to add in what color, I could see adding the Auger Spree and the Call of the Conclave conclave replaceing the Dryad Militant

  This Deck was built in 0:05:27 Total Deck Size: 40

18 Lands --------------- 
2 Forest
1 Island
3 Plains
4 Swamp
1 Azorius Guildgate
1 Golgari Guildgate
1 Izzet Guildgate
1 Overgrown Tomb
1 Rakdos Guildgate
1 Selesnya Guildgate
2 Transguild Promenade

14 Creatures ---------------
1 Angel of Serenity
2 Daggerdrome Imp
2 Dead Reveler
1 Dryad Militant
1 Golgari Longlegs
2 Grim Roustabout
1 Hellhole Flailer
1 Korozda Guildmage
1 Lyev Skyknight
1 Ogre Jailbreaker
1 Skymark Roc

8 Other Spells ---------------
1 Assassin's Strike
1 Detention Sphere
2 Deviant Glee
1 Ethereal Armor
1 Martial Law
1 Paralyzing Grasp
1 Stab Wound
I went a slightly different route, it seems ok, but the pool I probably should have been more greedy with all of the fixing.

This Deck was built in 0:12:40

Total Deck Size: 40
17 Lands
---------------
3 Forest
3 Mountain
6 Swamp
1 Golgari Guildgate
1 Izzet Guildgate
1 Overgrown Tomb
1 Rakdos Guildgate
1 Transguild Promenade


14 Creatures
---------------
2 Daggerdrome Imp
2 Dead Reveler
2 Grim Roustabout
1 Hellhole Flailer
1 Korozda Guildmage
1 Lobber Crew
1 Ogre Jailbreaker
1 Rubbleback Rhino
1 Sewer Shambler
1 Splatter Thug
1 Towering Indrik


9 Other Spells
---------------
1 Auger Spree
2 Deviant Glee
1 Explosive Impact
1 Giant Growth
1 Launch Party
1 Pursuit of Flight
1 Slime Molding
1 Stab Wound

Even with the fixing. I didn't find black desirable enough. Most of the pool is small creatures, so I dipped into green and made horn caller's chant my bomb. The splash is light (3 spells) but each spell gives something the deck needs, and the keyrune brings me to 13 creatures. Death touch is really nice when you're removal light. So the deck will not run into manascrew too much and only 2 lands must CitP tapped so I don't sacrifice tempo either.

Definitely what I would play.
 
 
Couldn't see playing the angel with so few other good white cards and the black pool was deep so....


This Deck was built in 0:14:17

Total Deck Size: 40
17 Lands
---------------
7 Mountain
7 Swamp
1 Golgari Guildgate
1 Overgrown Tomb
1 Rakdos Guildgate


14 Creatures
---------------
1 Bellows Lizard
2 Daggerdrome Imp
2 Dead Reveler
2 Grim Roustabout
1 Hellhole Flailer
1 Korozda Guildmage
1 Ogre Jailbreaker
1 Sewer Shambler
1 Splatter Thug
1 Tenement Crasher
1 Viashino Racketeer


9 Other Spells
---------------
1 Auger Spree
2 Deviant Glee
1 Explosive Impact
1 Golgari Keyrune
1 Horncaller's Chant
1 Launch Party
1 Pursuit of Flight
1 Stab Wound

I ended up going Bant (WUG), with a Black splash for extra power in the late game (Ogre Jailbreaker and Golgari Longlegs). I tried to build it where a given player can alternate between aggro and control. I went a little high on the lands for the sake of color-specific mana requirements as well as throwing out a sizeable Slime Molding finisher.

This Deck was built in 0:14:02


Total Deck Size: 40
22 Lands
---------------
4 Forest
5 Island
9 Plains
1 Azorius Guildgate
1 Golgari Guildgate
1 Overgrown Tomb
1 Selesnya Guildgate



10 Creatures
---------------
1 Angel of Serenity
1 Centaur's Herald
2 Concordia Pegasus
1 Dryad Militant
1 Golgari Longlegs
1 Lyev Skyknight
1 Ogre Jailbreaker
1 Skymark Roc
1 Tower Drake



8 Other Spells
---------------
1 Call of the Conclave
1 Common Bond
1 Detention Sphere
1 Dramatic Rescue
1 Giant Growth
1 Martial Law
1 Slime Molding
1 Soul Tithe

I also noticed that a BUG mill deck was possible. Chronic Flooding yourself and stay alive until mid-game. Psychic Spiral for game or close.


This Deck was built in 0:05:59


Total Deck Size: 40
19 Lands
---------------
5 Forest
4 Island
8 Swamp
1 Golgari Guildgate
1 Overgrown Tomb



12 Creatures
---------------
1 Catacomb Slug
1 Centaur's Herald
2 Daggerdrome Imp
1 Golgari Longlegs
2 Grim Roustabout
1 Korozda Guildmage
1 Ogre Jailbreaker
1 Sewer Shambler
1 Towering Indrik
1 Trestle Troll



9 Other Spells
---------------
1 Chronic Flooding
1 Codex Shredder
1 Destroy the Evidence
2 Deviant Glee
1 Downsize
1 Golgari Keyrune
1 Psychic Spiral
1 Slime Molding


 

This Deck was built in 0:26:19


Total Deck Size: 40
18 Lands
---------------
4 Island
7 Mountain
5 Swamp
1 Izzet Guildgate
1 Rakdos Guildgate


10 Creatures
---------------
3 Goblin Electromancer
1 Grim Roustabout
1 Hellhole Flailer
1 Lobber Crew 1
Rakdos Ringleader
1 Runewing
1 Splatter Thug
1 Viashino Racketeer


12 Other Spells
---------------
1 Assassin's Strike
1 Auger Spree
1 Chemister's Trick
1 Cremate
1 Destroy the Evidence
1 Deviant Glee
1 Dynacharge
1 Epic Experiment
1 Explosive Impact
1 Izzet Keyrune
1 Launch Party
1 Stab Wound

Izzet/Radkos with lots of spells.  

Couldn't see playing the angel with so few other good white cards and the black pool was deep so....


This Deck was built in 0:14:17

Total Deck Size: 40
17 Lands
---------------
7 Mountain
7 Swamp
1 Golgari Guildgate
1 Overgrown Tomb
1 Rakdos Guildgate


14 Creatures
---------------
1 Bellows Lizard
2 Daggerdrome Imp
2 Dead Reveler
2 Grim Roustabout
1 Hellhole Flailer
1 Korozda Guildmage
1 Ogre Jailbreaker
1 Sewer Shambler
1 Splatter Thug
1 Tenement Crasher
1 Viashino Racketeer


9 Other Spells
---------------
1 Auger Spree
2 Deviant Glee
1 Explosive Impact
1 Golgari Keyrune
1 Horncaller's Chant
1 Launch Party
1 Pursuit of Flight
1 Stab Wound





If you look at a lot of the other decks (including mine) you'll see that the low amount of white cards is offset by the the card quality in azorius cards. And every single white spell is playable.

There was nothing in black that told me "This will make me win" you have 3 auras in the deck, but only 2 creatures with evasion, that are 1/1, and there's only one scavenge card in the deck. And I wouldn't play Visashino racketeer  if I'm not playing an 18 land deck. Red doesn't contribut much to the deck either beyond explosive impact.
Not real happy with this group.  It seems like it pulls in different directions, but no one way really looks strong.

I ended up with this W/g/u deck.

This Deck was built in 0:15:30

Total Deck Size: 40
18 Lands
---------------
3 Forest
3 Island
7 Plains
1 Azorius Guildgate
1 Selesnya Guildgate
3 Transguild Promenade


13 Creatures
---------------
1 Angel of Serenity  -- Very expensive but in late game, when this drops it ussually will end the game
1 Centaur's Herald -- I often think this is a better card than it is.
2 Concordia Pegasus -- I am often surprised at how good this card is, annoying clock or flying blocker
1 Dryad Militant  -- Nice 2 drop, it's ongoing ability shouldn't impact me since I don't have ways of getting them back anyway
2 Isperia's Skywatch -- Detain is really nasty and so are 3/3 fliers
1 Lyev Skyknight -- If you don't have some flying defense, this guy is a real problem
1 Oak Street Innkeeper -- Hexproof always is overlooked until you can't target the creature you need to kill
1 Phantom General -- Only a few token chances in deck, but anthems are always nice
1 Rubbleback Rhino -- He can be nasty if you can land some of the pump enchantments or instants on him
1 Skymark Roc -- I always want to play this guy, weenies worst nightmare
1 Towering Indrik -- 2/1 flier who can pump defense... a little pricey to include the other one.


9 Other Spells
---------------
1 Call of the Conclave -- A 3/3 for 2, I like
1 Common Bond -- perm pumps are nice, choose wisely
1 Detention Sphere -- removal
1 Ethereal Armor -- I have several enchantments that might stick, if this lands on the Rhino, look out
1 Giant Growth -- Green loves its pumps
1 Martial Law -- This card is an absolute game changer in most sealed matches
1 Paralyzing Grasp -- More potential removal, well blue's version of it.
1 Slime Molding -- You best potential for a true bomb, hope you never have to cast it for less than 6/6
1 Swift Justice -- Nice pump, allows you to overcome slow start or switch the race.


All in all, not toally happy, I guess the main focus is to get out some fliers and use detail to keep them picking away at their life.  If I can get something hexproof out with a nice pump on it, that could also work, but no way to make it trample.  Still it isn't the worst I have seen.

I really with I could have abused the triple Goblin Electromancer, but not enough U/R sorc/inst to make it work.


I felt that Bant had the strongest cards by some way, albeit the manafixing meant you could get greedy.


This Deck was built in 0:10:35


Total Deck Size: 40 17 Lands --------------- 2 Forest 5 Island 7 Plains 1 Azorius Guildgate 1 Selesnya Guildgate 1 Transguild Promenade


14 Creatures --------------- 1 Angel of Serenity 2 Concordia Pegasus 1 Dryad Militant 2 Isperia's Skywatch 1 Lyev Skyknight 1 Rubbleback Rhino 2 Runewing 1 Skymark Roc 2 Tower Drake 1 Towering Indrik


9 Other Spells --------------- 1 Common Bond 1 Detention Sphere 1 Dramatic Rescue 1 Ethereal Armor 1 Giant Growth 1 Martial Law 1 Paralyzing Grasp 1 Slime Molding 1 Swift Justice

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