I think I might just stop posting on this forum, and pretend that Wrecan is speaking for me...

19 posts / 0 new
Last post
...because, seriously.  I have been poking around on the forums recently, and Wrecan hasn't said a single thing that hasn't made me want to immediately post and say "Yup!  This right here. +1 one million times.  Right-on, Wrecan!"

This is getting ridiculous.  We didn't always think alike on the 4e forums (at least from what I remember), but so far on the playtest forums?  It's like I'm in lockstep.

It's honestly getting a little bit weird...
Essentials zigged, when I wanted to continue zagging. Roll dice, not cars.
Wrecan and Foxface, sitting in a tree...
My two copper.

Thanks, foxface.  Please don't stop posting.  I need to agree with someone too! 
Wrecan and Foxface, sitting in a tree...



Oh, if only...[sigh]

Essentials zigged, when I wanted to continue zagging. Roll dice, not cars.
Next time you're in the New York area, look me up.  We've got plenty of trees for sitting.  Don't think my wife would approve of the rest of the song though.
Next time you're in the New York area, look me up.  We've got plenty of trees for sitting.  Don't think my wife would approve of the rest of the song though.

P.L.A.Y. D. &. D.  ?

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Next time you're in the New York area, look me up.  We've got plenty of trees for sitting.  Don't think my wife would approve of the rest of the song though.

P.L.A.Y. D. &. D.  ?


HAH!

Essentials zigged, when I wanted to continue zagging. Roll dice, not cars.
I'll bring my dice!
My two copper.
Let me know when to expect you!
I would second this.  I know others would too.  Wrecan really took up the burden of defending bounded accuracy in a cogent and logical fashion, which is very much appreciated. 

I would second this.  I know others would too.  Wrecan really took up the burden of defending bounded accuracy in a cogent and logical fashion, which is very much appreciated. 



D&D Next = D&D: Quantum Edition
I luv ya, mand!
 
Also, as much as I enjoy the compliments, I'm asking the thread to be moved off the Next forum as its's sort of off-topic.  
I do think the folks here get a wee bit too concerned with on-topicness.  Community topics are good everywhere.  But hey, I don't write the rules.
D&D Next = D&D: Quantum Edition
I'm mostly making the request to shore up my entirely well-deserved reputation for superhuman levels of modesty.  Don't tell the others.
Maybe we could turn this thread into a "why I agree with wrecan's assessment of D&DN" which could cover "reviews" of some of his comments.

I would like to point out that I appreciate wrecan's general atittude. Given how much nerdrage (including my own) there is on these forums, he's remarkably polite. I would also like to point out that even when I disagree with him, I can understand and appreciate his position.
This is how the wizards forum-poster spotlight thing should go.

I don't always agree w/ Wrecan, but I do his arguments are strong.

I tried to do a world's most interesting man reference. K'Failed. I do like beldinme's suggestion. Apparently this just happened in the world of Wrecan...

According to the latest playtest:
1/2 cover provides +2 mod for AC and Dex saves vs attacks on the other side.
3/4 cover provides +5 mod for AC and Dex saves vs attacks on the other side.

In my mind, shields are more like cover.  A medium shield is like 1/2 cover against one side and a large shield is like 3/4 cover against one side.

 
I was thinking the same except that I would let you use a shield as a reaction to give you cover against an attack or use it as an action to give you cover against all attacks until the beginning of your next turn.



Also. Dice?

 
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning." -Mike Mearls
Thanks YKTOG (sorry in advance if you don't like the acronym)!

That's a good example.

I like his comment about shields and I really like the idea of just giving a "cover" bonus for a shield instead of having to micromanage direction. In real combat (reminding everyone that DnD combat is not real from a medieval perspective or any other) people are typically in motion and the shield is directed towards what is preceived as the greatest threat at the moment.

Of course shields can also be used offensively in combat, particularly if they have that spike in the middle that you see on some actual shields. I just prefer to have two-handed or two-weapon fighting and not worry about it. It's not like I'm actually trying to simulate medieval combat with spells more powerful than modern explosives (at least portable ones) thrown in.

P.S. I really like your qoute from Mearls in the sig. I've noticed that in a lot of venues e.g. people claiming that X said Y and that Y is imbecilic when X actually said K.
Ahh, the sound of forum lurv...