Contamination/Drain deck skeleton, looking for ideas to complete

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So I have the following deck skeleton that I am looking to turn into a full deck:

Creatures:
4 Reassembling Skeleton

Enchantments:
4 Contamination

Sorcery:
4 Exsanguinate
1 Yawgmoth's Will
1 Demonic Tutor

Artifacts:
1 Sol Ring

Instants:
1 Vampiric Tutor

Lands:
2 Glacial Chasm


My playgroup has a hard time dealing with mass lifegain, and the Contamination/Skelly lockdown is everyone's top priority to get off the table.  I was planning on keeping the skeletons the only creatures in the deck.  I have a playset of Ensnaring Bridge that I could use those for more protection if needed.

I was thinking of staying mono black and ramping into more mana to hit Exsang's harder, but i dont have a playset of  Cabal Coffers or a singleton Urborg, Tomb of Yawgmoth.  I suppose I could run 4 Dark Ritual to get the lockdown out sooner.  I am open to other color combo's if it is possible to keep the Contamination up and running.  Bitterblossom is out of my price range as a skeleton replacement/augment.

I feel the deck lacks a finisher since my Exsangs usually don't kill anyone outright unless I play FFA.  Any idea's or suggestions as to how I could complete this?
Hi Trann,
There are heaps of great creatures to abuse this strategy in Black, although guys like Tich are better at talking about this than me.

Bloodghast, Nether Shadow, Ashen Ghoul can all make sense for recurring threats - although there are many many more out there.
Buried Alive gets them there. 
Token generators like Pawn of Ulamog can work here, especially as it can help to build mana for Exsanguinate too.
 
The biggest risk with playing Contamination is when you come up against another mono-black player, as you're losing a creature against them if you wanna keep Contamination going, to lock out the rest of the table.
Consider including a single Filth to stomp them, and Grave Pact can work well with Contamination too. 

If you're looking to make the most of Exsanguinate and a recurring creature threat;
How about Ashnod's Altar, Pawn of Ulamog and Skullclamp.
You want Skullclamp. 

Together with your Skeletons and Bloodghasts and these above you should be able to cast a massive Exsanguinate reliably. 

I have a deck using most of the cards I've suggested above, which can just deny non-black mana through Contamination, and deny them creatures at all if Grave Pact lands.  Exsanguinate (I use 3) for the win-con, although Bloodghast usually does the trick when no one has any creature defence.
I run about 12 to 14 creatures from memory, including full playsets of Evolving Wilds & Terramorphic Expanse for the Ghasts, which are very important if you consider Ashnod's Altar and Exsanguinate.
The biggest weakness though is a lack of ways to deal with enchantment's or defence like Island Sanctuary, you may wanna look at something like Nevinyrral's Disk for an "oh ****" button.


The basic idea of this deck is to play a turn 1 Bloodchief Ascension (ideally anyways), a turn 2 mana accelerant (Guardian Idol or Charcoal Diamond) or recursive threat (preferably Reassembling Skeleton) and then a turn 3 Contamination, Smokestack or Braids, Cabal Minion (preferably Smokestack). From there it will play a variety of recursive creatures and cheap artifacts to fuel either card until it can lock the other players at 0 permanents. The plan is to keep Smokestack at 1 counter for the most part and to simply pitch whatever is convenient to it every turn. The deck is not "just dead" if it doesn't have a Reassembling Skeleton or whatnot since it can still pitch random cards to it until it finds one. The deck runs seven 2 CMC accelerants since it really wants to start every game with a turn 3 Smokestack/Braids whenever possible. I fear that it would be too slow otherwise. Drawing too many is never that bad since you can always pitch them to the sacrifice triggers or use Guardian Idol to beat down (which is hopefully adding counters to your Bloodchief Ascension). Smallpox and Ensnaring Bridge are your primary defensive measures, with Smallpox also contributing to the cause of getting people down to nothing. Most of the beaters in this deck hit for 2, which is relevant given that Bloodchief Ascension is the primary win condition. Darkmor Salvage is a nice recursive land which also helps recur Bloodghasts if need be. Either way it does a lot of work when it comes to overcoming Smallpox and whatnot.

So yeah, what about something like this?
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
For whatever reason I can't seem to edit my previous post. Just wanted to add 2 things:
Endless Cockroaches is a solid replacement for its Broody brother.
Demonic Tutor, Sol Ring and Vamp Tutor could (and should) all easily be added to the deck.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies