Wort, The Raidmother

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This is a pretty fun tribal Goblin deck I've been playing for a while I'm after some suggestions on other cards I could play. It mostly revolves around making a bunch of Goblin tokens pumping them and getting in for a bunch of damage.

Here's the deck currently

Wort, the Raidmother

Goblin Token Generators - 12
Chancellor of the Forge
Dragon Fodder
Empty The Warrens
Krenko's Command
Mogg War Marshal
Goblin Marshal
Siege-Gang Commander
Ib Halfheart, Goblin Tactician
Beetleback Chief
Goblin Offensive
Goblin Rally
Krenko, Mob Boss

Lords / Pump effects - 6
Boartusk Liege
Goblin Chieftain
Goblin Warchief
Goblin King
Goblin Bushwhacker
Goblin Wardriver

Tutor / Card Draw Goblins -6
Goblin Ringleader
Goblin Matron
Goblin Wizard
Goblin Recruiter
Sensation Gorger

Utility Goblins -12
Goblin Chirurgeon
Skirk Prospector
Goblin Ruinblaster
Tin Street Hooligan
Akki Underminer
Skirk Fire Marshal
Tuktuk Scrapper
Lightning Crafter
Goblin Sharpshooter
Spikeshot Elder
Kiki-Jiki, Mirror Breaker

Other Creatures - 8
Goblin Piledriver
Horde of Boggarts
Squee, Goblin Nabob
Goblin Lackey
Warren Instigator
Tuktuk the explorer
Chameleon Colossus
Eternal Witness
Non Creature based Pump -9
Gauntlet of Power
Rage Reflection
Caged Sun
Door of Destinies
Shared Animosity
Coat of Arms
Fires of Yavimaya
Sarkhan Vol
Tribal Unity

Card Draw -3
Descendants' Path
Slate of Ancestry
Wheel of fortune

Mana -4
Food Chain
Druids' Repository
Sol Ring
Brightstone ritual

Token effects -3
Doubling season
Parallel Lives
Parallel Evolution

Other -3
Hull Breach
Goblin War Strike

Lands -33
Kessig Wolf run
Khalni Garden
Madblind Mountain
Strip mine
Mystifying Maze
Maze of Ith
Skarrg, the Rage Pits
Rishadan Port
Gaea's Cradle

Stomping Ground
Gruul Turf
Kazandu Refuge
Fire-Lit Thicket
Rootbound Crag
Raging Ravine
copperline Gorge
Fungal Reaches
Grove of the Burnwillows
Command Tower
7x Mountain
5x Forest

I've had a bunch of fun playing it but  any suggestions on how to make it more consistent would be appreciated. In particular if anyone knows a way to tutor for stuff like Goblin war strike or empty the warrens  that would be ideal as I often win games when I resolve either of these two spells. I guess Gamble is an option how does Burning wish work in EDH? Sylvan Library is probably a card I should try to shoehorn in too.
Beastmaster Ascension
Seedborn Muse and/or Quest for Renewal work well with Conspire/Krenko...
Decimate? Aftershock
 Regrowth, Restock could help with Gamble if you discard the wrong thing, so I guess if you gamble, make sure you conspire for one of these  and hope you don't discard both the cards you get.
Planar Portal can be mana intensive, but if you find that your deck can swing the mana cost, it might be worth it (Gaea's Cradle put to use)
No Skullclamp in Goblins????

This deck seems like it could be more fun than my Wort, Boggart Auntie deck. A little less control, recursion, and tutoring, but more fun, but I'm a green guy at heart so that may have something to do with it.

Edit: No Genesis Wave? Seems like it would be a bear here, especially if you Conspire it.

I am White/Green
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I am both orderly and instinctive. I value community and group identity, defining myself by the social group I am a part of. At best, I'm selfless and strong-willed; at worst, I'm unoriginal and mindless.

My Current EDH Decks: Rhys the Redeemed Token Elves | Wort, Boggart Auntie R/B Goblins | Brion Stoutarm | Rakdos, Lord of Riots | Tajic, Weapon with Mass Destruction | Jor-Kadeen the Prevailer | Melek, Izzet Paragon | Heliod Enchantments | Prossh Tokens and Sac | Captain Sisay Legendary Toolbox Beatdown | Marath Beast Tribal | Marath Token Combos | Horde of Notions Elemental Tribal | Zirilian Mono Red Dragon Tribal

Yes... I have 14 built decks used regularly, including 3 Boros Colored Decks. Don't judge me. =P

Thank you completely forgot about skullclamp thats going in for sure.

I ran Genesis wave in the past but ended up cutting it because I was running a few more sorceries I'll stick it back in for a few games.

Decimate was also in a past version of the deck I was never hugely impressed with it. Gempalm incinerator may be worth sticking in but I've never felt like I needed a heap of spot removal.

The deck is pretty fun but it can be pretty weak to some stratergies, One game i eliminated 3 people in one turn by activating Skirk Fire Marshal twice
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