Need some help with this campagin

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I'm halfway through a campagin that I have been working on.

There is a big war between the neigbouring states of Trogo (ruled by the council of 3, high preist, warmaster and king) and the Shadowlands (ruled by the evil shadowmasters) I did some name looting from the Books of the South). You were investigating a harbour in another country and found a ghost ship which you prompty boarded and butchered all the ghosts and lich lord on board but the ship had a mind of it's own and took you to the port of the Trogein capital, presumably where the lich lord was going to reek havoc in the name of the shadowmasters. Entering the capital the high priest aproaches you and says your arrival is due to proficy and you are the saviours of Trogo in the 5th Trogein Shadow war.

Anyway you now have killed two shadowmasters (a lich lord commanding hords of undead and a hedonic vampire commanding drow and a fleet), enlisted the help of pirates, awoken the undead high priests of Nethica who are neutral and command anceint arcane powers and dark secrets, downed most of the Shadowmasters fleet and taken the coastal city of Scaum a staging point for military invasions into the Shadowlands.

The twist I'm planning to spring is right at the end. The reason there have been 5 wars is because the proficised "saviours" after killing the last shadowmasters are corrupted by a dark magic sphere at the heart of the Shadowmaster citadel Deepshadow which turns the "saviours" into shadowmasters and will continuouly give characters the choice to switch sides to gain power.

Problem is things are going so well, too well. I fear my audience is feeling like the war is a cakewalk, any suggestions?
We would need a lot more detail to help.  The basics would be:

1) What system/edition are you using?
2) What level are your PCs
3) How many PCs
4) What class are your PCs 


There are lots of ways to make battles more interesting, but we need the basics first.       
sure
I'm using 4th ed
pc lvl 11
about 3-4 pcs
a ranger/druid, fighter, wizard and cleric (warcleric)

I think the problem is that I don't know what to do if the pcs lose an important battle as I'm using a set storyline and a powerpoint presentation, I'm thinking to include different variables in the storyline like in Mass Effect.

1 of the players is a board game buff, 1 is a history nut and 2 fantasy nuts, so I focus on the storyline more than the combats (my players don't like being bogged down in long combats). I had an idea of making enemies deal a lot of damage but couldn't take a lot. 

Thanks for the help 
sure
I'm using 4th ed
pc lvl 11
about 3-4 pcs
a ranger/druid, fighter, wizard and cleric (warcleric)

I think the problem is that I don't know what to do if the pcs lose an important battle as I'm using a set storyline and a powerpoint presentation, I'm thinking to include different variables in the storyline like in Mass Effect.

1 of the players is a board game buff, 1 is a history nut and 2 fantasy nuts, so I focus on the storyline more than the combats (my players don't like being bogged down in long combats). I had an idea of making enemies deal a lot of damage but couldn't take a lot. 

Thanks for the help 

Adjusting monster HP and damage will make quicker battles, but not always safer ones (more damage). Though I have read that many have had success with 1/2 hit points x2 damage.  I might suggest lvl+16 for average damage instead of x2 if you want to hit hard, but not really worry about a TPK.

I would also suggest heavy use of minions.  When used correctrly they can be very cinematic and clearly demonstrate how your PCs have advanced.  A level 3 elite Ankheg would scale up to a level 13 minion Ankheg.  Thus, your PCs could take on 12+ ankhegs pretty safely.  

You could build in some combat "outs."  An out is a method to end the fight early without taking everyone out.  Examples:

1) The PCs are fighting a a bunch of minions with an elite leader.  Once the leader is down, the minoins flee.  Or once over half of the minions are down the leader flees. 


2) Terrain:  Trigger a rockslide to crush an advancing army (or most of it).  This could be a skill challenge, combat & skill challenge, or just RP.  

You can see more (and better) examples at Mike Shea's blog:  slyflourish.com/three_examples_for_endin...  


I hope that helps! 
Thanks a heap, a lot I can work with here. Cheers 
Thanks a heap, a lot I can work with here. Cheers 

Glad I could help!