Need Help with 3.5 "Wrestler"

10 posts / 0 new
Last post
Hey Everyone!

I apologize if this has been posted before and for my ignorance on 3.5e.  Havent played it in YEARS.  My friends and I are having a more laid back campaign in the sense characters builds can be a little "not-serious" and I wanted to make...wait for it...

El Lobo! "Silvered Hands of the SouthWest!" The Masked Wrestler/Grappler!

So... I was trying to figure out how to make an awesome "wrestler/grappler" under level 10 (prob starting at lev 6).  Any help on builds, links to builds, ideas on magic items, feat selection, costume ideas (LOL), anything would be great help. 

The goal is have a fun character (but not disruptive) who takes himself, and his "art", very seriously.  Almost like a Luchador.  Just want to make something my friends havent seen.  I guess just like anyone else!

Thanks everyone!
Depending on what books are available for use, the swordsage from Tome of Battle would be a solid place to start; despite the name, they've got an unarmed variant (described in their "Adaptation" section), and one of the maneuver disciplines to which they have access is Setting Sun, where you'll find a lot of relevant attacks.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Or a Tashalatora (feat in Secrets of Sarlona with a prereq feat in the Eberron Campaign Setting) monk/psychic warrior.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
Seconding unarmed swordsage.

Be advised that grappling becomes very hard to apply as levels increase, largely due to enough effects like Freedom of Movement completely shutting it down, so focusing on other, thematically-related but mechanically-independent effects would be wise. Setting Sun throws can be a good example of this - fundamentally, they use trip mechanics, but the throws themselves result in simple pushes or suplexes at low levels to meteoric line attacks and a literal Tornado Throw at higher levels.

Since swordsages learn plenty of maneuvers you'll be able to pick up other flashy stunts along the way - I'd suggest looking into Tiger Claw (roughly a third of the discipline's moves involve high-flying dramatic attacks - although you'd have to wait until you have 2nd level maneuvers if you want to avoid Wolf Fang Strike, which doesn't fit your concept at all), Diamond Mind (which gives you plenty of artistic / speedy strikes), and possibly a couple Stone Dragon maneuvers (largely for its Constrict stance, the swiss-army-chainsaw that is Mountain Hammer, and possibly a few of the dramatic "stampede" style maneuvers - you won't use many Stone Dragons compared to Setting Suns, but you will appreciate having a few around). Grabbing a couple other utility maneuvers (perhaps most importantly some of the zero-prerequisite Shadow Hand moves (i.e. Cloak of Deception and any of the teleports) or the Diamond Mind counters) may be wise in the long run. As for stances, the best of the first-level stances for this concept is probably Step of the Wind (note that this enhances your throws if you can lead targets into rough terrain, and that a lot of things count as difficult terrain besides rocks and undergrowth); Stonefoot Stance has similar synergy but is much harder to employ properly (it's defensive rather than versatile - I would only consider it a worthwhile stance as a prerequisite or on low-level NPCs.).

You will not do that much damage to begin with, as unarmed strikes (even with monk damage) do not hold a candle to Power Attack. The main reason you'd want the unarmed variant swordsage at all is because it gives you access to a bonus Improved Unarmed Strike feat (a prerequisite for a huge number of feats) as well as full Strength to each unarmed strike.


EDIT: I'd go a step further than what Krusk says below and say that you should not take Clever Wrestling either. It provides half the benefit a size increase would provide, except the feat goes away if you get larger than Medium (which really is the best way to wrestle in D&D, period - look into size-increasing gear whenever you want to really break out the big guns). (At higher levels you might want to mix grappling with Antimagic Field, to prevent Freedom of Movement and verbal-action teleports, and this doesn't work with magic size boosts. However, even in this circumstance, Clever Wrestling isn't worth it - you'll get a bigger bang from your maneuvers.)

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

Show
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Unarmed swordsage is what you want. Don't prestige class, and you will be pretty much set. 


Reaping Mauler is what you don't want. Its a trap. 

"In a way, you are worse than Krusk"                               " As usual, Krusk comments with assuredness, but lacks the clarity and awareness of what he's talking about"

"Can't say enough how much I agree with Krusk"        "Wow, thank you very much"

"Your advice is the worst"                                                  "I'd recommend no one listed to Krusk's opinions about what games to play"

I don't know much about the classes previously mentioned, but as far as feats go I'd suggest Scorpion's Grasp from Dungeon Magazine 120. It effectively gives you the monster ability Improved Grab with no size limitations, but doesn't allow you to maintain the hold with a -20 penalty while attacking others.
 
 Prereqs are Str 13, Dex 13, Imp. Unarmed Strike, Imp Grapple.

If you hit a Creature with a one-handed or light weapon (including unarmed strike), deal damage normally and then you have the option of starting a Grapple as a Free Action without provoking an Attack of Opportunity (no Touch needed).
If a Grapple is started and you are wielding a one-handed weapon, you drop it.
If a Grapple is started and you are wielding a Light weapon, you may continue holding it. Each round, you may attack your grappled foe as normal with it, except you do not have the standard -4 penalty. 
I don't know much about the classes previously mentioned


Swordsage is in Tome of Battle. It's basically a martial-arts expert that works just fine with or without weapons, and prefers lighter armor. It has a lot of different maneuvers you can perform, depending on how you build them. It's basically everything you want, which is why it was mentioned again and again. They're easy to build, hard to screw up, fun to play, and can accommodate a wide range of playstyles. Learning maneuvers from the Tiger Claw (aggression, acrobatics; focus on maneuvers involving Jump), Setting Sun (counterattacks, throws; focus on maneuvers involving trip attacks), and Stone Dragon (endurance, strength; consider maneuvers linked to bull rush/overrun/trample or crushing targets) disciplines will capture your feel pretty damn well without relying on eighty books and magic.

Tashalatora is a feat in Secrets of Sarlona that requires Monastic Training (Eberron Campaign Setting, lets you multiclass one other class with monk freely, can be taken at monk level 2 in place of combat reflexes or deflect arrows; Tash requires Monastic Training to link up to a psionic class). Tashalatora allows you to freely multiclass monk with the linked psionic class, and lets the psionic class stack for most of the monk's goodies. It's reached the point where Monk 2 / Ardent 18 (Complete Psionic) or Monk 2 / Psychic Warrior 18 (Expanded Psionics Handbook) can do anything the monk could ever want, but do it well. It's just more "magical" than the swordsage. Due to powers like Expansion, Grip of Iron, and natural weapon powers, they make amazing grapplers.

The Reaping Mauler is in Complete Warrior, but as has been said, do not take it.

The but as far as feats go I'd suggest Scorpion's Grasp from Dungeon Magazine 120. It effectively gives you the monster ability Improved Grab with no size limitations, but doesn't allow you to maintain the hold with a -20 penalty while attacking others.


Dragon magazine's new creative material is largely poorly designed, but if you're insisting on taking it, it can work just fine with either class option above.

A Swordsage with Improved Trip can grab someone and throw them very far, or can suplex someone and deliver a folloup attack which, thanks to this feat, can both deal damage and combo into a bear-hug. You then shift stances to Crushing Weight of the Mountain and pick up the Constrict ability. Later on, you can shift over to effects like Devastating Throw (basically a running power throw) or Ballista Throw (throw an enemy as a projectile in a line attack), or Death from Above (a high-flying overhead attacks, "off the top rope" if you prefer), or any of the Stone Dragon movement-based powers (which are all variants on a tackle - the low-level ones work on Bull Rush or Overrun, eventually upgrading all the way to Trample). All of this is available by level 10 and only requires one (very good) book.

A monk 2 / psychic warrior 8 can grab several bonus feats (probably Improved Grapple and Monastic Training from monk, getting Tashalatora at level 3, and getting four bonus psionic or fighter feats from the psychic warrior), and will have access to powers like Expansion (get very big, which comes with a huge grapple modifier from size and strength), Grip of Iron (dramatically improve grapple checks), and Strength of My Enemy (each time you hit an enemy you steal one point of Strength from them), plus five other powers along the way. You'll have some stamina issues without cheesing it, since psychic warriors can't manifest an incredible number of powers, but you'll get a lot of bang for relatively little buck from their amazing buffs. With the exception of Monastic Training (described above) and Tashalatora (exactly what it does can easily be found by googling around), all of the classes and powers in question are available for free in the SRD as well.

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

Show
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Sorry for the double post, but here's what I meant. This is a 10th level unarmed swordsage build that might suit you well.

Build:
Human Swordsage 10, Unarmed Swordsage variant. 15/13/12/10/14/8 to start, Str up at 4 and 8.
Feats (* for bonus): Improved Unarmed Strike*, Improved Grapple*, Scorpion's Grasp, Adaptive Style, Extra Readied Maneuver, Snap Kick
Maneuvers and stances
Character level 1: Counter Charge, Mighty Throw, Charging Minotaur, Moment of Perfect Mind, Sapphire Nightmare Blade, Stone Bones, {Step of the Wind}
Level 2: Wind Stride, {Flame's Blessing}
Level 3: Claw at the Moon
Level 4: Cloak of Deception, SWAP Wind Stride for Shadow Jaunt
Level 5: Devastating Throw, {Crushing Weight of the Mountain}
Level 6: Soaring Raptor Strike, SWAP Claw at the Moon for Mind over Body
Level 7: Bounding Assault
Level 8: Death from Above, SWAP Stone Bones for Comet Throw
Level 9: Mountain Avalanche {Hearing the Air}
Level 10: Soaring Throw, SWAP Shadow Jaunt for Shadow Stride

Chosen class features: Discipline Focus is probably going to be any with Unarmed Strike (Tiger Claw gives you some of the best other options from those that allow unarmed strikes), Insightful Strike is probably either Setting Sun or Tiger Claw, Defensive Stance is... I don't know, depends which of your stances you need the best saving throws using.
Equipment: You don't need much, just the standard ability score boosters for this (mostly Strength, Con, and Wis).

To see what those DO, head over here. Maneuvers in Red are Desert Wind, Blue are Diamond Mind, Orange are Setting Sun, Green is Tiger Claw, and Brown are Stone Dragon (Black are Shadow Hand, which are minor here). The Snap Kick feat gives you additional unarmed attacks, even if you're carrying a weapon for your strike attacks, and this lets you get Scorpion Grab attempts off no matter what you actually do. Adaptive Style and Extra Readied were there because I didn't know what else to take and those are pretty "standard" swordsage feats (the latter is self explanatory if you know the system, the former basically lets you adjust your readied maneuvers on the fly).

Just reflavor everything to fit El Lobo's characterization (for instance, it might not be "Charging Minotaur" so much as a running tackle (toning it down), or it might not be Death from Above so much as "Flying Fist to the Face!" (toning it up).

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

Show
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

For Scorpion's Grasp, I'd like to add that the feat appeared in Sandstorm as well, if you need a printed book as a source, rather than Dragon Magazine.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Tempest made a small error; It's absolutely mandatory for every swordsage to take Adaptive Style. It's really not even mandatory, so much as a hidden class feature, much like Druids and Natural Spell, that Swordsages don't get a feat at level 1, and instead get Adaptive Style.

The thing is, Adaptive Style lets them re-ready their maneuvers in combat. More uses and flexibility and all.
Customer Disservice of the House of Trolls Resident Secretly Ron Paul God of Spite and Sloth
Sign In to post comments