Philosophy of Colorless?

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Okay, here's my thought: "Why is 'Colorless' colorless?" Is it colorless because it is actually colorless, or simply because we cannot comprehend the full spectrum of mana? According to the research team, the cities provide Purple mana, but unfortunately this idea was discarded during production. (Imagine the effect this would have on a plane like Ravnica!)

For instance: what color mana would a Canyon provide? What color does the Sky provide? (Remember, Islands provide blue mana.) What colors of mana exist in the Blind Eternities? What color is AEther? Why are we restricted to five colors of mana in our world, and why must a plane even posess colored mana? What would happen if a plane were to exist without the 'Core' five colors? Would it come to be unstable due to the lack of conflict, or would it find stabily in the lack of chaos from the colors clashing? 




How would that world fare, and what colors would replace the core five?


Thoughts? 
artifacts are (generally) colorless because they are machines
Eldrazi are colorless because they trancended the different colors of mana

a Canyon would be , the sky provides
proud member of the 2011 community team
Okay, the Eldrazi have transcended color alighnment (for the most part, there are several colored Eldrazi) Most artifacts are also colorless due to a neutral aligance, but this is due to utility. (Also, not all artifacts are machines. Fieldmist borderpost is an artifact. not only is it not a machine but it's colored :wu: and is naught but a stone slab)

 But this is less a discussion on how Colorless is portrayed, and more on how it isn't portrayed. Why is colorless mana colorless? Are there other colors of Mana in the multiverse? (Again, the Magic design team has already kicked around a one-time-around run of "Purple" mana, provided by Cities, but tossed the idea due to a lack of a common niche in the color pie.

What other colors could there be? What provides Orange mana? What provides, dare I say it, Pink mana? What provides Yellow? Or Brown?

And again, what would happen if a plane were to exist where and were absent? How stable would that plane be? Even Mirrodin has the core five, though it has the "Glimmervoid" in between each segregated area of color.  Would the lack of conflict between the colors allow the entirety of the plane to exist in harmony, or would the lack of colored mana create something so unstable that it collapses shortly after coming into existance? And in the absence of "wubrg" what colors would take their place?

These are the things I wonder about, and have since I got into the game. 
Why is colorless mana colorless?


Because it doesn't have a color, duh.

Are there other colors of Mana in the multiverse? (Again, the Magic design team has already kicked around a one-time-around run of "Purple" mana, provided by Cities, but tossed the idea due to a lack of a common niche in the color pie.



No, there are no other colors. Nor should there be, not from the perspective of flavor, nor design, nor marketing.

What other colors could there be?



None.

And again, what would happen if a plane were to exist where and were absent? How stable would that plane be? Even Mirrodin has the core five, though it has the "Glimmervoid" in between each segregated area of color.  Would the lack of conflict between the colors allow the entirety of the plane to exist in harmony, or would the lack of colored mana create something so unstable that it collapses shortly after coming into existance?



I'd put forth that a plane devoid of colored mana would be purely a machine/artifce realm. This would not make it a realm devoid of conflict, but it would not make it inherently unstable or stable.

And in the absence of "wubrg" what colors would take their place?



See, there's your problem. You think some color should be there. So you try to make up new ones. There is no need to have colors.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

OP: hey guys let's talk about color philosophy
response: no.

guys if you don't want to talk about it, just don't post.

OP has a good point. Eldrazi mean we can no longer just say "colorless is artifice" (really, we never could) so the question is, what does colorlessness mean? (beyond the snarky "not having a color".) beyond that, the fact that we represent them as colors means we can compare them to the visible light spectrum, where what we perceive as colors is only a tiny fraction of what exists, and everything else our observations just link into one big blob of not-color. your eyes can't see the difference between infrared and ultraviolet. similarly, maybe other types of mana exist that we're just not capable of detecting? considering a real-world comparison to our understanding of the universe, and how much there is that we know we don't know, it seems unlikely that in-world planeswalkers have a full idea of how their multiverse functions, and since we view the game through the lens of their observations, why is it out of line to ask if maybe there's things they just can't see?

honestly, it's far too metaflavory a discussion to interest me, but my point is, when someone with 11 posts is actually being smart, don't immediately start hitting him with sticks.

 
120.6. Some effects replace card draws.
OP: hey guys let's talk about color philosophy
response: no.

guys if you don't want to talk about it, just don't post.



If you can't handle that very few people think there is a need for more colors, just don't post.

...so the question is, what does colorlessness mean? (beyond the snarky "not having a color".)


You are assuming that being colorless means anything at all.

...the fact that we represent them as colors means we can compare them to the visible light spectrum...



The fact that we represent them as words means we can compare them with other words. Like "banana". Just because a comparison can be made does not make it a useful comparison. The "spectrum" of mana in the game consists of 5 colors, that from their very inception represented the full spectrum of mana in the game. There is no hidden "ultraviolet" here. Adding more colors would be bad game design and questionable in terms of flavor as well.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

OP: hey guys let's talk about color philosophy
response: no.

guys if you don't want to talk about it, just don't post.

OP has a good point. Eldrazi mean we can no longer just say "colorless is artifice" (really, we never could) so the question is, what does colorlessness mean? (beyond the snarky "not having a color".) beyond that, the fact that we represent them as colors means we can compare them to the visible light spectrum, where what we perceive as colors is only a tiny fraction of what exists, and everything else our observations just link into one big blob of not-color. your eyes can't see the difference between infrared and ultraviolet. similarly, maybe other types of mana exist that we're just not capable of detecting? considering a real-world comparison to our understanding of the universe, and how much there is that we know we don't know, it seems unlikely that in-world planeswalkers have a full idea of how their multiverse functions, and since we view the game through the lens of their observations, why is it out of line to ask if maybe there's things they just can't see?

honestly, it's far too metaflavory a discussion to interest me, but my point is, when someone with 11 posts is actually being smart, don't immediately start hitting him with sticks.

 


I like you. I'm the new guy, less than a dozen posts (a dozen as of this actuall >.> ) and these guys that 'seen it all' jump in and immediately try to say "No, you're wrong. get off our forums" while drawing out their tommy guns and attempting to force me to turn tail and run.

then you show up and kneecap 'em both... figuratively that is. 

But I'm glad someone can see my view on this. I'm an artist at heart, and have entered this game as an artificer. (A bad colorless artifact deck was my first dabbling into this game.) But the thought has always entered my head... where's the rest of the palate? There are more than five colors in the world, and it's hard to paint things in full detail without an entire spectrum. As it stands we're missing: Orange, Yellow, Indigo, Violet, Brown, Grey, and all the different tints and shades of our favorable core 5. All of these are possibilities in the range of Mana color.

Also, I'm glad you brought up the subject of the eldrazi. My fiancé has begun to dub colorless mana as "Eldrazi Mana" whenever she drops her Emakrul's Hatcher/Spawning Breath or when referencing my Ulamog's Crusher or Not of this World. The same goes for when she sacks an eldrazi spawn for mana.

Eldrazi may have 'transcended' color alignment, but who's to say that they have managed to escape the color pie? Perhaps they're just using mana that we indeed cannot comprehend.

(By nature of being expys of Lovecraftian/Cthulian horrors which are, by definition, incomprehensible on a mental-physical level down to the fact that the Eldrazi themselves have no physical form and what we view depicted on their card artwork isn't what they even truely look like, just being the simplest thing our minds can comprehend when we gaze upon them as their true forms would shatter our mind to the point that we aren't even left in a vegatable state but are actually cast out of existance in our entirety. But that's just a tangent and holds no real impact on the game, does it?)

But again, I would like to thank you for understanding the view I have taken on the game, and would like to say I wish others could be more open minded and allow newer members to put forth their two-cents on matters without being labled as flat-out wrong or ignorant. Remember, even the maddest of men can devise the greatest plan ever concieved. 
I think the spectrum of light was a good analogy, but for a different reason.

The colors of mana aren't the mana that comes from colors in nature. They're basic, elemental forces. There is a set number of them that make up the universe. They're referred to by colors because it's a way to describe them, not because they are in any way connected to those colors.

That said, I feel that there is room for more, but they'd be different. They would be more like ultraviolet and such, outside the visible spectrum. I think there's room for this in the story and the game, because it wouldn't necessarily have to ask for a whole section of the color pie devoted to it. Phyrexian mana proved that there can be other avenues.
...and these guys that 'seen it all' jump in and immediately try to say "No, you're wrong. get off our forums" while drawing out their tommy guns and attempting to force me to turn tail and run.



I don't recall anyone saying or doing any such thing. Stop taking things personally. Disagreement does not mean we automatically hate or anything like that, we simply disagree.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

It's an interesting discussion, but ultimately hampered by the inability to cite real, useful sources. There is no yellow mana in the game, so there's no need to separate it from, say, red when designing it. Since creative has only five colors to work with, everything has to fit one (Or a combination, I suppose) of those colors. To continue using the art metaphor: perhaps consider that WUBRG represents the 'primary colors' of Magic. Every spell is made by combining aspects of those primary colors to achieve the desirsed result. Artificial items are usually colorless because they aren't made of mana. Eldrazi cost so much mana to play because they were never intended to be cast from a combination of our primary colors. Only by brute forcing a lot of mana can we achieve the desired effect.

That's my take on it anyways. My advice would be to allow yourself to disregard a solid number of cards when constructing whatever theory you go with. Almost 20 years of occasionally haphhazard continuity means that you're unlikely to find a theory that fits every card, especially since in a competitive game the play balance ALWAYS takes precedence over flavor.

One last thing: the animosity is largely a result of all of us being tired of the arguments over whether a sixth color of cards should actually be created.
Immature College Student (Also a Rules Advisor)
Let's assume for what I'm about to say that the colors fall more into useful descriptions than actual entities. We say, for instance, that blue is blue because it's a useful way to differeniate it from red. We recognize that blue does things differently from red; not always, but often. What do we call it when blue and red behave similarly? If we wanted to create more subsections, we could call that purple; that would help to create even more separation and identification. In fact, we can say some things are purple: p/t switching is purple; spell manipulation is purple. For the sake of simplicity and comprehension, we've decided to draw lines: enough to define the color wheel, but not so much as to make it overbearing. Thus, we have five colors. You could feasibly create a color wheel of 10, 15, or even more colors, but five was chosen as a simple point of distinction that adds character, but not too much.
Types of magic existing as a spectrum (even assuming that's the case) doesn't necessarily imply the existence of colors other than the five Magic currently depicts; there's no reason at all why a supposed magic spectrum should need to match up one-to-one with the visible color spectrum. You ask what kind of magic is associated with purple, but I ask: why does any have to?

If magic does exist as a spectrum, then the shape that most closely approximates it is perhaps a 3-sphere, with colorless mana at the center and the colors existing as equidistant points on its surface.

Come join me at No Goblins Allowed


Because frankly, being here depresses me these days.

If you can't handle that very few people think there is a need for more colors, just don't post.



How much is very few exactly? Judging from how many hundred times a topic about a 6th color shows up. I think it's more than you think.

Also, there can't be a flavor issue, since they decide what the flavor is. They could decide tomorrow that white is about pre-emptive action and put bunr spells in it.  And that would be that because they make the game and they said so.

It would simply be different from what you're used to. Not right or wrong.

Many games have specific allignments seperated in colors. And they have more than 5. And it works just fine. I don't see how it could be bad game design. 

As far as colorless goes. It represented more than artifacts since before Eldrazi showed up. They use it to represent things that no color represents or does. 
If you can't handle that very few people think there is a need for more colors, just don't post.



How much is very few exactly? Judging from how many hundred times a topic about a 6th color shows up. I think it's more than you think.



You might note that very few experienced players want this. The game designers, who are relentless tinkerers, have admitted it isn't worth pursuing. There's a vocal minority, sure. There are some people that are big into the whole body modification thing too (some of my friends are), but that does not make it popular or a good idea.

Also, there can't be a flavor issue, since they decide what the flavor is. They could decide tomorrow that white is about pre-emptive action and put bunr spells in it.  And that would be that because they make the game and they said so.



The color pie, its flavor, and what belongs in which colors is well established at this point. Bringing a new color in would require stealing things from other colors, or becoming a mish-mash of other colors. In other words, it would involve things that can already be done in the current system without major modification.

It would simply be different from what you're used to. Not right or wrong.



But it would require a re-work of the thing from the ground up. This isn't something you can just shoehorn in and everything will be goosey-gassy.

Many games have specific allignments seperated in colors. And they have more than 5. And it works just fine. I don't see how it could be bad game design.



Because those games incorporate it from their inception, or are loose enough to be able to slip it in afterwards. Just like in D&D, in the metal-poor world of Athas (the Darksun setting) and in the world of Dragonlance (where steel is used for currency) the duration of the Wall of Iron spell is different. You can tweak the game mechanics for different game settings or even have house rules. That's harder to do in Magic, as part of the game's draw is that you can sit down to game anywhere, with anyone, and the rules will always work the same. Whether you are mixing cards from Kamigawa with cards from Scars, it does not matter.

Making changes in Magic's color pie is something that would need to be done in relatively small increments, adding a new color is just a bombshell out of nowhere that makes no sense.

As far as colorless goes. It represented more than artifacts since before Eldrazi showed up. They use it to represent things that no color represents or does. 


The only colorless, non-artifacts in the game before the Eldrazi were lands, a small number of token creatures, and Future Sight's Ghostfire (which was clearly meant to foreshadow the Eldrazi, as the flavor text mentions the Eye of Ugin).

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

I was originally going to write about why we can't have another color, but instead I figure it's better to keep this discussion on pure theory and not worry about the existence gamewise. The forum as a whole can't agree on whether the colors are balanced as is. A discussion over purple mana will go up in flames (again) if we try to focus on whether or not it fits in the game.

The discussion over what it would represent flavorfully is more fun and significantly less likely  to cause rants that lead nowhere. It also belongs more in Flavor & Storyline Discussion, but whatever.
Immature College Student (Also a Rules Advisor)
You might note that very few experienced players want this. The game designers, who are relentless tinkerers, have admitted it isn't worth pursuing. There's a vocal minority, sure. There are some people that are big into the whole body modification thing too (some of my friends are), but that does not make it popular or a good idea



I don't understand what data you base that statment on. What's the number? Players wanting something or not is irrelevant to how good/bad it is from the game.  Remember the cardface change? There was nothing bad about it, it didn't even have any gameplay implications. But it was different from what players were used to, so they complained about it and found all sorts of arbitrary reasons why it was bad.

(And btw, I'm sure you're aware that the designers have already made a 6th color. They never said it wasn't worth pursuing. It was bumped out of time spiral because shifted cards needed more room once they were made the focus of the set.  Also, some colors have SO much stuff in them, that I don't see why it would be a bad thing to move some away. But with the amount of design space available. You wouldn't need to move much if at all.

We've had the big rules overhaul, that apaprently was going to water the game down and be SO bad for the game. Here we are using them and most of the time you don't even notice the changes.

The color pie, its flavor, and what belongs in which colors is well established at this point. Bringing a new color in would require stealing things from other colors, or becoming a mish-mash of other colors. In other words, it would involve things that can already be done in the current system without major modification.
 


I dsiagree. The color pie is a vague as it's ever been. They used to tell us what was included in each color, but they haven't done that in years. We've had a million multicolor environments, black now has first strike and exalted and lifelink, red was given P/T switching,green has now haste and hexproof, blue has graveyard shenennigans that used to be exclusive to black etc.

The color pie is not static. It's always changing.


The only colorless, non-artifacts in the game before the Eldrazi were lands, a small number of token creatures, and Future Sight's 
Ghostfire(which was clearly meant to foreshadow the Eldrazi, as the flavor text mentions the Eye of Ugin).


Let me rephrase. MtG had a lot of colorless cards that do not represent machines. Ex: angel's feather is anartifact. But it's neither a machine nor a man made object. horrible hordes are not golems, they don't look like machines either.




As it is, the lore is clearly defined : there is only five colors, and they represent everything. Any theory past that is simply fanfiction.

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

As it is, the lore is clearly defined : there is only five colors, and they represent everything. Any theory past that is simply fanfiction.


I think, as per the Ice Age book, that Jodah (That's the only card he's ever referenced on. He never got his own card and didn't even show up in flavor text) is responsible for the division of mana. Jaya Ballard, Task Mage and Jodah discuss at one point how Jodah was responsible for most of how Magic is set up.

In other words, there is no such thing as Red mana or Blue mana. That's just the way it's taught to mages in order to help them more easily divide their spells and to aid in figuring out how to better order their studies.

It's worth noting that this is flatly contradicted by Shards of Alara. (Which, incidentally, is an example of what happens when you're down a color or two) While Alara was fractured, each shard was totally missing two colors. So for instance, on Grixis, there was absolutely no Green and White mana. Nothing showed up to take their place, those colors just no longer existed. It was no longer possible to generate new life force.

I guess this shows something else: The lore isn't clearly defined, not really. The lore is generally fairly clearly defined for any given set or block, but over longer stretches it tends to be more malleable.
Immature College Student (Also a Rules Advisor)
As it is, the lore is clearly defined : there is only five colors, and they represent everything. Any theory past that is simply fanfiction.


I think, as per the Ice Age book, that Jodah (That's the only card he's ever referenced on. He never got his own card and didn't even show up in flavor text) is responsible for the division of mana. Jaya Ballard, Task Mage and Jodah discuss at one point how Jodah was responsible for most of how Magic is set up.

In other words, there is no such thing as Red mana or Blue mana. That's just the way it's taught to mages in order to help them more easily divide their spells and to aid in figuring out how to better order their studies.

It's worth noting that this is flatly contradicted by Shards of Alara. (Which, incidentally, is an example of what happens when you're down a color or two) While Alara was fractured, each shard was totally missing two colors. So for instance, on Grixis, there was absolutely no Green and White mana. Nothing showed up to take their place, those colors just no longer existed. It was no longer possible to generate new life force.

I guess this shows something else: The lore isn't clearly defined, not really. The lore is generally fairly clearly defined for any given set or block, but over longer stretches it tends to be more malleable.



I'd say the color wheel went a long way since Ice Age, and the current lore is quite clear that most mages have an affinity to a specific color and that they are something real.

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

I don't understand what data you base that statment on.



The exact same thing you base yours upon: personal observation. Not terribly scientific because of the low sample size, admittedly. But the ground you stand upon on this arguement is no less shakey than mine.

And btw, I'm sure you're aware that the designers have already made a 6th color. They never said it wasn't worth pursuing. It was bumped out of time spiral because shifted cards needed more room once they were made the focus of the set.



I know they tinkered with the idea in Timespiral. Which is somewhat... Odd? Ironic? I dunno, but at any rate, there have been rumors of a 6th color (often purple) since the days of Mirage. And like any other major idea that gets bumped out of a set, I'm sure space considerations were far from the only reason. IIRC, there's an article on it floating around on the official website.

We've had the big rules overhaul, that apparently was going to water the game down and be SO bad for the game. Here we are using them and most of the time you don't even notice the changes.



I was around for the 6th edition rules overhaul, those were some big changes. But overall, they were also good changes, which the community at large recognized in very short order.

The color pie is a vague as it's ever been. They used to tell us what was included in each color, but they haven't done that in years.



There hasn't been need to. The last time we saw any real shift in the color pie was when we saw the punisher mechanic in black, and saw white's intolerance exemplified when Strafe got chaos shifted.

We've had a million multicolor environments,...



Several, yes. And in each of those we explore the interactions of colors and how they compliment each other.

...black now has first strike and exalted and lifelink,...



Black has had First Strike since Alpha, and has never lost it. Lifelink, for most intents and purposes, originated in black with Drain Life in Alpha and El-Hajjaj in Arabian Nights. Exalted is a fairly recent mechanic that symbolizes gaining strength from the masses, something that from a flavor perspective both black and white are known for. (Though usually when black does it the masses are also reduced to corpses, and also maybe recycled into zombies.)

... red was given P/T switching,...



Yes, in Weatherlight. IIRC, the mechanic was new then.

...green has now haste and hexproof,...



Green? Haste? Say it ain't so! Hexproof is a new mechanic that evolved out of Shroud, which itself started out in Legends under blue's flag. Green first exhibited it in Mirage. And ever since, green and blue have both had them, for different reasons.

...blue has graveyard shenennigans that used to be exclusive to black etc.



Do tell?

The color pie is not static. It's always changing.



It sees revision from time to time, but not major changes. There was a point in time where the designers realized they'd made a mistake by giving most of the newer mechanics to blue and white, leaving the others with the same old toys they'd always had.

Let me rephrase. MtG had a lot of colorless cards that do not represent machines. Ex: angel's feather is anartifact. But it's neither a machine nor a man made object. horrible hordes are not golems, they don't look like machines either.



I think it very funny that you chose Angel's Feather, as it first appeared in the original Mirrodin block, where everything was part machine, and it strongly appears to be a feather off of a Luminous Angel (see the Mirrodin art). That being said, Angels in Magic lore are not a race per se, but are created beings. Which means they are ALL "man" made.

Horrible Hordes does look like Golems. At least, modern fantasy Golems, which can be made from damn near anything. The Golems of medieval fantasy were made from clay, which means that Magic's metallic Golems are themselves more in line with modern fantasy than historic folklore.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

It's basically, think of the color of a card as a five-bit number because when you ask "What color is X?", you're really asking five yes/no questions.

10000 =
01000 =
00100 =
00010 =
00001 =
11000 =

&c.

Something like Hand of Emrakul simply defaults to 0, while Progenitus is 31, that is all five colors.

It is, of course, not that simple, and Magic is constantly finding new ways to divorce a spell's mana cost from its colors.

You can't even really say that colorless has an enemy. Green hates artifacts, but black/green Eldrazi was a huge part of ROE limited, and green loves lands.

Mechanics can shift colors; one ulterior motive for Planar Chaos was to flavorfully put each evergreen creature keyword in at least two colors to make things easier for hybrids. (Sadly, it didn't help blue/red hybrids.)
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
As far as the whole 'should we actually get it to print?' question, I think there's a fairly clear answer there:
"Yes, if they can figure out a way to do it without breaking things."

So far R&D has a pretty good track record of not killing Magic. We know they've considered a sixth color since it's come up over and over again. Despite that, they haven't actually put it into Magic. So that likely means they couldn't come up with a safe way to put it into a set that improved the set. We also know they tend to keep looking for solutions to old problems. (Miracle was a solution to a mechanic that MaRo came up with back in Tempest)

I think it's safe to say that if there is a good way to do six colors, it will be done. If there isn't, it won't be. Whether or not you think they should doesn't honestly matter.
Immature College Student (Also a Rules Advisor)
If there were to be a sixth color, doesn't that mean something would have to be missing from the five colors there are now.
What is missing from the five colors? (or combinations of the five colors, such as red/blue artistry) 
Heya everyone, here are my homebrew threads: (yes there is only one right now, but there are more to come!) And Let There Be Fish-Men: KUO-TOA
The exact same thing you base yours upon: personal observation. Not terribly scientific because of the low sample size, admittedly. But the ground you stand upon on this arguement is no less shakey than mine.



You'll have to specify which statment you're reffering to. I haven't mentionned any numbers. And I'm sure you understand how pointless it is to use alpha cards to make a statment about the current color pie, so I'm not even going to coment on that.

I think it very funny that you chose Angel's Feather, as it first appeared in the original Mirrodin block, where everything was part machine



How is everything part machine? The inhabitants have metal integrated in their physiology. There is no machinery involved. 

That being said, Angels in Magic lore are not a race per se, but are created beings. Which means they are ALL "man" made.



SOME angels are created by mortal beings, but not all. If you've read up on MtG, you already know this.

Horrible Hordes does look like Golems. At least, modern fantasy Golems, which can be made from damn near anything. The Golems of medieval fantasy were made from clay, which means that Magic's metallic Golems are themselves more in line with modern fantasy than historic folklore.



I'm not sure what your point is with this. But horrible hordes are not golems, so the point is moot. What makes them look like golems to you? They aren't made of something. The one in the center is a pot with eyes and a mouth. He isn't made of a pot, he IS the pot.

An artifact could be a wooden sword. There doesn't even have to be metal involved. So it certainly doesn't mean that the card's subject are machines

If there were to be a sixth color, doesn't that mean something would have to be missing from the five colors there are now.

What is missing from the five colors? (or combinations of the five colors, such as red/blue artistry)
 

Everything they haven't created yet. Plus what it would share with them.

Sorry, getting sidetracked again, this topic isn't about purple.

Colorless can be so many things that I doubt there is any way to define it clearly.

It's basically, think of the color of a card as a five-bit number because when you ask "What color is X?", you're really asking five yes/no questions.

10000 = 
01000 = 
00100 = 
00010 = 
00001 = 
11000 = 



It's funny. Based on that system, making a creature an artifact creature, like any of the esper guys, amounts to adding "nothing" to it Hard for the self esteem.
 
Okay, here's my thought: "Why is 'Colorless' colorless?" Is it colorless because it is actually colorless, or simply because we cannot comprehend the full spectrum of mana?

It's colorless because it is actually colorless. Otherwise, we wouldn't be able to cast it with other colors of mana.

So it offers the lowest-common denominator highest-cost spells that are equally available to all colors.

Coming up with weird ideas to make everyone happy since 2008!

 

I have now started a blog as an appropriate place to put my crazy ideas.

A simple etymological breakdown of the word colorless will tell you that it means "without color".  So, it's just mana that doesn't have a color.

Why does everyone think I'm phantom lancer? QFT:

Show
139359831 wrote:
I hope all this helps you to see things in a greater light—and understand that Magic: the Gathering was really created by extraterrestials using Richard Garfield as a medium. The game itself reflects the socio-psycho realtivity between living beings, and the science that takes precedence over them—to define reality for them all (like telekinesis, weather, scientific reaction, phenomenon, ingenuity, how the brain works, etc.). I'd also bet there is an entity floating thousands of miles above us, looking down on the current state of game, shaking its fist like... "Wtf are you doing?! You're getting it all screwed up!". Awkward—to be evolved, and yet still subject to the ladder that is the concepts of the game. In this case, misconception, corruption, and deception. With the realities of each color becoming distorted (through oblivious designers), leading the game to reflect a false state of reality that warps the understanding that other people have about those things. For example, people thinking that white could be anything except pure good. This shouldn't be too far off though, I mean...Magic is designed based on reality after all, so that entity (those entities) should be subject to those things. Anyways, I guess when you're busy doing space stuff you can't always be around to ensure quality control. It's no wonder they choose Garfield, they're so much alike; that's exactly what happened to him and Magic.
166199665 wrote:
omg snortng so much febbdelicious /intocixated in rl
There is also Phyrexian mana and the link between playing a color or paying life to play as what effectively is a colorless effect.

I view the colorless cards as "freedom from color." This is the reason why a 2-drop 1/1 colorless artifact creature is the equivalent to a 1-drop 1/1 monocolor creature. Its great to play any color to drop an artifact creature.

The color wheel of Magic seems pretty much a core aspect of the design. I don't see how any additional colors could be worked in. Pokemon has had an easier time because the colors are not locked in: the designers could add any color they wanted, give it a theme, and there you go. They just did with "dragon," which is more like gold. In Magic the interactions between the five colors are core, and an additional color will have to steal from these interactions. With so many sets issued, pretty much any possible interaction has been explored at least once, and if it has not been, its usually because it will break the game. A sixth color means more guilds, more shards, and a watering down of the current ability to isolate specific interactions to one or two colors. As a noob that's what I see in this discussion.

Just to hammer it in, imagine if, say, purple, was the new color. What do you give it as its core set of abilities? There aren't that many  unexplored abilities. If you think otherwise, look at how similar the ten Return to Ravnica abilities are to the ten used in the original Ravnica-and even to some of the Shards of Alara abilties, and I am thinking here of Bloodrush versus Cycling.

Please check out my Blog:

Magic the Gathering Adventures Blog

http://mtgadventures.blogspot.com/

Please check out my YouTube channel:

http://www.youtube.com/user/rubiera22/featured

 

Colorless mana is the devoid of meaning- it's bleached mana, of less quality than colored mana but the same amount of space and matter.  Meaningless matter, such that it imitates mana with purpose (colored mana.)
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It's funny. Based on that system, making a creature an artifact creature, like any of the esper guys, amounts to adding "nothing" to it Hard for the self esteem.
 



Well, Esperites are colored, but that's beside the point.

The thing about Eldrazi is, they follow a pattern:

Avatar of Woe: All cost cc, but cost less if a condition was met.
Karona, False God: We've had creatures before, but she's the first creature to include colorless mana in the cost.
Yore-Tiller Nephilim: The only four-color cards in Magic.
Divinity of Pride: The whole cycle can be paid with five mana in any combination of the two colors, but has no colorless cost.
Progenitus: may very well be the gaudiest mana cost of the game.
Emrakul, the Aeons Torn: Colorless, but not an artifact.

Basically, Lovecraftian types (though sadly not Cosmic Horror) have wacky mana costs.
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
It's funny. Based on that system, making a creature an artifact creature, like any of the esper guys, amounts to adding "nothing" to it Hard for the self esteem.
 



Well, Esperites are colored, but that's beside the point.

The thing about Eldrazi is, they follow a pattern:

Avatar of Woe: All cost cc, but cost less if a condition was met.
Karona, False God: We've had creatures before, but she's the first creature to include colorless mana in the cost.
Yore-Tiller Nephilim: The only four-color cards in Magic.
Divinity of Pride: The whole cycle can be paid with five mana in any combination of the two colors, but has no colorless cost.
Progenitus: may very well be the gaudiest mana cost of the game.
Emrakul, the Aeons Torn: Colorless, but not an artifact.

Basically, Lovecraftian types (though sadly not Cosmic Horror) have wacky mana costs.


The Cosmic Horror is nobody but a poor misunderstood and imprisoned soul, and calling him an eldritch abomination is definitely uncalled for. You should be ashamed of yourself.
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This post reminds me of teaching my nephew how to play MtG. He's sharp, but a bit young. I'd explained the casting cost on cards as "x mana of any color" the first time we played. A few weeks later, we played again, and I ended up playing a land which produced colorless mana. At a point in the game, I told him that I made a tactical mistake he could use to his advantage, and asked him if he could figure out what it was (I'd accidentally tapped all my swamps, preventing me from paying the regeneration cost for my Lotleth Troll.) He didn't seem to spot it, so I pointed it out- and realized I'd poorly explained the concept of colorless- he thought my special land produced a mana of any color. It took me some time to explain the difference between casting cost and mana production at that point. I'm still not sure he grasped it completely. Oh well, guess we'll see next time I visit.
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.