Hybrid Avenger/Wizard: Bloodmage + Soul of the world

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I tried to cook up a level 30 hybrid, with Soul of the World as ED, the options are close to infinite, which confuses me beyond belief. Below is the result of my labor so far, I will try to defend my choices first:



  • [MC] Monk: For the ki-focuses and centered flurry of blows as a bonus. Also: zuoken's centering so I can keep up my bloodmage self-mutilation without running out of surges

  • [SotW] Githzerai: Githzerai Blade Mastery, Zuoken's centering and Githzerai Mobility (So I can cast spells in melee range without too much risk)

  • [SotW] Tiefling: Combined with Superior Will I am almost immune to stun/dazed because of Dispater's Iron Discipline


Some questions: 


  • What do you think of it?

  • I have Artificer as Soul of the World class, but did not replace any powers yet, any suggestions for powers/classes

  • Is Armor of Faith still mandatory? Censure of Unity would net me some extra damage



Fixed: Race=Deva, class="Wizard"/Avenger
(This character already is part of an ongoing campaign)

====== Created Using Wizards of the Coast D&D Character Builder ======
Hiyal [MDC], level 30
Deva, Wizard/Avenger, Blood Mage, Soul of the World
Hybrid Avenger Option: Hybrid Avenger Fortitude
Hybrid Talent Option: Armor of Faith
Knowledge of Ancient Lives Option: Knowledge of Ancient Lives (Artificer)
Past Spirit Option: Past Spirit (Githzerai)
Past Spirit Option: Past Spirit (Tiefling)
Birth - On Another Plane (+2 to Arcana)

FINAL ABILITY SCORES
STR 10, CON 13, DEX 15, INT 28, WIS 28, CHA 12

STARTING ABILITY SCORES
STR 8, CON 11, DEX 13, INT 16, WIS 16, CHA 10


AC: 47 Fort: 36 Ref: 43 Will: 45
HP: 185 Surges: 15 Surge Value: 46

TRAINED SKILLS
Arcana +36, Athletics +30, Endurance +22, Perception +34

UNTRAINED SKILLS
Acrobatics +17, Bluff +16, Diplomacy +16, Dungeoneering +28, Heal +28, History +30, Insight +28, Intimidate +18, Nature +28, Religion +30, Stealth +17, Streetwise +16, Thievery +17

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Deva Racial Power: Memory of a Thousand Lifetimes
Wizard Utility: Light
Wizard Utility: Spook
Wizard Utility: Chameleon's Mask
Wizard Utility: Suggestion
Avenger Feature: Oath of Enmity
Monk Feature: Centered Flurry of Blows
Githzerai Racial Power: Iron Mind
Tiefling Racial Power: Infernal Wrath
Avenger Attack 1: Overwhelming Strike
Wizard Attack 1: Winged Horde
Avenger Utility 2: Righteous Pursuit
Wizard Utility 6: Fire Shield
Wizard Utility 10: Blur
Blood Mage Attack 11: Blood Pulse
Blood Mage Utility 12: Soul Burn
Avenger Utility 16: Refire the Forge
Avenger Attack 17: Soulforge Hammering
Wizard Attack 17: Charm of False Glory
Wizard Attack 19: Wrath of Battle
Avenger Attack 19: Blade of Astral Hosts
Blood Mage Attack 20: Destructive Salutation
Wizard Utility 22: Wraithform
Soul of the World Utility 26: Past Life Manifestation
Wizard Attack 27: Impenetrable Gloom
Wizard Attack 29: Visions of Wrath

FEATS
Level 2: Hybrid Talent
Level 4: Power of Skill
Level 6: Monastic Disciple
Level 8: Ki Focus Expertise
Level 10: Fluid Motion
Level 11: Painful Oath
Level 12: Enlarge Spell
Level 14: Unarmored Agility
Level 16: Improved Defenses
Level 18: Battle Intuition
Level 20: Superior Will
Level 21: Zuoken's Centering
Level 21: Githzerai Blade Master
Level 22: Hand of Divine Guidance
Level 24: Epic Resurgence
Level 26: Dispater's Iron Discipline
Level 28: Githzerai Mobility
Level 30: Superior Implement Training (Iron ki focus)

ITEMS
Symbol of Victory +2 x1
Fullblade x1
Sash of Vitality Ceaseless x1
Dice of Auspicious Fortune
Ioun Stone of Insight x1
The Ineffable Secret of Death Iron ki focus +6
Bloodthread Cloth Armor (Basic Clothing) +6 x1
Cloak of Invisibility +6 x1
Zephyr Boots x1
Opal Ring of Remembrance x1
Ring of Fury x1
Strikebacks x1
Bracers of Bold Maneuvering (paragon tier) x1
====== End ======

As you mentioned, options with SotW are nearly limitless, which begs the question of What your goal for this character is? Avenger|Wizard doesn't have much synergy, if you're looking to build a powerful melee striker at level 30 with slight arcane backup, I'd recommend strait avenger with MC Fighter (Battle Awareness, Kensei) or cleric (BCL, Tactical Warpriest) and using SotW to pick up the Artificers Prismatic Strike, Coiled Spring Traps, and a couple Sigils.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
I started of with a full-fledged Avenger (lvl 1), since the campaign we are playing assumes the characters are all strangers to one-another we each made our characters individually --> Result = an all-melee party. In order to make this managable the DM allowed for me to hybridize my character post-creation. It is at that point I chose a Wizard, because it seemed to match up with my stats aswell and wizard powers are amazing. So unfortunatly the Wizard|Avenger combo is already decided. So far though it seems to work, then again, we are only level 5, but I like the fact that I can both run into a fight to decapitate some monsters and use my wizard powers for control.

Artificer powers are still an option, though ofc I won't get a reroll on prismatic strike's attack roll.

 
I still reckon radiant fullblade +6 as a weapliment and morninglord for the PP.
Back to Basics - A Guide to Basic Attacks You might be playing DnD wrong if... "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein
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