Weird Board Layouts

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So, while watching Magic on Twitch.tv today I stumbled accross a magic match that was a bit odd:



This led me to wonder why people play this way and a place for people to share odd stories about the stuff. I'm interested to hear why. 
you mean the lands in front of the creatures? that is indeed strange
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you mean the lands in front of the creatures? that is indeed strange


I don't think my picture was the best or the forum decreased the size but the playe on the left is playing with his cards upside down in relation to himself as well. 
you mean the lands in front of the creatures? that is indeed strange


I don't think my picture was the best or the forum decreased the size but the playe on the left is playing with his cards upside down in relation to himself as well. 


Lands "above" creatures is the way I've been doing it since '94. I know I'm in the minority on this one, but it isn't that weird.

As for the cards upside down, that's pretty spiffy. It's a courtesy to the opponent, it makes it easier for the opponent to read your cards. And I honestly have to admit, if you don't know what your own cards do in a constructed game, you're doing something wrong.

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Attacking the darkness since 1987, turning creatures sideways since 1994.

you mean the lands in front of the creatures? that is indeed strange


I don't think my picture was the best or the forum decreased the size but the playe on the left is playing with his cards upside down in relation to himself as well. 


Lands "above" creatures is the way I've been doing it since '94. I know I'm in the minority on this one, but it isn't that weird.

As for the cards upside down, that's pretty spiffy. It's a courtesy to the opponent, it makes it easier for the opponent to read your cards. And I honestly have to admit, if you don't know what your own cards do in a constructed game, you're doing something wrong.


Yeah, that's the most common uncommon one and I'm used to it. I'm guessing some people aren't. 

It felt like he was making it like modo for his opponent and even tapped the creatures in the same direction as modo too. 

I've had an opponent break things up vertically with lands on the left and non-land permanents on the right. It was just very odd.  
Lands "above" creatures is the way I've been doing it since '94. I know I'm in the minority on this one, but it isn't that weird.



I started in 94 too, and I also play lands above creatures.  I've had a discussion with others about this, and one guy remembered that at the time, that's how the rulebook showed it. 
I prefer creatures out front, lands closest to me, other stuff nearby.

Exiled stuff is (if imprinted, haunting, or
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) on the permanent it's on; otherwise, it's in a pile next to the graveyard, turned sideways. (Notable exception is suspended stuff, just because that looks weird.)

Stuff that is attacking or blocking goes to the red zone, blockers matching attackers.
139359831 wrote:
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I understand that people do this simply because they are used to doing it that way, but I've always found it somewhat annoying.  It almost feels as though the other person is childishly trying to hide something from me.

Why not put the relevant cards that do things in front where your opponent can easily read them without having to ask you to hand it over?

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Why not put the relevant cards that do things in front where your opponent can easily read them without having to ask you to hand it over?


Because I arrange my permanents for my use, not my opponent's. Does my opponent tap my creatures to attack or my lands for mana? Generally not. If they have questions or need to see something I gladly answer  or let people see cards.

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Attacking the darkness since 1987, turning creatures sideways since 1994.

I don't think my picture was the best or the forum decreased the size but the playe on the left is playing with his cards upside down in relation to himself as well. 


I'll do this when teaching new players.  But other than that, I don't.  It's a weird habit to get into.

Lands "above" creatures is the way I've been doing it since '94. I know I'm in the minority on this one, but it isn't that weird.


I still fall back into this old habit sometimes.  It's how *everyone* played back then.  I'm pretty sure the 4th/5th edition rulebook depicted it that way.

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Lands "above" creatures is the way I've been doing it since '94. I know I'm in the minority on this one, but it isn't that weird.


I still fall back into this old habit sometimes.  It's how *everyone* played back then.  I'm pretty sure the 4th/5th edition rulebook depicted it that way.


Revised. ABU wouldn't surprise me, either.

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Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

I wonder when the shift into the current norm happened. I find it easier for creature combat to have everything on top so I can move stuff around as needed. 
Lands up top was the OLD school way of playing. Somewhere around Revised, players started doing it with creatures up top so it was easier to slide a creature up to show what was blocking what.
I perfer the creature above the land format, but ofteIn catch myself doing it the other way since that was how I and everyone
use to do it. 
I do my field in thirds, it's mostly the same format as "Lands Above" , but it works something like this....

                       Mana Sources
Active Permanents | Static Permanents

Active permanents mostly include permanents which require constant attention or are easy to miss, upkeep triggers, planeswalkers, Artifacts/Enchantments/Creatures with AAs

Static permanents are mostly creatures or enchantments, artifacts and emblems that fundamentally change the rules of the game. Creatures aren't considered active because their time to be active is during a fraction of a turn (specifically my turn), and the limited activity makes it less necessary to be as dogged about following them as the active permanent zone.

It's just OCD mostly, to keep the field manageable and have conceptual priority beyond the cards in my hand at alll times. I do like the confidence presented in showing your opponent your cards at all times, but I also like to read and reread even when I have my entire deck memorized to jog myself about potential plays.
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Why not put the relevant cards that do things in front where your opponent can easily read them without having to ask you to hand it over?


Because I arrange my permanents for my use, not my opponent's. Does my opponent tap my creatures to attack or my lands for mana? Generally not. If they have questions or need to see something I gladly answer  or let people see cards.


The other reason is that if you're running a control deck (or against a control deck) having both players able to see which specific lands are untapped without needing to specifically ask can be convenient.

That said, there is a point where problems can occur. (Not claiming anybody here does this, as I'm quite certain they don't) At my local FNM had an issue where a player made a fatal mistake because  of failing to notice an Intangible Virtue while his opponent was playing this way. Normally I would have just blamed him for not paying attention, but the way his opponent had the Virtue placed, it was almost directly under his elbow and his relatively heavy jacket covered 90% of the card.

Point being, make sure your opponent can actually see everything regardless of how you choose to play.
Immature College Student (Also a Rules Advisor)


That said, there is a point where problems can occur. (Not claiming anybody here does this, as I'm quite certain they don't) At my local FNM had an issue where a player made a fatal mistake because  of failing to notice an Intangible Virtue while his opponent was playing this way. Normally I would have just blamed him for not paying attention, but the way his opponent had the Virtue placed, it was almost directly under his elbow and his relatively heavy jacket covered 90% of the card.

Point being, make sure your opponent can actually see everything regardless of how you choose to play.



I hate how this is going to sound, but it IS your responsibility to make sure you can see all permanents on the field.I've seen new players often try to use the tactical elbow, and the simple answer is to tell them to move their elbow. Similarly, people who don't tap their lands and "keep it in their head" during the early turns need to be told to turn their cards sideways so that they aren't casting any free spells because they forgot about their tapped mana.
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That said, there is a point where problems can occur. (Not claiming anybody here does this, as I'm quite certain they don't) At my local FNM had an issue where a player made a fatal mistake because  of failing to notice an Intangible Virtue while his opponent was playing this way. Normally I would have just blamed him for not paying attention, but the way his opponent had the Virtue placed, it was almost directly under his elbow and his relatively heavy jacket covered 90% of the card.

Point being, make sure your opponent can actually see everything regardless of how you choose to play.



I hate how this is going to sound, but it IS your responsibility to make sure you can see all permanents on the field.I've seen new players often try to use the tactical elbow, and the simple answer is to tell them to move their elbow. Similarly, people who don't tap their lands and "keep it in their head" during the early turns need to be told to turn their cards sideways so that they aren't casting any free spells because they forgot about their tapped mana.


I hate hearing horror stories like this. Fortunately the group that plays at my LGS are all generally good guys and I haven't heard of anybody trying to be shady or cheating (we've had some stupid things happen when players were verbally getting into it). I really hate winning because something stupid like my board position was messy so I'm pretty attentive to keep everything really organized not just for me but my opponent. 
I understand that people do this simply because they are used to doing it that way, but I've always found it somewhat annoying.  It almost feels as though the other person is childishly trying to hide something from me.

Why not put the relevant cards that do things in front where your opponent can easily read them without having to ask you to hand it over?



There is probably many things you do in your life that are not as effecient as they could be, but you do it anyway because that is how you started doing them and just never changed.

When I started drafting a few years back that was the first time I played with people who put the lands on the bottom.  It was rather tough for me to try and switch after so many years of doing it the other way.  Though now I am just use to it because I have been doing it for years with the lands closest to me.

I also play with my lands in front (i.e. closer to my opponent).  I didn't use to, but I found that I was often just tapping mana without any thought.  So I changed the way I lay more board out so it gives me an extra split second to make sure I tap correctly.  It's just a visual trigger that helps me out during a match.

My "unique" spin on it is that I often also play with my graveyard going horizontally across the top of my playmat (above my lands, but not over them).  I started doing this when I played a lot of graveyard based decks.  Again, this was due to correcting a bad habit.  I'd often take a look over at my graveyard when I drew something that interacted with it, even though I knew what was in it.  By keeping it on top, I can look at it without altering my opponent because it looks like I'm studying the board or my lands or whatever.

Plus, I think it adds a bit of an edge against a lot of players.  I'm used to seeing boards like this as a lot of my friends play with strange layouts in testing and in general, especially when we're preparing for a big event.  So I spend no additional mental energy in comprehending the board, but they have to think through it a bit more.

Also, a lot of low-level, wanna-be spikes get put on tilt by it.  So there's that major benefit...

I started playing with my cards upside down a while ago, and it's been great. I play with a lot of newer players who don't know cards by sight, and it speeds up the game a ton by letting them see what everything is easily. I already know what everything is, so it doesn't bother me in the slightest.
I'm gonna start testing different layouts to see how people feel during the game. I wonder if there's a psychological edge to be gained there? Imagine playing so that your permanents were just lined up in chronological order of when they entered the battlefield. Or doing type columns. Or arranging them alphabetically. 
I hate how this is going to sound, but it IS your responsibility to make sure you can see all permanents on the field.


It is *both* players responsibility to ensure the board state is clear (visibility-wise, at least).  Willfully attempting to hide public information is definitely a "No," (perhaps even negligently).

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I'm pretty sure the old-school rules taught to play lands toward the center of the battlefield, creatures closest to you. That's also how I learned, and I started back when random 60-card starter decks came with actual rule books in them. Fourth Edition, I think it was. It took me forever to break that habit when I returned to the game.
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I believe I lay out my battlefield in a pretty standard way - lands at the back, upright to me, creatures in front of that, artifacts/enchantments/planeswalkers to the left or right, though anything with an on-upkeep trigger is usually put near the library (as well as counter-on-top of library) for remembering.

However, whatever people are comfortable with, as long as it presents the battlefield in a clear way, is fine in my books.
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My other pet peeve is people who put their graveyards right in front of their library. This is really only an issue when there's only one or two cards in it and the top card is a permanent, but it's still kind of annoying.

That, and people who represent tokens using only a die. 
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My other pet peeve is people who put their graveyards right in front of their library. This is really only an issue when there's only one or two cards in it and the top card is a permanent, but it's still kind of annoying.

That, and people who represent tokens using only a die. 



People who do no housecleanig during the course of the game. I understand that cards will litter the field, but people who make no effort to reorganize the field in a responsible manner and obviously aren't absolutely new to the game need to get flicked between the eyes.

Loud tilting also makes me want to go postal- I've almost switched FLGS to one that is an extra 5-10 mile drive just because I get tired of hearing constant moaning while I try to play the game... It's also the same reason that I have a hard time watching Michael Jacob stream- he tilts hard, and when he's winning he's even MORE obnoxious.
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So, while watching Magic on Twitch.tv today I stumbled accross a magic match that was a bit odd:

This led me to wonder why people play this way and a place for people to share odd stories about the stuff. I'm interested to hear why.



Because they're freaks. The guy with his stuff turned upside down, I'd just be like, "Dude your stuff is upside down. What's that supposed to mean? Like I'm a ******* moron or something? I need you to turn your cards toward me because I'm a ******* moron who doesn't know what the cards are? Oh I see, you're the smart one here huh? Mr. Smarty McBrain over here huh? Hey everyone come check out the guy with the big brain over here! He's so smart he goes ahead and turns his cards upside down so his backwards-dumb-***-****-of-a-moron opponent can read them and understand them a little better!" Then I'd throw the table over.

The only time I turn my card facing the opponent is if they gain control of my card. Then I turn it and say, "Now we know that you control it" because prior to this Chumlee is reaching his pizza stained fingers at my Elspeth with a goofy smile on his pizza soaked chin like he thinks he's just going to grap hold my Elspeth and that's when I say (from under my hooded cloak- I wear a hooded cloak) "You reach that chubby hand any nearer my Elspeth and you'll be drawing back a bloody nub. And God help you if you get blood on my cards. Jesus Christ himself can walk through that door he ain't going to help you if you get blood on my cards."

As for the "put the lands in front of the other permanents" freaks, they're still living in the past. They're like the Flat Earth Society of MTG. Plus they make me feel like they're up to something. Something sinister. Like they're trying to hide something from me. "here let me put my lands up front so it'll be more difficult for you to notice..." Hello? You're going to be tapping your lands way more consistently than anything else- just put them closer to you and it'll be easier for everyone. But oh no, we can't do that. Got to go with the way-back machine. These people still use faxes and VHS machines, and drive around with 8-track cassette players in their VW Rabbits. Besides overturning the table there's only one thing we can do. Wait for them to die off.

And don't even get me started on the people who use dice as tokens and counters and everything else so when you look across the table and ask, "Which of those ************* dice is your life total?" they look perplexed and start going on about "tapped dice" THERE'S NO SUCH A THING AS A TAPPED DIE! *overturns table*

Hmm, my brother plays with his GY in front of him, mainly because he plays control and gets no board presence till late game, and that way is GY is really public.

His board.....

GY

creatures/permanents

lands


^^^^^^^^^^
From his point of view.


I sometimes get the bad habit of needing to stretch my arms out (cramps and what not from "withdrawing" them so much) that I end up covering my lands, and then need to uncover them again =X.
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That, and people who represent tokens using only a die. 



Seriously, you get a deck of cards for $5. That's 54 tokens, not counting the rules card. Most tokens can go name/type at the top, color at the side, rules text (if any) at the bottom, and the rest can just use the 40 cards that aren't face cards.

Dice actually cost more, and occasionally you get spider or elemental or eldrazi spawn or germ tokens that can't really be represented by one die. Not to mention if your token deck has soldiers, humans, humans, goblins, and myr. Lovely.

One thing that bugs the hell out of me is when people use the living weapon as a representation of the germ token and the equipment. Yeah, how will that go when I Go for the Throat or (if you've put something else on it to keep it from dying) Naturalize?
139359831 wrote:
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend. Lightning Bolt = Lightning Bolt
Hmm, my brother plays with his GY in front of him, mainly because he plays control and gets no board presence till late game, and that way is GY is really public.


I always play with it beside my library but the week I was running Burning Vengeance I did spread it out with one pile of lands and other non-flashbackable things and then like 8 piles of different spells.

It intimidated the hell out of at least one of my opponents who was a newish player and was somewhat baffled to see me sifting through my graveyard like it was a second hand.

Not that good of a deck but oh so very much fun to run.

Immature College Student (Also a Rules Advisor)
Adrian Sullivan used to do the upside down thing, to fake out opponents.
Back in the day (old geezer wheeze) when I'd play my thrull deck, I used to put two tapped swamps under my breeding pits, and keep them there, so I'd never forget to pay the upkeep cost. The only real "alternative" layout I use now is occasionally putting Inaction Injunction in front of the detained creature instead of directly in the graveyard, because my opponents have a tendancy to forget it's been detained. (It goes to the graveyard at the start of my next turn.) I've got a neat little card holder for my deck, and my graveyard goes to the left of it... arranged so I can see the card names of each, as I've got either flashback or scavenge cards to access. Exiled cards go to the right, turned sideways. My life counter goes in front of it, closer to my opponent. (It's a massive 20-sided die.) dice and tap stones (now mostly unused) go to the left of the play area. Oh, and I leave tapped lands on the same pile as untapped lands, but do turn them sideways. Makes more sense to put lands closer than creatures, since you usually go to tap lands more frequently than you tap creatures.

Though I guess, since I'm left handed, I could put all my lands to my left and all my creatures on my right. Hmm. Maybe I'll try that just to be unique.
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So, while watching Magic on Twitch.tv today I stumbled accross a magic match that was a bit odd:

This led me to wonder why people play this way and a place for people to share odd stories about the stuff. I'm interested to hear why.



Because they're freaks. The guy with his stuff turned upside down, I'd just be like, "Dude your stuff is upside down. What's that supposed to mean? Like I'm a ******* moron or something? I need you to turn your cards toward me because I'm a ******* moron who doesn't know what the cards are? Oh I see, you're the smart one here huh? Mr. Smarty McBrain over here huh? Hey everyone come check out the guy with the big brain over here! He's so smart he goes ahead and turns his cards upside down so his backwards-dumb-***-****-of-a-moron opponent can read them and understand them a little better!" Then I'd throw the table over.

The only time I turn my card facing the opponent is if they gain control of my card. Then I turn it and say, "Now we know that you control it" because prior to this Chumlee is reaching his pizza stained fingers at my Elspeth with a goofy smile on his pizza soaked chin like he thinks he's just going to grap hold my Elspeth and that's when I say (from under my hooded cloak- I wear a hooded cloak) "You reach that chubby hand any nearer my Elspeth and you'll be drawing back a bloody nub. And God help you if you get blood on my cards. Jesus Christ himself can walk through that door he ain't going to help you if you get blood on my cards."

As for the "put the lands in front of the other permanents" freaks, they're still living in the past. They're like the Flat Earth Society of MTG. Plus they make me feel like they're up to something. Something sinister. Like they're trying to hide something from me. "here let me put my lands up front so it'll be more difficult for you to notice..." Hello? You're going to be tapping your lands way more consistently than anything else- just put them closer to you and it'll be easier for everyone. But oh no, we can't do that. Got to go with the way-back machine. These people still use faxes and VHS machines, and drive around with 8-track cassette players in their VW Rabbits. Besides overturning the table there's only one thing we can do. Wait for them to die off.

I love this post, this is sort of how I feel about this topic(maybe less vitriolic).

STEP 1: Find your cousin STEP 2: Get your cousin in the cannon STEP: 3 Find another cousin
His three paragraphs :

1) You want to help me? You think I need any help? YOU'RE BEING NICE? HELL DO I LOOK LIKE SOMEONE YOU HAVE TO BE NICE WITH?

2) All Magic players are eating pizza and will drip goddamn grease all over my unsleeved cards, to hell I'll let them put it on their side of the battlefield I prefer an unclear gamestate to risking my precious cards.

3) My way of arranging my battlefield is the only right way. People with other methods are freaks. Why? Because it's clearer when you put it my way for the other player (which means I consider that all player should think their opponent is a moron (see paragraph 1) and I'm the only one who can create an unclear gamestate when I want to (see paragraph 2)).



I mean, it was a funny read, but hardly anything substantive that makes sense. 

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
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89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

My friends mostly started playing a long time ago(I started more recently - Time Spiral), and one of them does the lands-in-front thing because (as stated several times in this thread) that's how it was done then.

But "because it's how I've always done it" is a stupid reason to continue a practice, regardless of anyone's personal feelings on the matter.
But "because it's how I've always done it" is a stupid reason to continue a practice, regardless of anyone's personal feelings on the matter.



And "everyone else does it it differently" is an equally stupid reason to change.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

I've always played with my lands in front. The guys at my local shop always give me grief for it, so I'm glad I'm not the only one who does this. Also, when people tell me to do it differently, I tell them to shove it. Too many people have OCD in this hobby.
And "everyone else does it it differently" is an equally stupid reason to change.


I don't disagree with that, same as I didn't suggest it. If we set aside our personal preferences for a moment we could probably come to a consensus on what would be the best board layout to enforce.

Maybe:

Creatures and other nonland permanents shall be placed closer to the opponent than the player relative the lands. They're the ones that mostly interact with opponents' cards (attacking/blocking/enchanting, etc.), so it makes sense to keep them closer to those cards. They also generally contribute more to the complexity of the game state than the lands, so having them all close together eases board comprehension and speeds up gameplay. Creatures especially will more often be moving around, entering the 'red zone' etc., and should be kept close to it so as not to require them to be picked up or otherwise physically moved through the lands.

The library should be positioned opposite the player's dominant arm (right-handed players have their library to their left). The dominant arm is the one most used to manipulate cards in play and is the one most likely to accidentally come into contact with cards in other zones(such as the library), and knock them together or something. This is actually a problem in tournaments, and positioning the library opposite the dominant arm serves to minimize the risk.

The graveyard should be positioned adjacent to the library, further away from the dominant arm relative to the library. It should not be positioned adjacent to the library closer to the player than his/her opponent as that may cause the library to visually obscure cards in the graveyard(a public zone). Nor should it be placed closer to the opponent than the player as that may cause the graveyard to mingle with the battlefield and increase board state complexity.
And "everyone else does it it differently" is an equally stupid reason to change.


I don't disagree with that, same as I didn't suggest it. If we set aside our personal preferences for a moment we could probably come to a consensus on what would be the best board layout to enforce.


I think the best board layout to enforce is none. There has never been any enforcement of board layout, nor do I think there should be. If someone wants to have their library in the center with their various zones and permanents forming concentric circles around it, that's their choice. (It'd probably look both weird and awesome, and be a total bitch to keep track of, but that isn't the point.)

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

Maybe 'enforce' is the wrong word, but surely we can agree there may be some kind of best practices?