Character Builder Discrepancy? Elemental Initiate Theme and Implement Attack Powers

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Fiddling with a Monk today, noticed an effect between the +2 unarmed proficiency granted by the Elemental Initiate theme, and Implement attack powers.

Specifically, the +2 proficiency bonus is applied to Implement powers when those powers are measured in Melee range. Examples include the majority of Monk Full Discipline Attack powers (Melee touch) , but also attacks such as the Artificer's Static Shock (Melee 5), the Cleric's Tenebrous Blessing (Melee 1) and other such powers.

These powers lack the Weapon keyword, yet because their range is measured in Melee, the bonus is applied.

So, my question is this: does this follow a logical and RAW interpretation of the rules?

The outcome, I would imagine, could only be one of three cases:

1. The first, that the conventional understanding that Implement attack powers don't apply proficiency bonuses prevails. The Elemental Initiate theme is suffering from faulty coding, and these powers should not benefit from the Elemental Initiate bonus.

2. The second, that there is nothing wrong with the way the CB is calculating this, and that Melee range attacks should always apply the proficiency bonus of the weapon being used, regardless of the inclusion of the Weapon keyword. This is an unlikely one, as the prototypical example of Weapon and Implement mixing, the Swordmage, does not apply a weapon proficiency bonus to its own Melee ranged Implement power, Arcane Lance (Melee 2). The bonus is applied when attacking unarmed with the Elemental Initiate theme, however, lending more support to case 1.

3. Finally, there is the consideration that the Elemental Initiate theme is the one avenue through which unarmed Implement users may legitimately catch up to users of accurate and magical implements, by providing the only case of an Implement proficiency bonus. To quote the offending text of the Elemental Initiate theme verbatim:

You gain a +2 proficiency bonus with unarmed attacks, and your unarmed attack can deal 1d6 damage instead of 1d4.



While it may be assumed that "unarmed attacks" refers to improvised punch, kick, and head-butt attacks, that destinction is not made in its presentation. The question, then, would be whether a "+2 proficiency bonus with unarmed attacks" is broad enough to include implement attacks, and then, whether that overrules the established rule that Implement attacks do not benefit from weapon proficiency bonuses. The unarmed attack is of course not a weapon in the typical sense, it is never equipped, and appears on power cards only when a weapon or implement is NOT equipped. But, at the same time, the bonus from the Elemental Initiate theme is not meant to apply to the unarmed weapon category, as the +2 proficiency bonus does not extend to weapons such as the Spiked Gauntlet or the Wrist Razors. And so, if it is such that the Elemental Initiate proficiency bypasses the rule of Implement attacks not benefiting from proficiency bonuses, then similarily to case 1, the CB is in need of a bug fix, but in the sense that ALL Implement attacks should benefit from the Elemental Initiate theme proficiency bonus, not just when in Melee range, but for all Implement attacks; ranged, close, area, etc.

It remains to be seen what, if anything, will be done about this issue. Personally, I would imagine that case 1 is most plausible, but then again, it would be lovely to have more ways to bring casting classes closer to par with the attack rolls of weapon users.

To those reading, please submit your thoughts on the state of this issue: is it functioning as intended? Does it require a fix? Thanks in advance for your opinions. I understand that the Elemental Initiate theme has been the subject of a bug-fix in the past. If this specific issue has already been addressed since that update, I apologize for the repost.
It's a bug.  Implement powers should never have proficiency bonuses applied (except Hexblades, because bad design). 

However, if you're using a Ki Focus, the ENHANCEMENT bonus should be applied.  Are you sure that that's not what you're seeing?
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
No Ki Focus involved. Just a bug, it seems.
Seems likely.  The CB is quite bug-prone.  If you report it, it might be fixed.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
Seems likely.  The CB is quite bug-prone.  If you report it, it might be fixed.



hahahahahah, good one !
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Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
I reported this bug last March, FWIW.
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