looking for help with my character idea

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i am wanting to make a character that has an interesting heritage. the grandparents on the fathers side are a hound archon and a succubus taht is cn. the grandparents on the mothers side would be a tiger and a lion morph from savage species book. the next generation would be an inucubs/hound archon and a tigon having a child (my character). i need help on stats,appearance and abilities.
If you've got savage species I would play either a anthromorphic lion or tiger or a tiefling from the monster manual. Depending if you wanted to emphasize the animal or the infernal parts more.

"In a way, you are worse than Krusk"                               " As usual, Krusk comments with assuredness, but lacks the clarity and awareness of what he's talking about"

"Can't say enough how much I agree with Krusk"        "Wow, thank you very much"

"Your advice is the worst"

i want the aminal to show more. and maybe a devil tail.
So do an anthromorphic lion, but say he has a devils tail and some other infernal traits

"In a way, you are worse than Krusk"                               " As usual, Krusk comments with assuredness, but lacks the clarity and awareness of what he's talking about"

"Can't say enough how much I agree with Krusk"        "Wow, thank you very much"

"Your advice is the worst"

Hound Archons as Characters


Hound archon characters possess the following racial traits.



  • +4 Strength, +2 Constitution, +2 Wisdom, +2 Charisma.

  • Medium size.


-A hound archon's base land speed is 40 feet.



  • Racial Hit Dice: A hound archon begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.

  • Racial Skills: A hound archon's outsider levels give it skill points equal to 9 x (8 + Int modifier). Its class skills are Concentration, Hide, Jump, Listen, Move Silently, Sense Motive, Spot, and Survival.

  • Racial Feats: A hound archon's outsider levels give it three feats.

  • +9 natural armor bonus.

  • Natural Weapons: Bite (1d8) and slam (1d4).

  • Archon Traits (see page 16): Darkvision 60 ft., low-light vision, aura of menace (Will DC 15 + character's Cha modifier), immunity to electricity and petrification, +4 racial bonus on saves against poison, magic circle against evil, teleport, tongues.

  • Special Attacks: Spell-like abilities.

  • Special Qualities: Change shape, damage reduction 10/evil, scent, spell resistance equal to 16 + class levels.

  • Automatic Languages: Celestial. Bonus Languages: Common, Draconic, Infernal.

  • Favored class: Ranger.

  • Level adjustment +5. 



Succubus

































































































Succubus
Medium Outsider (Chaotic, Extraplanar, Evil)
Hit Dice:6d8+6 (33 hp)
Initiative:+1
Speed:30 ft. (6 squares), fly 50 ft. (average)
Armor Class:20 (+1 Dex, +9 natural), touch 11, flat-footed 19
Base Attack/Grapple:+6/+7
Attack:Claw +7 melee (1d6+1)
Full Attack:2 claws +7 melee (1d6+1)
Space/Reach:5 ft./5 ft.
Special Attacks:Energy drain, spell-like abilities, summon demon
Special Qualities:Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, spell resistance 18, telepathy 100 ft., tongues
Saves:Fort +6, Ref +6, Will +7
Abilities:Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 26
Skills:Bluff +19, Concentration +10, Diplomacy +12, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge (any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings)
Feats:Dodge, Mobility, Persuasive
Environment:A chaotic evil-aligned plane
Organization:Solitary
Challenge Rating:7
Treasure:Standard
Alignment:Always chaotic evil
Advancement:7-12 HD (Medium)
Level Adjustment:+6

A succubus is 6 feet tall in its natural form and weighs about 125 pounds.


Combat

Succubi are not warriors. They flee combat whenever they can. If forced to fight, they can attack with their claws, but they prefer to turn foes against one another. Succubi use their polymorph ability to assume humanoid guise, and can maintain this deception indefinitely. Their preferred tactic when dealing with heroes is to feign friendship and create an opportunity to be alone with one of them, whereupon the succubus applies her life-draining kiss. Succubi are not above taking on the role of a damsel in distress when encountered within a dungeon.


A succubus's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.



Energy Drain (Su): A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus's kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 21 Will save to negate the effect of the suggestion. The DC is 21 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.




Spell-Like Abilities: At will-charm monster (DC 22), detect good, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 21), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.




Summon Demon (Sp): Once per day a succubus can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell.




Tongues (Su): A succubus has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.



Skills: Succubi have a +8 racial bonus on Listen and Spot checks.


*While using her polymorph ability, a succubus gains a +10 circumstance bonus on Disguise checks.


i am looking up the rest of the templates and races and will post when i find them.

Why not just do a half-celestial anthropomorphic tigon (or liger, depending) with levels in... Crap. I forgot the name of the PrC that causes deformities. Geomoeter, maybe?
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
Geomancer, complete divine.
Thanks, Andarious!
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
I've always wanted to make one that was kind of a natural weapon melee specialist. I'd be thinking something like Wiz 3/Dru 3/Geomancer 10 (Advancing only one casting side, doesn't say anywhere you need to split it), maybe top up with Arcane Hiero.

Some of the Drifts are really neat. I like  the Crocodyle Jaw, Eagle Talons, Rage, Ferocity, Pounce and Sprint for example. You can start each combat with a 10 times speed full attack.

You of course break a cardinal rule of CO here by giving up 3 caster levels, but it's a rule I never cared much for. For this build I would use Illumian as base race to get an easy +3 to both CL's and potentially come out of it with 20/13 for your CL's with Enhanced Power Sigils and Practiced Spellcaster (once). That doesn't help much in context of the OP however.
I've always wanted to make one that was kind of a natural weapon melee specialist.

I ended up using it for something similar in one of my antimagic field builds, since drift isn't supernatural or spell-like, and one of the stage 5 drifts grants flight.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Or you could bring out the most simple of optimization tricks and use Sanctum Spell. Or, you know, use something good instead of crap like Geomancer.

The main trouble with geomancer is the entry requirements; if it didn't ask for two spellcasting classes while only giving back advancement for one, it wouldn't be so bad.  It seems to make a big deal about the spell versatility, but the drift is more generally useful (especially in this case) since the benefits aren't as easy to replicate or do without.

It would be a lot more attractive as a prestige class if it only required 1st levels spells on one side, rather than 2nd on both, or if it had at least partial advancement of both classes, along the lines of the Ultimate Magus.
More on-topic, a Shifter might be the best way to go about this. Weretouched Master works like a charm for the animal side and, I dunno, you could use one of the crappy outsider-ish templates, or just RP the whole thing. Remember, LA and RHD are bad. They should really be avoided at almost all times.

I suppose an Weretiger Aasimar(Or Tiefling) would also work, but Shifter is probably better.

Hmm, there's actually an important question here we haven't covered yet; what sort of general character style are you going for here, Neko?

Spellcasting or non-?  Melee beatstick, blasting mage, all-round specialist?  Would you like to invest heavily in your race (generally bad if you want to cast spells), or do you just want to justify some interesting flavour for your character.  Some of the options suit one sort of approach better than another.

As a general principle, the shifter has the advantage of being dead easy to work with, no matter which way you go, and you could probably write off the demon/archon side entirely as cancelling each other out and throw in a few minor flavour tweaks to represent that background.  Mechanically, you'd simply be a shifter with entirely typical class levels.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
i want to physically beat someone down or if i want to have lots of fun let someone try to hit me and i dance around them and then do one hit to knock them on their ass when they have worn themselves out. i usually play as an implusive jump in front and start attacking and ask questions later. i am not really a fan of spells unless its healing which can be done with herbs too.

I am looking more for the succubus's lust and mischeif to come out and some healing abilities from the archon. even the sucubus's drain energy abliity would be good to use for me. I want to focus more on normal skills not the race skills.

I know its going to be complicated but i want my character to be watched by all of the alignments. I want to do things i shouldnt when everyone is watching me.