In my playgroup i have now different type of players, some are number breakers, and want to optimize their char, plan every lvl in detail and kinda want to exploit the game. Its simple, i just inform them in advance that if i feel something is broken i fix it, my job is to keep everyone pleased and happy, not having one demi god and rest of them simple adventures. But enough about that. Now i have some questions about D&D next, its been years since i played 3.5 and 4 edition so i am a bit rusty, but hopefully this new edition does take me back as a permanent gm again. I got family and kids, wife play aswell, but i also got less time than before, so i hope this new edition will make things run faster etc.
About the spellcasting i have some questions and one angry player.
If you look at spellcasting, if i havent understood wrong, you cast Ray of frost against AC, that is fine for me, but on some spells it says you cast against wisdom, dex etc, and on some spells it doesnt say anything. It feels like the spell section is not done yet. When it doesnt say anything what you roll against to hit, is it AC ?
If you look at Cause Fear
Your eyes flow with pale green light, and your visage seems to undergo a horrifying alteration, becoming a supernatural image of dread made manifest.
Effect: Each creature you choose within 10 feet of you must succeed on a Wisdom saving throw or be frightened until your concentration is broken, but for no longer than 1 minute. On its turn, a creature affected by this spell can take an action to make a Wisdom check against your spell save DC to end the spell.
A 1 lvl mage with 20 Int has 10+5+1=16 on the DC to resist the spell. To break this spell is very hard and this is at 1 Lvl, and it also says it will continue until your concentration is broken. If we then go and have a look at what it says under Concentration:
Some spells require you to maintain your concentration in order to keep their magic active after they’re cast. If you lose your concentration, such a spell ends, although some spells trigger a mishap when your concentration is broken, as noted in those spells’ descriptions.
A spell that requires concentration tells you that it does in its description. You can freely end your concentration at any time. Normal activity, such as moving and attacking, does not interfere with it. Here are the things that can interfere.
Casting another spell that requires concentration. You lose your concentration on a spell if you cast another spell that requires concentration. You can’t concentrate on two spells as once.
Taking damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution save to maintain your concentration. The save DC equals half the damage you take. If you take damage from multiple sources, such as an arrow and a dragon’s breath, you must make a saving throw against each source of damage separately.
Losing consciousness. You lose your concentration on a spell if you are stunned or knocked unconscious. By extension, the spell ends if you die.
Suffering severe distractions. You can lose your concentration if something distracts you too much. If an attack or another effect can disrupt your concentration in this way, its description says so. For instance, you might need to make a Constitution save to maintain your concentration while a giant octopus grasps you.
The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you’re on a storm- tossed ship, require you to make a DC 10 Constitution save to maintain concentration on a spell.
Does this mean the Mage can have Cause Fear active while he cast others spells that doesnt need concentration. How over powered isnt that? Or does he need to concentrate on the spell. It does say if you cast another spell that requires concentration you will end the first effect. Let us say that the mage is lvl 3 and has 21 Hit Points, i need to do 20 DMG in a single hit to make him roll a concentration roll with DC 10 against CON, how stupid is that, i almost oneshit him on dmg, and he has atleast 50% chance to maintain concentration.
For me this seems broken.
Now we take a look at Dragon fear for bestiary. This is the Red dragon LVL 14 encounter
Frightful Presence: A creature that starts its turn within sight of the dragon must make a DC 14 Wisdom saving throw. Failed Save: The target is frightened for 1 minute; while frightened, the target must use its movement to move away from the dragon. As an action, the frightened target can make a DC 14 Wisdom or Charisma check to end this effect. Successful Save: The target is immune to the dragon’s frightful presence for the next 24 hours. This immunity also applies once the effect ends.
Wow a lvl 1 mage has a better DC on his Resistance to not get his fear Broken. Even a Mage with 17 Int, and is 1 lvl has same DC as a LVL 14 encounter that also got DC14, and wow the Dragon Fear has Wisdom or Charisma check, you can choose the best you have, while a simple Cause Fear always have Wisdom check.
There may be something i have missed on this. And my question is, can the Dragon be feared by this spell. If so, 1 lvl 1 Mage fearing a Dragon with DC 16, that means the Dragon need to roll 16 or more to break it from a 1 lvl mage. Ouch
I really hope there is something i have missed and really misunderstood.