How's my Invoker?

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Been a while since I've made a controller(my last characters have been 2 defenders and a striker), and trying to get a feel on whether my stats are as they should be for this level, or at least not horrible.

====== Created Using Wizards of the Coast D&D Character Builder ======
Orsik, level 10
Dwarf, Invoker
Build: Malediction Invoker
Divine Covenant: Covenant of Malediction
Dwarf Subrace: Standard Dwarf Racial Traits

FINAL ABILITY SCORES
Str 10, Con 17, Dex 10, Int 13, Wis 22, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 10, Int 13, Wis 18, Cha 8.


AC: 25 Fort: 21 Reflex: 20 Will: 26
HP: 63 Surges: 9 Surge Value: 15

TRAINED SKILLS
Religion +11, Endurance +14, Insight +16, History +11

UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +13, Heal +11, Intimidate +4, Nature +11, Perception +11, Stealth +4, Streetwise +4, Thievery +4, Athletics +4

FEATS
Invoker: Ritual Caster
Level 1: Solid Footing
Level 2: Staff Expertise
Level 4: Superior Will
Level 6: Hafted Defense
Level 8: Battlewise
Level 10: Improved Initiative

POWERS
Invoker at-will 1: Hand of Radiance
Invoker at-will 1: Visions of Blood
Invoker encounter 1: Summons of Justice
Invoker daily 1: Silent Malediction
Invoker utility 2: Divine Call
Invoker encounter 3: Word of Ruin
Invoker daily 5: Malediction of Blindness
Invoker utility 6: Deliverance of Faith
Invoker encounter 7: Word of Fiery Condemnation
Invoker daily 9: Malediction of Rigidity
Invoker utility 10: Reactive Surge

ITEMS
Ritual Book, Aversion Staff +2, Time Link Finemail +2, Torc of Justice, Antipathy Gloves (heroic tier)
RITUALS
Hand of Fate, Alarm
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Build for an Elder Scrolls themed game we might be starting next week, building for the Keeper of the Nine PP next level. Mostly concerned about my items and feats.
Well, I prefer Wrath over Malediction, and that might explain why i prefer Rain of Blood, Thunder of Judgement and Lightnings Revelation as encounter powers.

I particularly dislike Summons of Justice, at the very least switch that out for Whispers of Defeat.
You are not a defender, you should have no desire to pull multiple enemies closer.  


On a more general note, please be aware that everything you choose is unfriendly. At the same time you yourself are also squishy, so party resources will have to be carefully dvivided. Best advice I can give you and your allies is to be very aggressive. 

Noticed you picked up two methods of sorta healing yourself (plus being a dwarf, of course). If your allies do their jobs, you should not be targeted as much as you seem to fear. Perhaps as a U6 you should check out Symbol of Hope.


Instead of Torc of Justice, perhaps Amulet of Life is something for you? I think Torc of Justice is not all that great, given you will rarely (never?) attack a single target, and do you really want to give up your one rare to a neck item?

Lastly I would strongly suggest the accurate superior staff feat.
I dislike all your encounter powers, your D5, D9, U10, most of your items, and the hafted defense feat.
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
community.wizards.com/go/thread/view/758...

That guide will give you a nice breakdown of the Invoker.
I dislike all your encounter powers, your D5, D9, U10, most of your items, and the hafted defense feat.

Subtle.

Not incorrect, though. 
Thunder of Judgment and Rain of Blood are very strong choices, even without the Wrath riders.  Lightning's Revelation does run on mostly the rider though.

Demand Justice for the U6 is pretty sexy, and it's a very flexible power.

Solid Footing should probably go, unless you're playing in a very specific theme campaign, it just won't come up often enough to be worth a feat. 

Bargle wrote:
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
 

Zelink wrote:
You're already refluffing, why not refluff to something that doesn't suck?
I dislike all your encounter powers, your D5, D9, U10, most of your items, and the hafted defense feat.

Subtle.

Not incorrect, though. 



I've decided subtlety is just not fun
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
Solid Footing should probably go, unless you're playing in a very specific theme campaign, it just won't come up often enough to be worth a feat. 


It's mostly for when I take Keeper of the Nine next level so I can ignore the difficult terrain I'm making, but I could probably take something else while I don't have it.

As for the rest of the topic, I'll look at my options and see what changes to make.
Since you don't have a credible MBA, there's no need to wield your staff in two hands. So you can be a shield dwarf and use a light shield, to fill in the gap to AC/ref once you get rid of hafted defense. Or just go invoker|cleric, and MC Wizard if you really want to keep rituals.
Wait... what ?
I was giving suggestions to keep his AC up after he gets rid of hafted defense. For a shield dwarf, light shield proficiency is free.


 Did you have any specific questions?
Sure, like why would or should an invoker spend any feats on improving AC?

If you've got feats to spend, superior implement should be first and foremost on that list. Then perhaps some superior will, improved initiative, and before you know it, you're a game wrecking machine.


Though I guess that ends with a difference in views regarding defense and offense.   
It does not cost a feat to get light shields for a shield dwarf. Do you mean effectively spending a feat for cleric|invoker (to get rituals back if that is important to him, and keep the cleric's AC bonus?)

If that's the case, then I think getting access to Cleric dailies, utitlies, and imm reaction enc's are worthwhile reasons to go hybrid 
Even Hybrid Cleric needs to improve the terrible power selection above.
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
+1 on the comments regarding bad power selection. You will basically never find an opportunity to safely use your E3, and that E7 is pure, unadulterated trash.

I actually find your E1 least objectionable because forced movement is strong and frequently underrated, but the better way to do it is still Wrathvoker + Thunder of Judgement.
Well, I replaced my E1 with Whispers of Defeat.

Would Knives of the Soul be a decent replacement for my E3? Still looking for something to replace E7 though.
There is a Handbook, read it. Find Blue/Sky Blue, Gold stuff, and take it, nuff' said.

Also, Wrathvoker FTW.
RIP George! 4-21-11 RIP Abie! 1-2-13
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I was considering Wrath at first, I might have to go back and look it over again.
Wrath destroys in heroic.
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
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