[GTC-ICD] Tin Street Market

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Tin Street Market
Enchantment - Aura (C)
Enchant land
Enchanted land has ", Discard a card: Draw a card."
"Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job." - Arrester Lavinia, Tenth Precinct



From the main site.

Disucss.    

GW

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I love the parallels between this and Underworld Connections. No wonder the black market is so popular. Main street Ravnica price gouges apparently.
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Gold in limited, it'll give red decks that late game push, and easily splashable with red gates and a mountain.
Resident Piggles Zombie piggy is eatin' your sigs om nom nom (>*o*)>
MTG Card
Front: PigKnight, One Line Poster (3W) Legendary Creature - Boar Knight Vigilance When this creature dies, return him to play and transform him. (2/3) >(5/3)< Back: (Black)ZombiePiggles, Eater of Tomato Sauce Legendary Creature - Boar Knight Zombie Trample, Intimidate B: Regenerate this creature. When this creature is the target of a white spell, transform this creature. (5/3)

IMAGE(http://www.nodiatis.com/pub/15.jpg)

That mana cost is so high. I like the effect though.
That mana cost is so high. I like the effect though.



Agreed.

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This costs two mana too much even for limited.  Not playable.
When you make an ICD, please type out the card info as well as posting a picture, for those of us at computers that can't view images.


Can someone please type out this card?
This costs two mana too much even for limited.  Not playable.


But drafting multiple allows cute turn 2s. (The two made me think this was another card.)

 Limited get's really up there. And we don't know if Gatecrash is a slow or fast format.
Resident Piggles Zombie piggy is eatin' your sigs om nom nom (>*o*)>
MTG Card
Front: PigKnight, One Line Poster (3W) Legendary Creature - Boar Knight Vigilance When this creature dies, return him to play and transform him. (2/3) >(5/3)< Back: (Black)ZombiePiggles, Eater of Tomato Sauce Legendary Creature - Boar Knight Zombie Trample, Intimidate B: Regenerate this creature. When this creature is the target of a white spell, transform this creature. (5/3)

IMAGE(http://www.nodiatis.com/pub/15.jpg)

This costs two mana too much even for limited.  Not playable.


But drafting multiple allows cute turn 2s. (The two made me think this was another card.)

 Limited get's really up there. And we don't know if Gatecrash is a slow or fast format.



Even still, I'm pretty sure I'd want something else.  At 4 cmc I'd consider playing it, but at 5 cmc I'd rather play the Swine methinks.
Pumba needs to be in a R/G deck and it's a bomb/combat trick. This can be splashed and it's late game filter for lands. Different slots for different decks.
Resident Piggles Zombie piggy is eatin' your sigs om nom nom (>*o*)>
MTG Card
Front: PigKnight, One Line Poster (3W) Legendary Creature - Boar Knight Vigilance When this creature dies, return him to play and transform him. (2/3) >(5/3)< Back: (Black)ZombiePiggles, Eater of Tomato Sauce Legendary Creature - Boar Knight Zombie Trample, Intimidate B: Regenerate this creature. When this creature is the target of a white spell, transform this creature. (5/3)

IMAGE(http://www.nodiatis.com/pub/15.jpg)

The begrudging #23 for sealed.

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Snapcaster Mage is the best card of all time. How do you deal?

The begrudging #23 for sealed.


It's not that bad. Turning all those turn 10 land draws into potential gold is a big deal.
Standard Pauper! (play it on MTGO)
The begrudging #23 for sealed.


It's not that bad. Turning all those turn 10 land draws into potential gold is a big deal.



I don't know, maybe if there is a way I can up tap a land and this might be funny. but otherwise I think I would take anything else. 

 
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Flavor is a win. That's about it though.
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It's not that bad. Turning all those turn 10 land draws into potential gold is a big deal.


It costs 5 mana.  5.  That's a lot of mana.  You're not even guarenteed to use this the turn you play it!
This card is really bad.  I'll give it flavor points, though.
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It's not that bad. Turning all those turn 10 land draws into potential gold is a big deal.


It costs 5 mana.  5.  That's a lot of mana.  You're not even guarenteed to use this the turn you play it!
This card is really bad.  I'll give it flavor points, though.


5 CMC is fine in limited, especially with how splashable this stuff is.

Of course it's terribad in constructed.
Standard Pauper! (play it on MTGO)
For 5 mana, it's just bringing up your mana curve in limited.  Agree with I-rock, at 4 cmc this would have been a solid pick.  Don't get me wrong, i've been mana flooded plenty of times in drafts and this effect would be golden, but this seems like the kind of thing that would just really bum me out when it's in my opening hand and i start missing land drops.   

Edit:  Was just talking to an opponent friday about how ominous it is to see your opponent tapping 5+ lands in a limited environment.  Seeing this drop would ease that momentary fear quite a bit.  Haha 
This isn't limited playable. It may seem like it's a Rummaging Goblin that cost 2 more and can't be Doom Bladed, but it also costs you 1 land a turn, which is pretty bad. If you're struggling for playables maaaaaaaaaaaaaaaybe, but otherwise I don't see anyone including this in their decks. At it would be quite reasonable I think.

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192884403 wrote:
surely one can't say complex conditional passive language is bad grammar ?
5 mana is a LOT for a looter that can't chump if it needs to. not a fan.

It's not that bad. Turning all those turn 10 land draws into potential gold is a big deal.


It costs 5 mana.  5.  That's a lot of mana.  You're not even guarenteed to use this the turn you play it!
This card is really bad.  I'll give it flavor points, though.


5 CMC is fine in limited, especially with how splashable this stuff is.

Of course it's terribad in constructed.



It also ties up 5-mana in a very crucial part of a limited game.  Unless the game has somehow drawn out to 10+ turns with no end in sight, this card is just "meh".  Tapping out on turn 5 to play this means that you are giving your opponent plenty of tempo to play around with.  It takes 2 uses to actually be a net gain (Granted you shouldn't play it on a tapped land, which would be silly) itself at that, and god forbid your opponent is running enchantment removal.  Which tends to be cheaper.  Not to mention that to actually use it the turn you play it, you need leave 1 mana open.  So it effectively costs 6.  Wooo!   You have just made a 6-mana loot-a-turn.  Which also requires you to pay each turn to use.

Frankly, I'd rather replace it with pretty much anything that has board presence for 5 mana.  A big bruiser is more useful at that. 

So to sum it up:  Ties up a lot of mana, doesn't really change your board position off the go, and gives your opponent a turn or two to gain better board position.  In limited, that is a huge thing here.

I really don't see why it's at 5 cmc.  At 4 cmc it would be playable, and at 3 cmc it would be very good.  At 5 it's just handing your opponent the game.
Bleh, but it is flavorful.
if only this costed 2, dream i know, or even 3, more realistic, i think it would be playable in some formats, but as is it bad, dig the flavor like others though.
Honden of Seeing Winds was too powerful, I guess?

Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision.

That cost is way to high.
I'm sorry the CMC is unreal. This card would probably sit in my hand until I'm dead in limited...
I dig how the flavour text can be interpreted multiple ways. But apart from that this thing sucks balls. And not in the sexy way neither.
why does this card suck...a lot...

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198732583 wrote:
Oh Ajani seems to like Elpheth's milk, meow.
If they're going to charge 5 for it and 1 per activation, they could have at least made it ": draw a card, then discard a card." That way at least you have the option of not making the trade if it's not worth the swap.
If they're going to charge 5 for it and 1 per activation, they could have at least made it ": draw a card, then discard a card." That way at least you have the option of not making the trade if it's not worth the swap.



Blame the card for being :R:
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Good think I'm packing Street Sweeper.
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alot of mana for a two for 1 target.

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As there appears to be an enchant land cycle in RTR, having one in GTC is not unlikely. None of them have been particularly great, and neither is this, but it could be playable in limited.


Makes me think there might be something in Dragon's Maze that feeds off of land auras, eg. a land that has a massive benefit if enchanted.     
Horribly good card drawing for and decks alongside the missed gem Urban Burgeoning. This can be played very quickly thanks to the obvious - serious mana generation in both colours.

It also can be used to the same effect in Scavange or reanimation decks, to get recursion targets where they need to be quickly. 

If it cost any less, it'd be too good. As it is, it's priced right for it's potential, it's effect, and the fact your opponent isn't going to waste too many removal spells on your land enchantments (with Rancor to offer target distractions and so forth). 

DCI Judge Level 1

Horribly good card drawing for and decks alongside the missed gem Urban Burgeoning.


It does not provide card drawing, it provides card filtering.

As it is, it's priced right for it's potential, it's effect, and the fact your opponent isn't going to waste too many removal spells on your land enchantments (with Rancor to offer target distractions and so forth).


So you're saying that this isn't even worth killing? How is that a point in its favour?
Target saturation can often mask the most devious of plans.

The amount of times I've seen players managa Vraska so she just stays out of Ultimate range, only to then be hammered by Acidic Slime and her destroy effect has won games on it's own.

Your opponent is going to see you discard draw, and think little of it. He either wastes his spell destroying the market, or hampers your aggro (speaking as if this was in that sort of deck).

also doesn't need to draw lands beyond the 4th/5th, especially with a Farseek resolved. It stops you, at the very least, losing a match to top decking a sodding land.


...Unless you top deck two lands, but you've got 3 draws before that happens, and if it does, nothing could have won the game for you. 

DCI Judge Level 1

Green doesn't need lands beyond turn 4? That's odd, since it's the fatty color.
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I really hope I never have to play this garbage.

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