Is this the way MDD work?

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Using the Halfling Rogue & Dwarf fighter from the Pre-Gens, is this the way that MDD work?

Initiave order:
Kobold (pretend he has enough HP to get hit a few times)
Rogue
Fighter

Begin round 1 (Surprise round):
Rogue attacks with advantage, but uses MDD to trade advantage for + 1d6x2 damage.
Round 2:
Kobold attacks rogue 
Fighter Spends MDD to use Protect maneuver to reduce the damage done to the rogue by 1d6
Rogue attacks kobold, uses MDD to deal an extra 1d6 damage
Fighter attacks kobold, uses MDD to deal an extra 1d6 damage
Round 3:
Kobold attacks fighter, fighter uses Parry to reduce the damage by 1d6
Rogue attacks & uses MDD for 1d6 extra damage
Fighter attacks and uses MDD for 1d6 extra damage
yeah, that's pretty much how they're supposed to work.


there is some ambiguity about when exactly you get them back. in the last packet, it was at the end of your turns, but there's no direct mention about it in any of the docs.
 
Apparently they refresh every turn (not just yours).
Apparently they refresh every turn (not just yours).



where in the packet does it say that?
Apparently they refresh every turn (not just yours).



where in the packet does it say that?




Check out the ask a simple question stickied thread above.

It says in the packet once you spend a MDD, you cannot use it again that turn. 

They definitely need to clean up the wording (like it was in the last packet). 
Apparently they refresh every turn (not just yours).



where in the packet does it say that?




Check out the ask a simple question stickied thread above.

It says in the packet once you spend a MDD, you cannot use it again that turn. 

They definitely need to clean up the wording (like it was in the last packet). 



That would seem to be kind of a moot point though.  You only get one reaction per round, so even if they refreshed, you couldn't use them.
Apparently they refresh every turn (not just yours).



where in the packet does it say that?




Check out the ask a simple question stickied thread above.

It says in the packet once you spend a MDD, you cannot use it again that turn. 

They definitely need to clean up the wording (like it was in the last packet). 



That would seem to be kind of a moot point though.  You only get one reaction per round, so even if they refreshed, you couldn't use them.




True, end of your turn, as in the previous packet, works.
Its in line with the last known definition of once per turn (once per creature's turn) and what's printed.  Something usable once per turn is usable as soon as the new turn start.

FluxPoint asked for a clarification after we discussed it in the D&D Next Q&A due to ambiguity. The following Twitter feed clarify that its once per creature's turn and Start of Turn after some confusing tweets.

@OregonPinkRose: When exactly do martial dmg dice refresh? Can you use your d6 over and over to parry? Or just once a turn?
@mikemearls: Once per turn.
@Trevor_WotCYeah, your dice refresh at the beginning of your turn and you only get one reaction per round.
@monstermanual: Martial dice refresh at the start of turn, so if you use them on your turn, they're gone for the rest of the round?
@Trevor_WotC:If you use them all, yep.
@LokiareOne that that needs fixed is MDD recovering on each turn. That means 6d6 damage 3 times per round with combat reflexes.
@mikemearls:Yeah, high level playtest really cast a light on that. The monk had a potion of speed.
@monstermanual: Wouldn't the Monk just have an extra reaction on the same turn from Combat Reflexes? That wouldn't give more dice uses.
@Lokiareits all in the definition of a turn. Each char gets a turn in a round...
@monstermanualI see what you mean. It's confusingly worded, but @Trevor_WotC told me they recharge at the start of your next turn.
@mikemearlsI don't have rules with me, but I think recharge is @ start of turn
@Lokiare that's what you inteded, but that's not how it reads...
@FluxFrog Can all martial dice be used on my turn to deal dmg and then again on a reaction? It says per turn (not per round) in the pkt.
@mikemearls yes, you get them all on your reaction

The exact text says
"you cannot use it again on the same turn" which does seem to imply that you would get them on everyone else's turns as well, although you only have one reaction per round.

This means, you'd be free to use them to parry and deal damage. I'm not sure this was the intention, but the ambiguity is there.

Yan
Montréal, Canada
@Plaguescarred on twitter