DLCR: Trestle Troll

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Todays other RtR card to rate is...

Trestle Troll


5.0: First pick no matter what.  I will always play this card.
4.5: Splashable and first pick worthy.
4.0: First pick pack 1.
3.5: Early pick though not always a first pick.
3.0: Solid early/mid pick.
2.5: Solid pick in color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).

I like this guy a little less then a lot of people seem to.  Don't get me wrong he's a great defender and can be really hard to get through.  It's just most of the time I prefer something aggressive.


I sorta hate this card... it's better than a bear, and it basically stops every creature in the format except Chaos Imps. Playing around the regen mana is annoying though, so I guess it's a 2.

I found Carmen Sandiego before you were born unless you're Zlehtnoba.

Something in the 2.0-2.5 range for me. Having reach is essential for Golgari vs Azorius matchups because Golgari lacks the flyers. Some of my favorite decks have featured these, Stab Wounds and inevitability.
Yep. I recently drafted what I thought was a pretty dang good golgari deck, but got annihilated round 1 by a perfect blue white fliers ethereal armor deck. I didn't have any trestle trolls, though to be fair even they wouldn't have helped.

2 - 2.5 for me too, I think it's okay for Golgari to not be all-out aggressive, they need some time to set up something big. 
Arguably the 2nd best golgari common, after stab wound.  They're just never getting through this.

Why does everyone think I'm phantom lancer? QFT:

139359831 wrote:
I hope all this helps you to see things in a greater light—and understand that Magic: the Gathering was really created by extraterrestials using Richard Garfield as a medium. The game itself reflects the socio-psycho realtivity between living beings, and the science that takes precedence over them—to define reality for them all (like telekinesis, weather, scientific reaction, phenomenon, ingenuity, how the brain works, etc.). I'd also bet there is an entity floating thousands of miles above us, looking down on the current state of game, shaking its fist like... "Wtf are you doing?! You're getting it all screwed up!". Awkward—to be evolved, and yet still subject to the ladder that is the concepts of the game. In this case, misconception, corruption, and deception. With the realities of each color becoming distorted (through oblivious designers), leading the game to reflect a false state of reality that warps the understanding that other people have about those things. For example, people thinking that white could be anything except pure good. This shouldn't be too far off though, I mean...Magic is designed based on reality after all, so that entity (those entities) should be subject to those things. Anyways, I guess when you're busy doing space stuff you can't always be around to ensure quality control. It's no wonder they choose Garfield, they're so much alike; that's exactly what happened to him and Magic.
166199665 wrote:
omg snortng so much febbdelicious /intocixated in rl
I think it is a 2.5 It handles so many 3/3s and it can regenerate to stop bigger Rakdos things. Oh yeah and it stops nearly all flyers in their tracks. What is not to like?
I think it is a 2.5 It handles so many 3/3s and it can regenerate to stop bigger Rakdos things. Oh yeah and it stops nearly all flyers in their tracks. What is not to like?

Correct evaluation.

I don't think saying "It's not aggressive" is a reasonable criticism.

Arrest is a very good card and it's not aggressive at all.

This card should be run in every Golgari deck because it's THAT good. The main weakness of Golgari is lack of fliers. We have Trestle Troll and Aerial Predation as our main weapons. Neither is aggressive...both are good.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1.Archangel of Thune 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Jace, Memory Adept 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Haunted Plate Mail 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Doom Blade 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. wall of Frost 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Dark Favor 2.0: Creatures 10-16; removal 6-7. Elvish Mystic 1.5: My 23rd or 22nd card, depending on removal. Act of Treason 1.0: 23rd card if I don't maindeck an additional land. Lay of the Land 0.5: This card will sometimes be sideboarded in. Brave the Elements 0.0: I will shred this card for counters. Darksteel Forge
Preparing for the M14 Prerelease - New article up! IN THE TANK - my very own blog for rambling about Magic!
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