I run a game that flips from moderate combat focus to low combat horror. The different games have different requirements for healing and HP. More combat needs more healing, but lots of healing really hurts horror.
I don’t like the idea of turning healing off in scary situations. So I’m thinking of charging HP’s to perform actions that the characters might be scared to do; open a bleeding door, walk down a corridor that extinguishes all light, walk through a graveyard, or open a tomb. Just ways to force the extra HP’s and healing to get used up so the party feels low on resources as they approach the final encounter.
Has anyone actually tried this, or thought a bit about it?
Any comments or insights would be helpful, thanks in advance.