DLCR: Treasured Find

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Todays final RtR card to rate is...

Treasured Find


5.0: First pick no matter what.  I will always play this card.
4.5: Splashable and first pick worthy.
4.0: First pick pack 1.
3.5: Early pick though not always a first pick.
3.0: Solid early/mid pick.
2.5: Solid pick in color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).

I've never used this card.  I guess I've never had a reason to and I play golgari a lot.  I mean it's not a horrible card and if you're low on playables it's fine.  I just prefer something else.


As with all graveyard recursion you need something helpful to bring back. My favorite targets have been Stab Wound and Ultimate Price, but sometimes just getting back a really big creature late in the game can be helpful. I think this one is at least a 2.0.
-bobus is right...(said that a lot recently) At least 2.0 I recommend running it, you'll be surprised how often you're happy to draw it.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1.Archangel of Thune 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Jace, Memory Adept 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Haunted Plate Mail 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Doom Blade 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. wall of Frost 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Dark Favor 2.0: Creatures 10-16; removal 6-7. Elvish Mystic 1.5: My 23rd or 22nd card, depending on removal. Act of Treason 1.0: 23rd card if I don't maindeck an additional land. Lay of the Land 0.5: This card will sometimes be sideboarded in. Brave the Elements 0.0: I will shred this card for counters. Darksteel Forge
2.5 for me.

This card is way better than 1, I love playing this in most decks. There are a lot of bombs in this set that follow the rule 'If I untap, I win'. Being able to reclaim that bomb directly into your hand and cast it again is brutal, as it forces them to remove it twice.

Worst case scenario you snatch back some removal.
So this card is either a bomb, removal or just a random creature. Very versatile, has never let me down, almost always maindeck it. It's not quite Eternal Witness but it's still very good.
I agree with everyone. I would give it a solid 2.0
2. This is fine.
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