DLCR: Trained Caracal

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Todays final RtR card to rate is...

Trained Caracal

 
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5.0: First pick no matter what.  I will always play this card.
4.5: Splashable and first pick worthy.
4.0: First pick pack 1.
3.5: Early pick though not always a first pick.
3.0: Solid early/mid pick.
2.5: Solid pick in color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).


This to me isn't playable.  I know around here some people like using it in the Ethereal Armor deck but even then I wouldn't run it.  I mean this card is cute and all but that's about it.



Discuss! 
I think 1.0 is closer. Perhaps 0.5
He's an OK sideboard against Rakdos decks that run Shred-freak. 0.5 for me.
Depending upon your build, 1 to 1.5. Selesnya/Golgari builds can make something decent of it. It's not Fencing Ace or Daggerdrome Imp, but it benefits from creature buffs almost as much.

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Depending upon your build, 1 to 1.5. Selesnya/Golgari builds can make something decent of it. It's not Fencing Ace or Daggerdrome Imp, but it benefits from creature buffs almost as much.



It doesn't benefit close to Fencing Ace. Giant Growth on the ace swings for 8. Chorus of Might is brutal with the ace, etc 等等

Yes, it's daggerdrome Imp without flying.

bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1.Archangel of Thune 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Jace, Memory Adept 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Haunted Plate Mail 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Doom Blade 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. wall of Frost 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Dark Favor 2.0: Creatures 10-16; removal 6-7. Elvish Mystic 1.5: My 23rd or 22nd card, depending on removal. Act of Treason 1.0: 23rd card if I don't maindeck an additional land. Lay of the Land 0.5: This card will sometimes be sideboarded in. Brave the Elements 0.0: I will shred this card for counters. Darksteel Forge
.3 Barely useable.
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1. I think Bobus has it right. I've run this... Even in multiples once. But it feels bad.
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I have run it before. I would give it a 1
It's barely playable...just have to remember your opponent is almost assuredly putting a better card in that slot of his deck.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1.Archangel of Thune 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Jace, Memory Adept 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Haunted Plate Mail 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Doom Blade 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. wall of Frost 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Dark Favor 2.0: Creatures 10-16; removal 6-7. Elvish Mystic 1.5: My 23rd or 22nd card, depending on removal. Act of Treason 1.0: 23rd card if I don't maindeck an additional land. Lay of the Land 0.5: This card will sometimes be sideboarded in. Brave the Elements 0.0: I will shred this card for counters. Darksteel Forge
Is this a 1.5 in Orzhov full block?  I mean compared to say, shielded passage or Maze Sentinel as 3rd 6th drop?
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