EpicHeroes's 2HG Deck Builds

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This are the builds I use to win in 2HG most games. This are just the decks not the combo me and my partner uses. Will add more decks.

GT: Red Yeti King
GT: Cute with Evil

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Collective Might (61 Cards)





Grinning Malice (61 Cards)




Mana Mastery (63 Cards)(beta)



Crosswinds (61 cards)




Aura Servants (61 cards)


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Creatures
2x Celestial Ancient
1x Grand Arbiter Augustin IV
1x Godhead of Awe
1x Nomad Mythmaker
2x Guardian Seraph
4x Kor Spiritdancer
2x Auramancer
1x Sun Titan
2x Aven Fleetwing
4x Invisible Stalker


Enchantments
2x Followed Footsteps
1x Infiltrator's Magemark
2x Griffin Guide
1x Fool's Demise
1x Empyrial Armor
2x Daybreak Coronet
1x Triclopean Sight
1x Pariah
1x Sigil of the Empty Throne
2x Indestructibility
2x Mammoth Umbra
1x Eel Umbra
2x Mind Control


Land
2x Evolving Wilds
10x Plains
10x Island


Type Breakdown
Artifacts: 0 (0.00%)
Creatures: 20 (32.79%)
Enchantments: 19 (31.15%)
Land: 22 (36.07%)
Spell: 0 (0.00%)


Mana Curve
1 Mana: 0 (0.00%)
2 Mana: 12 (30.77%)
3 Mana: 8 (20.51%)
4 Mana: 7 (17.95%)
5 Mana: 11 (28.21%)
6 Mana: 1 (2.56%)
7+ Mana: 0 (0.00%)





Sepulchral Strength (61 cards)


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Creatures
2x Spiritmonger
2x Creakwood Liege
2x Master of the Wild Hunt
2x Scute Mob
1x Bellowing Tanglewurm
2x Abyssal Gatekeeper
2x Viridian Emissary
1x Mortivore
2x Sewer Nemesis
3x Yavimaya Elder
3x Vulturous Zombie
2x Blood Artist


Enchantments
1x Golgari Germination
1x Pernicious Deed
1x Defense of the Heart
1x Asceticism
1x Grave Pact


Land
2x Evolving Wilds
9x Swamp
11x Forest


Spells
1x Damnation
2x Maelstrom Pulse
1x Consuming Vapors
2x Diabolic Edict
4x Go for the Throat


Type Breakdown
Artifacts: 0 (0.00%)
Creatures: 24 (39.34%)
Enchantments: 5 (8.20%)
Land: 22 (36.07%)
Spell: 10 (16.39%)


Mana Curve
1 Mana: 2 (5.13%)
2 Mana: 12 (30.77%)
3 Mana: 7 (17.95%)
4 Mana: 11 (28.21%)
5 Mana: 7 (17.95%)
6 Mana: 0 (0.00%)
7+ Mana: 0 (0.00%)




Dream Puppets (63 cards)


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Creatures
2x Body Double
2x Hedron Crab
1x Chancellor of the Spires
2x Aether Adept
2x Clone
3x Jace's Phantasm


Enchantments
1x Forced Fruition
2x Jace's Erasure


Land
26x Island


Spells
1x Dream Fracture
2x Telemin Performance
1x Archive Trap
2x Into the Roil
2x Tome Scour
2x Traumatize
2x Counterspell
2x Visions of Beyond
3x Thought Scour
2x Crippling Chill
3x Mind Sculpt

 


Type Breakdown
Artifacts: 0 (0.00%)
Creatures: 12 (19.05%)
Enchantments: 3 (4.76%)
Land: 26 (41.27%)
Spell: 22 (34.92%)


Mana Curve
1 Mana: 12 (32.43%)
2 Mana: 9 (24.32%)
3 Mana: 5 (13.51%)
4 Mana: 2 (5.41%)
5 Mana: 7 (18.92%)
6 Mana: 1 (2.70%)
7+ Mana: 1 (2.70%) 




Berserker Rage (61 cards)


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Artifacts
1x Mage Slayer


Creatures
1x Borborygmos
1x Ulasht, the Hate Seed
1x Gruul Guildmage
2x Shivan Wurm
1x Essence Warden
1x Chameleon Colossus
1x Boartusk Liege
1x Deus of Calamity
2x Tattermunge Witch
2x Wickerbough Elder
1x Apocalypse Hydra
2x Blitz Hellion
1x Spellbreaker Behemoth
2x Sacred Wolf
1x Ulvenwald Tracker


Enchantments
2x Runes of the Deus
2x Rancor


Land
2x Terramorphic Expanse
9x Mountain
12x Forest


Spells
2x Berserk
3x Branching Bolt
4x Wildsize
4x Colossal Might
 


Type Breakdown
Artifacts: 1 (1.64%)
Creatures: 20 (32.79%)
Enchantments: 4 (6.56%)
Land: 23 (37.70%)
Spell: 13 (21.31%)


Mana Curve
1 Mana: 6 (15.79%)
2 Mana: 8 (21.05%)
3 Mana: 10 (26.32%)
4 Mana: 6 (15.79%)
5 Mana: 7 (18.42%)
6 Mana: 0 (0.00%)
7+ Mana: 1 (2.63%)




Act of War (61 cards)


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Creatures
4x Veteran Armorer
1x Agrus Kos, Wojek Veteran
2x Boros Swiftblade
2x Skyknight Legionnaire
2x Sunhome Enforcer
1x Balefire Liege
1x Nobilis of War
1x Spitemare
1x Lightwielder Paladin
1x Basandra, Battle Seraph
2x Boros Guildmage
2x Benalish Veteran
2x Mentor of the Meek
1x Balefire Dragon


Enchantments
1x Aggravated Assault
2x Scourge of the Nobilis
2x Glory of Warfare


Land
2x Terramorphic Expanse
10x Plains
11x Mountain


Spells
2x Brightflame
3x Lightning Helix
2x Rally the Righteous
2x To Arms!
1x Intimidation Bolt


Type Breakdown
Artifacts: 0 (0.00%)
Creatures: 23 (37.70%)
Enchantments: 5 (8.20%)
Land: 23 (37.70%)
Spell: 10 (16.39%)


Mana Curve
1 Mana: 0 (0.00%)
2 Mana: 11 (28.95%)
3 Mana: 12 (31.58%)
4 Mana: 9 (23.68%)
5 Mana: 5 (13.16%)
6 Mana: 0 (0.00%)
7+ Mana: 1 (2.63%)




Obedient Dead (61 cards) 


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Creatures
1x Nekrataal
2x Liliana's Specter
2x Fume Spitter
1x Massacre Wurm
1x Phyrexian Obliterator
1x Avatar of Woe
1x Reiver Demon
1x Grave Titan
1x Rune-Scarred Demon
3x Liliana's Shade
1x Vampire Nighthawk


Enchantments
2x Underworld Dreams


Land
25x Swamp


Spells
2x Befoul
1x Tendrils of Corruption
1x Mire's Toll
1x Corrupt
2x Exsanguinate
4x Murder
1x Mutilate
2x Rise from the Grave
2x Sign in Blood
1x Infest
2x Innocent Blood


Type Breakdown
Artifacts: 0 (0.00%)
Creatures: 15 (24.59%)
Enchantments: 2 (3.28%)
Land: 25 (40.98%)
Spell: 19 (31.15%)


Mana Curve
1 Mana: 5 (13.89%)
2 Mana: 4 (11.11%)
3 Mana: 10 (27.78%)
4 Mana: 9 (25.00%)
5 Mana: 2 (5.56%)
6 Mana: 3 (8.33%)
7+ Mana: 3 (8.33%) 





Mindstorms (61 cards)


Show


Creatures
3x Steamcore Weird
1x Gelectrode
4x Wee Dragonauts
2x Razorfin Hunter
1x Mindwrack Liege
1x Thunder Dragon
2x Dominus of Fealty
2x Izzet Chronarch


Enchantments
1x Quicksilver Dagger
1x Puca's Mischief


Land
2x Terramorphic Expanse
9x Island
12x Mountain


Spells
2x Compulsive Research
1x Cerebral Vortex
2x Breaking Point
1x Tidings
2x Time Warp
3x Arc Lightning
2x Electrolyze
2x Prophetic Bolt
3x Mana Leak
1x Act of Treason
1x Reverberate


Type Breakdown
Artifacts: 0 (0.00%)
Creatures: 16 (26.23%)
Enchantments: 2 (3.28%)
Land: 23 (37.70%)
Spell: 20 (32.79%)


Mana Curve
1 Mana: 0 (0.00%)
2 Mana: 6 (15.79%)
3 Mana: 17 (44.74%)
4 Mana: 4 (10.53%)
5 Mana: 7 (18.42%)
6 Mana: 1 (2.63%)
7+ Mana: 3 (7.89%)



IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Your deck builds are.. peculiar.  I don't see alot of skywinder drakes in 2hg.  What decks do they pair well with.
Your deck builds are.. peculiar.  I don't see alot of skywinder drakes in 2hg.  What decks do they pair well with.



When I have finished posting all my deck builds I will post my most used pairings. I do use Crosswinds a lot. Just a good deck overall. I also like to play cards people tend not to play. It toss people off.

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Your deck builds are.. peculiar.  I don't see alot of skywinder drakes in 2hg.  What decks do they pair well with.



I was thinking the exact same thing Aaron, these builds are unusual to say the least. I'm not knocking them, they could work very well depending on his partner, but things like no panoptic mirror and 4x Talrand's invocation are confusing. Then there are celestial ancients and such...I would like to know more about how these work. 
I am Blue/White
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I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
Like I said these are builds I use to "WIN" most games in 2hg. They may seem strange but I play about 15 games a day and I go many days without ever losing. 

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

What platform are you on?
Your deck builds are.. peculiar.  I don't see alot of skywinder drakes in 2hg.  What decks do they pair well with.



I was thinking the exact same thing Aaron, these builds are unusual to say the least. I'm not knocking them, they could work very well depending on his partner, but things like no panoptic mirror and 4x Talrand's invocation are confusing. Then there are celestial ancients and such...I would like to know more about how these work. 



The reason I don't have panoptic mirror is simply the lack of use in game. Yea it is a great card and when you do find a use for it it is great but in most games it is ether removed, to late in the game  for it to be efftive or I dont get the card I want to use with it. This means I am rarly using it so it does not make the cut in the deck (I dont do unlimited turns). As for Talrand's invocation, I cant tell you how many times this one cards has saved this deck. This card is just plainly  great card for the deck. I understand that some cards are really good and powerful but of I can't ever seem to get them out or find the right need for them they are useless to me. Cards like "Day of the Dragons" and "Time Stretch" are very powerful cards but 9 times out of 10 I don't get to have a chance to use them so I had to remove them for the deck to allow for cards I know I will use in most games.

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

What platform are you on?



Xbox 

GT: Red Yeti King
GT: Cute With Evil 

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Guys, he's serious. He has at least a 90% win rate and doesnt afraid of anything!

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

Yeah, as others have said, I don't see these being great 2HG decks unfortunately. A bit of context to explain your decisions would help, but even then... A Talrand drake build is mediocre at best.

Didn't really want to seem like I was raining on your parade, but as others have expressed similiar sentiments, I thought I'd chip in too.



If you want to chip in it would be better for you to toss in how you would build it better. You know build me up not tear me down. Just remember that what works in 1v1,2,3,4 does not always work for 2HG. You also have to keep in mind you are working with other decks not just your own.

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Yeah, as others have said, I don't see these being great 2HG decks unfortunately. A bit of context to explain your decisions would help, but even then... A Talrand drake build is mediocre at best.

Didn't really want to seem like I was raining on your parade, but as others have expressed similiar sentiments, I thought I'd chip in too.



If you want to chip in it would be better for you to toss in how you would build it better. You know build me up not tear me down. Just remember that what works in 1v1,2,3,4 does not always work for 2HG. You also have to keep in mind you are working with other decks not just your own.



Er...you know Stevo is one of the premier 2HG players, right? Actually to my knowledge he doesn't play anything else. You really don't need to lecture him on the basics of 2HG.

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

Yeah, as others have said, I don't see these being great 2HG decks unfortunately. A bit of context to explain your decisions would help, but even then... A Talrand drake build is mediocre at best.

Didn't really want to seem like I was raining on your parade, but as others have expressed similiar sentiments, I thought I'd chip in too.



If you want to chip in it would be better for you to toss in how you would build it better. You know build me up not tear me down. Just remember that what works in 1v1,2,3,4 does not always work for 2HG. You also have to keep in mind you are working with other decks not just your own.



Er...you know Stevo is one of the premier 2HG players, right? Actually to my knowledge he doesn't play anything else. You really don't need to lecture him on the basics of 2HG.



+1 to this. If Stevo talks 2HG, you listen.
Your deck builds are.. peculiar.  I don't see alot of skywinder drakes in 2hg.  What decks do they pair well with.



What I like about Crosswinds is that you can pair it with most decks and come out a winner. What I pair most with Crosswinds is Dream Puppets, Grim Procession (I love this deck), Mindstorm (super powerful combo).

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Yeah, as others have said, I don't see these being great 2HG decks unfortunately. A bit of context to explain your decisions would help, but even then... A Talrand drake build is mediocre at best.

Didn't really want to seem like I was raining on your parade, but as others have expressed similiar sentiments, I thought I'd chip in too.



If you want to chip in it would be better for you to toss in how you would build it better. You know build me up not tear me down. Just remember that what works in 1v1,2,3,4 does not always work for 2HG. You also have to keep in mind you are working with other decks not just your own.



Er...you know Stevo is one of the premier 2HG players, right? Actually to my knowledge he doesn't play anything else. You really don't need to lecture him on the basics of 2HG.



2HG is all I play too. I find it funny you think I was lecturing him, but to each their own I guess

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Yeah, as others have said, I don't see these being great 2HG decks unfortunately. A bit of context to explain your decisions would help, but even then... A Talrand drake build is mediocre at best.

Didn't really want to seem like I was raining on your parade, but as others have expressed similiar sentiments, I thought I'd chip in too.



If you want to chip in it would be better for you to toss in how you would build it better. You know build me up not tear me down. Just remember that what works in 1v1,2,3,4 does not always work for 2HG. You also have to keep in mind you are working with other decks not just your own.



Er...you know Stevo is one of the premier 2HG players, right? Actually to my knowledge he doesn't play anything else. You really don't need to lecture him on the basics of 2HG.



+1 to this. If Stevo talks 2HG, you listen.



Like I siad if he wants to tell me how he would do it that would be great and we can compare but that is not what he was doing so what should I be listening for?

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Look back a page there is a thread where Stevo has posted his ideas. Does someone have the link? His Jace deck is great, I don't like telemin performance (although it works great with nightmare incursion as he says).

I will post my crosswinds and obedient dead build after my dinner. Has got me and my partner up to top 75 in 2hg and climbing.
Look back a page there is a thread where Stevo has posted his ideas. Does someone have the link? His Jace deck is great, I don't like telemin performance (although it works great with nightmare incursion as he says). I will post my crosswinds and obedient dead build after my dinner. Has got me and my partner up to top 75 in 2hg and climbing.



Yea I wish I could do local play in Duels 2013 in ranked on Xbox but you cant so I dont even play ranked. Me and my wife have always been in the top 100, most of the time in the top 25, but we cant do that in this one.

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Lets be nice, after all we all win 90% of our 2hg games.  JPop: I win so many 2hg games with Panoptic Mirror and Time Warp that it's embarrasing, and I try not to win that way anymore.  I think ALL forum users would agree it's an auto include for 2hg.  
Yes it gets destroyed alot, but other players run cards in their decks they wouldn't normally run Chaos Warp (I would run chaos warp anyways... but)

When building your decks, try to thing of ways it can interact with the deck you want to pair it with.  Example:  Hissing Iguanadar works well with Blood Artist and Damnation

Also, I'm a little  concerned about your only using 2 expanses it your SS, and AS decks.  With all the high cmc cards you run, you might want to up your mana ratio to be able to cast those spells BEFORE the late game.

 

When building your decks, try to thing of ways it can interact with the deck you want to pair it with.  Example:  Hissing Iguanadar works well with Blood Artist and Damnation


 



Yea I love that combo I do it all the time

Also, I'm a little concerned about your only using 2 expanses it your SS, and AS decks. With all the high cmc cards you run, you might want to up your mana ratio to be able to cast those spells BEFORE the late game.



Nothing to be concerned about. I rarely take a hand with less then 3 land and I even more rarely take a mono land hand with a two-land deck. So it tends not to effect me to much. Good looking out. 

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

This is the pairing we use to great effect

Obedient Dead



Crosswinds

[deck]
Creatures
2 Azure Mage
3 fog bank
1 spiketail hatchling
2 archaeomancer

Spells
3 sleight of hand
2 disperse
2 mana leak
1 twincast
1 call to mind
2 cancel
2 repulse
3 rite of replication
3 talrand's invocation
1 bribery
1 future sight
1 panoptic mirror
1 tidings
1 time reversal
2 time warp
1 flow of ideas
[/deck]

This build can answer every threat in the game and has multiple ways to win. It can drain all of the opponent resources, attack for massive damage with a few time warps or combo off in a few different ways. Obviously it has panoptic mirror and time warp but the 2 main combos we use are:

1. Underworld dreams + time reversal
2. Exsanguinate + twincast (although a late game exsanguinate can do it on its own)

Any questions let me know

This is the pairing we use to great effect

Obedient Dead



Crosswinds

[deck]
Creatures
2 Azure Mage
3 fog bank
1 spiketail hatchling
2 archaeomancer

Spells
3 sleight of hand
2 disperse
2 mana leak
1 twincast
1 call to mind
2 cancel
2 repulse
3 rite of replication
3 talrand's invocation
1 bribery
1 future sight
1 panoptic mirror
1 tidings
1 time reversal
2 time warp
1 flow of ideas
[/deck]

This build can answer every threat in the game and has multiple ways to win. It can drain all of the opponent resources, attack for massive damage with a few time warps or combo off in a few different ways. Obviously it has panoptic mirror and time warp but the 2 main combos we use are:

1. Underworld dreams + time reversal
2. Exsanguinate + twincast (although a late game exsanguinate can do it on its own)

Any questions let me know

Hrrm. Isn't Icy Manipulator pretty much > Befoul? Yeah, you have to keep investing mana in it, but it gets around Protection from Black, you can switch targets if something more threatening comes out later, and some things are better tapped than killed. I'm also leery of a 3rd Invocation over Talrand himself. Of course I also run a few other cards differently, but both your builds are within 5-6 cards of mine and your other choices aren't bad at all. Super props for Azure Mage inclusion. (Actually the only other difference in our OD builds is I run +1 Liliana's Shade and Avatar of Woe over your Mire's Toll and 2nd Rise. I may drop a Shade for a Toll, though. I do once in awhile wish I had it.)

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

Looks like a great build. I dont use Azure Mage as the cost to use the abilty is to high but it make for a ok early block. I also dont use Flow of Idea as I think it cost to much and at that point in that game I never feel the need for it.

I also love Underworld and Time Reversal. Lots of fast damage. I tend to save my Twincast on a Time Warp or a pumped Rite of Replication but Exsanguinate is a great finisher or life steal if you are playing agaist a life deck team.

I do not like doing unlimited turns with a Panoptic Mirror but I do like to do the "Rite of Replication, Twincast, Time Warp, Call to Mind, Disperse, Archaeomancer, Repulse" shuffle. (You will fig it out) Done that a few times and it is always fun to see a rage quit. Got up to like 28 turn in a row one time, lol.


Then you can do some great army building with Rite of Replication, Twincast (Works great if they try to kill your creature before you can copy) and Grave Titan.

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Befoul can knock out a key land and cripple an opposing dual-color deck. If they don't recover within a few turns, then Befoul just won the game. At worst it's another removal spell; great card.
Befoul and icy manipulator fight for the same slot. The problem with manipulator is it does not deal with creatures with abilities and it does not deal with land because this game only has an upkeep when there is a trigger to go on the stack. The ONLY downside to befoul is that it dies not desk with black creatures but we have plenty if ways to deal with those. Also befoul + twincast on turn 4 can put one player too far behind to catch up.
Avatar of Woe doesnt do enough. She gets slapped in the face before you can tap to kill something. Also why am I tapping a creature instead of smashing? Also she costs the same as Griselbrand (who is the best creature in the game). Your only game plan should be to get him involved asap while clearing the board. Afterall, he is everybody's friend. 10 creatures in graveyard for two? Pfff.... Roughly turn 8 anyways.
Avatar of Woe doesnt do enough. She gets slapped in the face before you can tap to kill something. Also why am I tapping a creature instead of smashing? Also she costs the same as Griselbrand (who is the best creature in the game). Your only game plan should be to get him involved asap while clearing the board. Afterall, he is everybody's friend. 10 creatures in graveyard for two? Pfff.... Roughly turn 8 anyways.



What is funny is everything you said about Avatar of Woe can be applied to Griselbrand. People will kill it too when it is played and it is a turn 9 card... roughly (added roughly as you will bring up a graveyard pull or something.) All cards have down and upside. It comes down to how and when you use them. This is even more true in 2HG.

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Yeah but you draw 7 cards before he dies, should be enough to win. I prefer invocation over Talrand because he is too vulnerable. Also rise from the grave is too good to drop.
Incorrect. Grislebrand allows you to draw 7 cards before he is killed. Avatar doesnt allow you to do anything before she is killed, apart from tap out. Griselbrand is a threat with lifelink. He is also everybody's friend.
Also rise from the grave is too good to drop.

 

???

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Avatar of Woe doesnt do enough. She gets slapped in the face before you can tap to kill something. Also why am I tapping a creature instead of smashing? Also she costs the same as Griselbrand (who is the best creature in the game). Your only game plan should be to get him involved asap while clearing the board. Afterall, he is everybody's friend. 10 creatures in graveyard for two? Pfff.... Roughly turn 8 anyways.



What is funny is everything you said about Avatar of Woe can be applied to Griselbrand. People will kill it too when it is played and it is a turn 9 card... roughly (added roughly as you will bring up a graveyard pull or something.) All cards have down and upside. It comes down to how and when you use them. This is even more true in 2HG.



Also my version of the game says he is turn 8 not 9. But that could be because he is my friend.
Avatar of Woe doesnt do enough. She gets slapped in the face before you can tap to kill something. Also why am I tapping a creature instead of smashing? Also she costs the same as Griselbrand (who is the best creature in the game). Your only game plan should be to get him involved asap while clearing the board. Afterall, he is everybody's friend. 10 creatures in graveyard for two? Pfff.... Roughly turn 8 anyways.



What is funny is everything you said about Avatar of Woe can be applied to Griselbrand. People will kill it too when it is played and it is a turn 9 card... roughly (added roughly as you will bring up a graveyard pull or something.) All cards have down and upside. It comes down to how and when you use them. This is even more true in 2HG.



Also my version of the game says he is turn 8 not 9. But that could be because he is my friend.



Turn 8 and land-drop 8 are different things. Sometimes you'll miss a drop, so turn 9 sounds right.
Also rise from the grave is too good to drop.

 

???




He means it's too good to drop from your deck... you should run both.

Avatar of Woe doesnt do enough. She gets slapped in the face before you can tap to kill something. Also why am I tapping a creature instead of smashing? Also she costs the same as Griselbrand (who is the best creature in the game). Your only game plan should be to get him involved asap while clearing the board. Afterall, he is everybody's friend. 10 creatures in graveyard for two? Pfff.... Roughly turn 8 anyways.



What is funny is everything you said about Avatar of Woe can be applied to Griselbrand. People will kill it too when it is played and it is a turn 9 card... roughly (added roughly as you will bring up a graveyard pull or something.) All cards have down and upside. It comes down to how and when you use them. This is even more true in 2HG.



Also my version of the game says he is turn 8 not 9. But that could be because he is my friend.



My bad, just hit the wrong key, please dont kill me

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

It is more turn 8 thanks to medallion, shade and sign in blood. But even turn 9 is fine
Also rise from the grave is too good to drop.

 

???




He means it's too good to drop from your deck... you should run both.




But I did not drop from my deck so did not know what he was taking about. Maybe he just mean people should not drop it from their deck.

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Also rise from the grave is too good to drop.

 

???




He means it's too good to drop from your deck... you should run both.




But I did not drop from my deck so did not know what he was taking about. Maybe he just mean people should not drop it from their deck.



From my (limited) memory, you said you only included one copy of this card, while two are available.
Wow, I regularly play Woe for 2 by turn 5 or 6 against aggro, sometimes even turn 4 if there's mill present. That's why I've got her over a Rise. I did swap a Shade for Toll though.

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

Avatar of Woe doesnt do enough. She gets slapped in the face before you can tap to kill something. Also why am I tapping a creature instead of smashing? Also she costs the same as Griselbrand (who is the best creature in the game). Your only game plan should be to get him involved asap while clearing the board. Afterall, he is everybody's friend. 10 creatures in graveyard for two? Pfff.... Roughly turn 8 anyways.



What is funny is everything you said about Avatar of Woe can be applied to Griselbrand. People will kill it too when it is played and it is a turn 9 card... roughly (added roughly as you will bring up a graveyard pull or something.) All cards have down and upside. It comes down to how and when you use them. This is even more true in 2HG.



Also my version of the game says he is turn 8 not 9. But that could be because he is my friend.



My bad, just hit the wrong key, please dont kill me



Its not me you have to worry about, it's Grislebrand. You seen that guy give a handshake?


From my (limited) memory, you said you only included one copy of this card, while two are available.



nope 2 are in there.

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Wow, I regularly play Woe for 2 by turn 5 or 6 against aggro, sometimes even turn 4 if there's mill present. That's why I've got her over a Rise. I did swap a Shade for Toll though.



Same here, but both cards are good. just have to choose what is best for you really.

IMAGE(https://www.mediafire.com/convkey/eb11/anyarpxhyntrzn86g.jpg)

Rise from the Grave is awesome in 1v1 and it's twice as awesome in 2HG.