The current playtest packet looks like an improvement over the last one but I think I am done with this game. Most of the classes look a little intersting (except the wizard) and they are getting alot of feedback based on the classes and responding to it and thats a good thing.
However I'm the DM for my group and more importantly I also live in the real world. I live in New Zealand and the cost of computer ink here is close to $100 USD for a new ink cartridge. I was looking forward to playing D&DN this weekend and went to print out the beastiary. Its 95 pages long.
I had already printed out the classes, How to play, spells, manuveurs etc but I was looking at several hundred pages of rules to print out. I don't have a laptop and after having DDN for a few years I need something in dead tree format. This playtest packet has more pages than the 1st ed PHB.
Its a playtest and I realise that. I have done betas online etc but its not really costing you as a consumer except a little bit of you time to try it out. This beta is to much effort being blunt as they have only included a few sample adventures and my time is limited. If I am going to put in the time required really play this I will just put that time into developing my own stuff for 3.XYZ, 2nd ed or even Star Wars Saga. D&DN has to be easier to access though and it doesn't help that all of the current D&DN adventures are more or less dungeon hacks.
Finally bounded accuracy just annoys me and I do not recall asking for it, wanting it and they seem unwilling to remove it and this current playtest they took it to extremes. The skill system annoys me no end as well also due to BA and this skill dice no offence just looks stupid.3rd ed got out of hand I admit with ACs and DCs being all over the place, 4th ed went nuts on hit points. Dial them back by all means I suggest an upper limit of AC/DC 30-40 or so, 25 is to low IMHO. Bounded accuracy has done some silly things to armor as well. Its bad when one prefers AD&D armor and weapon rules over D&DN. Something that was easily done in 1989 seems to hard to achieve in 2012. 3rd and 4th ed also had better rules in this regard.
They also seem semi clueless on dead levels and combined with bounded accuracy there are levels where you only get hit points as candy, not even +1 to hit or a THACO increase. Combine with only 4 feats ever and yeah BORING. Whatever ones opinion is on Pathfinder, 4th ed and even Star Wars Saga (the post 3.5 d20 modern games) they all have one thing in commen. No dead levels. If they can't balance it mechanically give the classes non combat abilites or take a hard look at why they can't balance it (inflate the power level a bit). Shake and bake the big 3 (3rd ed, 4thed, SWSE) and I think you could come up with somehting better than D&DN.
By know we know what went wrong wih 3.5 and 4th ed. In some ways I think 4th ed was an over reaction to the problems of 3.5. D&DN seems to be an over reaction to the problems of 4th ed. Each time WoTC has gone to reinvent the wheel they have kind of screwed it up.
Fear is the Mind Killer