Ok reading into the last Packet 6 (17 Dec 2012) release, and having used it now 2 times.
As a DM and Player of D&D dating back the original small boxed set , and switched to the AD&D books when I got then for Christmas in 78. I have played 1st 2nd and 3/3.5rd and tried 4th edition. For like months till as a group all three groups of people I play with went back to 3.5. Two of those groups have moved over to Pathfinder. The other group is still using 3.ted.
All three groups have been play testing.
We love the speed of combat, and the ease of character building.
We love Vancian Magic and want more of it. We see the spells per day allotments low, and the only can prepare your level +1 spells per day to way to low. (To those who say it is dead an all games have moved away from it: I point back to Pathfinder system the #1 selling FRPG for 2 years + the hordes of OSR games doing well that use it. Market share says it is still the leader.)
We miss the bonus spell based on Stats.
Making some spells (Cantrips, Orsins) as free casting we can live with but we think that free damage spells should be no more damaging than say a common weapon strike (1d6/1d8) max and should require a to hit role. Just as anyone can swing a weapon round to round a caster and jab at you with magic.
We agree that Detect (anything) as an ‘at will’ spell is wrong.
We would like longer durations on light spells and not limited to concentration.
Spells that scale in damage or effect with level is also nice, and required. Especially in light of the trend of martial dice and martial damage to scale with levels. Though there looks to be a bit over the top at high levels as the Martial ones remain in effect round after round, and the casters are limited due to low spell per day count.
We Like the concepts behind: Back grounds, Maneuvers, and Specialties.
Some examples of feat swe would like to see added or put back in:
Alertness: +2 Initiative, listen and spot
Blind fighting: Just an ability that allows a character to operate in darkness without disadvantage. As this one has been around for a while the lack of it was unexpected.
Weapon Master: Chose 1 melee and one 1 ranged weapon you are proficient with and increase the damage dice by 1 level.
We want to see more options in each, not that a character should gain more of them just more to pick from. We as Old school players are used to levels where all you got was more hit points.
We Like the lower overall Armor classes and that effect on combat.
Things that surprised us:
Unarmored clerics – The player who had been playing the Lightbringer was not happy, but is agreeing to try it for a session or two.
Skill Dice is not so smooth: and require more dice. Like the version in Packet 5 better, (D20 +3 when trained). Then gaining points to make personal adjustments at the player’s choice as you gain levels.
Things for the long term that we have come up with of seen on the boards:
More Races: Gnomes, Half elves, Half orcs, and Half orgers
More traditions of magic:
More core classes: Barbarians, Bards, Druids, Rangers, and Paladins