Variant magic using class using XD

I have an idea for a variant magic using class that is simple and uses XD. I call the class the Mage.

Basically all the combat magic for the class would use XD using the same progression as the fighter.  The most basic use of the XD would be a single magical attack that would require an attack roll and would do the damage of the XD. 

Each Mage would pick a primary damage type at character creation and all damage done would be of that type. A single XD could be spent on an attack to change the damage to another type. When a saving throw is required the damage type would dictate the stat used. For example, fire and force could require Dex saves, poison and cold could require Con saves, psychic could require Wis saves, etc.

Then I would have the following maneuvers available for use (using 4e tactical rules).

1) Blast - spend one XD to make a blast 3 attack with damage equal to the remaining XD. Each target can make a saving throw to avoid the damage. This can be a blast 5 if you spend two XD.

2) Burst - spend one XD to make a burst 1 attack with damage equal to the remaining XD. Each target can make a saving throw to avoid the damage. This can be a burst 2 if you spend two XD.

3) Missiles - split up the XD available to attack multiple opponents. For example, if you have 3 XD then you can make three 1XD attacks, or one 1XD attack and one 2XD attack.

There could be other maneuvers that could add rider effects (such as pushing and knocking prone) onto attacks.

The Int modifier would be added to all attack and damage rolls.

For non-combat magic they could cast rituals.

 Any Edition

Once we get an XD-based version of all the main classes then we can start pulling together a 4e-like version of DDN for the advanced tactical module. Next we just need to introduce XD that can only be used once per encounter and once per day.

 Any Edition

Sounds simple. Nothing wrong with simple though. I could get to like a varint mage class.
This works for a warlock. At least the 3.5 version.

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The Mage could also use his XD to reduce damage. This could make for interesting "wizard" battles where they throw magical energies at each other and block what is thrown at them.

 Any Edition

OP, this is not a bad system - many posters have been requesting a simple Mage class for beginners and this delivers. I'd probably tweak some of your burst/blast abilities, since as written, I interpret it that it's worthless for a 1 Xd Mage - since you do damage equal to remaining XD. That seems worthless at low levels and questionable at high levels. (4d6 blast 5 at will feels pretty good but is have to playtest to be sure. ).
rather than have daily and encounter uses simply have # of total XD that can be used per day with a max # of XD used in a single spell.

at 1st level you have 4XD total, but only 1XD can be used in a spell.
at 5th level you have 12XD total, but only 3XD can be used in a spell.

Disclaimer: Wizards of the Coast is not responsible for the consequences of any failed saving throw, including but not limited to petrification, poison, death magic, dragon breath, spells, or vorpal sword-related decapitations.

This works for a warlock.

You misspelled "sorcerer."  I've been pitching an XD version for our iconic spontaneous spellcasting class for awhile now. Wink