the takeaway for me from that piece is how successful the program is despite the imperfections
192884403 wrote:surely one can't say complex conditional passive language is bad grammar ?
Gideon is fairly sweet. Although, it is fairly redundant to give him damage prevention and he has indestructible. It truly is.
New Gideon looks like he came out of some scrubs custom card creation thread. The formatting is really awful. WotC should be ashamed. I don't want this garbage representing magic.
One irony about AVR is how Aaron says they "can't destroy the world every time!" but in a way, they kind of did. They drew a curtain of fine plot wrapping that completely destroyed horror plane and turned it into heaven on earth. It can certainly be returned to, and it will, but it will be very difficult to restore the plane's bleakness without a retcon or awkward cover story. I like forward to neither, despite wanting to return.
The set was intentionally light on removal, which meant some games became hopeless quickly.
I have curiously opposite reactions to the two mentions of miracle in this article.
I'm somewhat startled to see the $40,000 Bonfire topdeck listed as part of one of the "good" list. It's literally the randomness of a coinflip, at the highest levels of Magic. And yes, every topdeck is to some extent, but Miracle just amplifies and draws attention to that. I'm mystified why people can think of this as a good thing.
...And yet, I do identify a lot with the mention of how Avacyn Restored was popular with casual crowds. I'm a casual player, not a tournament player, and I did greatly enjoy the soulbond and Angels from AVR. (On the flavour front, I'm in favour of ending a block on a positive note, but the plotline was a bit too deus-ex-machina for me as Nyktos said, so those rather cancel each other out too.)
(I also really don't care about tournaments, so I don't have any interest in points 9, 8, 7, 6 or 2. I was glad to see Aaron comment on points that might not have been mentioned by his hardcore tournament-player Twitter followers.)
As for Return to Ravnica: I enjoyed it, don't get me wrong, but it doesn't seem to have the sparkle that Ravnica had. RtR feels somehow more formulaic. Populate is great, but doesn't play at all well with all the Saprolings from Rav. Overload is fine, but not at all Johnnyriffic like I'd hope from an Izzet mechanic. (Especially as it doesn't even have the explode-in-your-face potential that's so much a part of the Izzet alchemist flavour, with the more boring all-upside wording.) Things like imprint or gating feel much more Izzet. Unleash fits Rakdos mechanically but the flavour is very dull. And RtR just doesn't seem to have that... excitement about it that the original Rav did.
Maybe it's just that Glogari and Rakdos are both boring to me, and when Izzet are disappointingly un-Johnny and Azorius don't represent what white-blue is really about, those five guilds were always going to fail to excite me. Most of my favourite guilds are coming in Gatecrash, so maybe that'll save the block for me.
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.
Gideon, Champion of Justice - an amazing card that will be priced beyond my budget, out of the gate.
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
I came to this thread excited about the new planeswalker and looking for other magic player's opinions on the new Gideon. Once again I leave a Magic: The Gathering thread having broken the world record for most eye rolls in less than 5 minutes.
Whether it's Thragtusk, Pack Rat, Sphinx's Revelation, Cavern of Souls, Bonfire of the Damned, or something else, some card in the environment is always going to be everyone's least favorite.
Whether it's Thragtusk, Pack Rat, Sphinx's Revelation, Cavern of Souls, Bonfire of the Damned, or something else, some card in the environment is always going to be everyone's least favorite.I played up until Kamigawa, then quit, then came back in Alara. Pre-Mirrodin, I don't recall this problem happening.
As far as Commander's Arsenal goes, I feel part of it's negative reaction was from the price (We all know that much cardboard doesn't cost $75) and partially from the name itself. Commander's Arsenal just sounds like it's almost something essential for playing/being successful in Commander, but then you make it an extremely limited release and it shifts it to make it feel like you want Commander to be the new Vintage in that you need this crazy rare/expensive cards to be successful (this also goes back to the price). It just seemed to clash with the spirit of Commander as a fun casual multiplayer game.