12/31/2012 MM: "Gatecrashing the Party, Part 1"

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This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.

Holy @#$, Experiment One is AWESOME. Can't wait to read the Uncharted Realms story for it!

About the design space of Evolve, maybe one way to make it work on expensive creatures could be to put multiple instances of it on the same dude?

Some Thing
Creature - Creature Type
Trample, evolve, evolve, evolve, evolve
3/3

IMAGE(http://i1.minus.com/jbcBXM4z66fMtK.jpg)

192884403 wrote:
surely one can't say complex conditional passive language is bad grammar ?
Your link for podcast #11 is actually a second link to #10. 
Other than that change, though, not much happened with evolve.



Obviously, this isn't quite true.  The original version didn't have the text "under your control".  That is a huge difference.  It prevents opponents from being penalized for playing creatures, lowers the number of evolves, etc.  Did this happen in development, perhaps? 
Other than that change, though, not much happened with evolve.



Obviously, this isn't quite true.  The original version didn't have the text "under your control".  That is a huge difference.  It prevents opponents from being penalized for playing creatures, lowers the number of evolves, etc.  Did this happen in development, perhaps? 



My thoughts exactly.  I'm fairly concerned about Simic being very weak in draft because of this and also being very difficult to build straight Simic in Constructed.
Holy @#$, Experiment One is AWESOME. Can't wait to read the Uncharted Realms story for it!

About the design space of Evolve, maybe one way to make it work on expensive creatures could be to put multiple instances of it on the same dude?

Some Thing
Creature - Creature Type
Trample, evolve, evolve, evolve, evolve
3/3



Seriously? You expect your suggestions to be taken seriously with those low-life comments in your signature?

IMAGE(http://cdn.bulbagarden.net/upload/7/74/Spr_5b_645.png)

Aside from that, a single ability like,

"If an instance of evolve would trigger, it triggers X times instead."

...would be a lot more graceful.

IMAGE(http://cdn.bulbagarden.net/upload/7/74/Spr_5b_645.png)

Other than that change, though, not much happened with evolve.



Obviously, this isn't quite true.  The original version didn't have the text "under your control".  That is a huge difference.  It prevents opponents from being penalized for playing creatures, lowers the number of evolves, etc.  Did this happen in development, perhaps? 



Uh... no?  Evolve has always been that way.

 

Goblin Artisans
a Magic: the Gathering design blog
Other than that change, though, not much happened with evolve.



Obviously, this isn't quite true.  The original version didn't have the text "under your control".  That is a huge difference.  It prevents opponents from being penalized for playing creatures, lowers the number of evolves, etc.  Did this happen in development, perhaps? 



Uh... no?  Evolve has always been that way.



Huh.  Well, the actual article doesn't have it that way...   oh, wait.  It does....

hmmm....

Apparently I've slipped into an alternate universe over night.  Or shouldn't post at 1:00am.  Or something. 
Holy @#$, Experiment One is AWESOME. Can't wait to read the Uncharted Realms story for it!

About the design space of Evolve, maybe one way to make it work on expensive creatures could be to put multiple instances of it on the same dude?

Some Thing
Creature - Creature Type
Trample, evolve, evolve, evolve, evolve
3/3



Multiple instances of Evolve is actually pretty interesting, as it allows the creature to grow faster.  It doesn't increase the cap on the growth though.  For example, the above would be a 4/4 if you followed it up with an X=4 Primordial Hydra, but it would be a 7/7 if you followed it up with Wolfir Silverheart.
Holy @#$, Experiment One is AWESOME. Can't wait to read the Uncharted Realms story for it!

About the design space of Evolve, maybe one way to make it work on expensive creatures could be to put multiple instances of it on the same dude?

Some Thing
Creature - Creature Type
Trample, evolve, evolve, evolve, evolve
3/3



Multiple instances of Evolve is actually pretty interesting, as it allows the creature to grow faster.  It doesn't increase the cap on the growth though.  For example, the above would be a 4/4 if you followed it up with an X=4 Primordial Hydra, but it would be a 7/7 if you followed it up with Wolfir Silverheart.



Eveolv should go on smaller basal body sizes, regardless of cost. If you have four instances of evolve, consider the "intervening if":

Case A: 3/3 for 5
If you drop a 5/5 for any cost, all evolve triggers go on the stack; the first resolves, and you get a 4/4, then the second for a 5/5, but the third and fourth will NOT produce counters. This reduces the overall value of having multiple evolve triggers.

Case B: 1/1 for 5
If you drop a 5/5 for any cost, all evolve triggers go on the stack; the first resolves, and you get a 2/2, then the second for a 3/3, the third for a 4/4, and finally the fourth for a 5/5.

The cost may be useful for considering the general "upper end" of the body, potentially equal to its power or just weaker, or equal to or just higher than its toughness (Walls can have twice their toughness for their cost, or nonWall defenders just a bit less maybe).

For these reasons, they may not make it so that evolve won't appear on a card more than once, and certainly never more than twice (think Forked-Branch Garami), and this also makes it valuable for players to stock their decks with an increasing curve of power and/or toughness. Evolve is pretty linear in this case, though it doesn't necessarily promote you putting more and more evolve into a deck, it makes you care about "curving out."
"Possibilities abound, too numerous to count." "Innocent, unbiased observation is a myth." --- P.B. Medawar (1969) "Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
If you want more counters / ceature from evolve just add a Doubling Season effect
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