Mana Burn

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I just recently started playing again after about a 3 year break and I have to say I feel that the decision to get rid of mana burn was a bad one. I really liked the fact that you had think about what you were creating to avoid killing yourself and the flavor really made sense.
Anyone else feel this way or am I just an oddball.
If you were here when it disappeared, then you could have a pretty decent crowd behind you.
Now I think people just accepted that it was pretty irrelevant, me included.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

I came back after it was gone and couldn't have been happier.  How dare they make me think!!!

I don't mind as it benefits everyone, not one colour in particular.
Mana Burn never mattered. It was a useless and hard to remember piece of Flavor. I wish they had errated some cards, like spectral searchlight to still burn you for unused mana, but that's a minor thing.
Check out my cube!
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My sig was so awesome it broke Browsers, [url= http://community.wizards.com/go/thread/view/75842/29455423/For_some_reason...]I had to remove it.[/url] Support Magic Fiction! Or Bolas will eat you
57193048 wrote:
You should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.
56663526 wrote:
We try to maintain the illusion that Magic cards are written in English.
56333196 wrote:
69511863 wrote:
Hell, if they steal from us, we'd be honored.
oh my god, AWESOME! Then changing the Slivers was your idea! haha lol
56734518 wrote:
Occassionally when catering, I've been put the task of arranging Fruit and Cheese or Grilled Vegetable platters. More than once a high class buffet has started with the mark of Phyrexia upon it. Since i've got a good eye for color so it looks great to people who don't get the "joke" (it's a niceley divided circle after all: the outline gives you 4-6 "regions" to work with), this has actually got me put on platter design more often, resulting in Phyrexia's presence at more private and industry events.
I have 6917 Planeswalker points, that's probably more than you. [c=Hero's Resolve]"Destiny, chance, fate, fortune, mana screw; they're all just ways of claiming your successes without claiming your failures." Gerrard of the Weatherlight[/c]
3 years  came back less then a week ago and im glad  mana burns gone lol misclicking? np lol
I liked it, as it forced you to be more careful in maintaining acceleration and your curve. I was surprised they had removed it when I returned, but admittedly, it doesn't really seem to matter a whole lot anyway. It's theoretical objections I have, mostly.
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Alright, let's be honest here: How often did Mana Burn actually matter? Outside of a handful of cards, you were never going to have issues with mana burn. Unless you were producing multiple mana at once, you weren't going to hit it. 99% of all decks never care because they don't have anything that can even produce multiple mana.

If you were regularly playing games where Mana Burn matters, I'd really like to hear about it. It's not 'thinking less'. Unless you play people of such an incredibly low intellect that they just always tap all their lands so they don't have to count to make sure they use exactly enough mana. 
Immature College Student (Also a Rules Advisor)
Mana burn only happens if you have a brain fart, and you tap too many lands by accident.  In the paper game, it isn't like you aren't allowed to undo a tapping of mana before you cast your spell.
Nah Nah Nah... Nah Nah Nah... SPORTSCENTER... THE PLACE FOR SPORTS
To be entirely fair, the fact that mana burn is gone is utilized. If you get Wastelanded or such, you're never not going to tap the land for mana. Inifnite mana combos are also entirely risk-free if they're the kind that requires you to proceed into the combat step or such.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

To be entirely fair, the fact that mana burn is gone is utilized. If you get Wastelanded or such, you're never not going to tap the land for mana. Inifnite mana combos are also entirely risk-free if they're the kind that requires you to proceed into the combat step or such.


Yeah, but those two cases are fairly limited and not exactly complicated much by mana burn. For the combo you just say 'I repeat a number of times which uses all mana I produced'. If your opponent doesn't accept that, you just say 'Okay, I repeat the mana producing step 1,000,000,000 times. Now I repeat the step that uses the mana 1,000,000,000 times.'

For the wasteland situation: It may be a reflex now, but it's not like you're going to spontaneously need the mana without your knowledge. 90% of the time that's not really a decision that matters. 
Immature College Student (Also a Rules Advisor)
For the first example, it's not a certainty that your combo actually uses all the mana.
And the second, I agree. It's for the most time mostly minor. All I'm saying is that "it never happens" isn't all that true, even if the examples are mostly irrelevant.

And Braid of Fire, I suppose.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

I feel like mana burn had some design space that was never really exploited. Oddly enough, some cards they've printed since it was dropped could have been really interesting if it was still around - imagine how interesting playing a card like Omnath, Locus of Mana could have been, having to balance out the size of the creature while also taking into consideration how much life you could lose if it died. Maybe they even could have pushed it a little more, like maybe making it cheaper and/or giving it hexproof or something.
I feel like mana burn had its place in Magic in the early design of the game, as when I play the old Microprose game I always have to be mindful of it and even rely on it. But we don't have as many mana producers today that add 2-3+ mana at a time, so I think it was made rather meaningless over the years. That said I would have preferred they made it matter more rather than remove it.
I miss it though agree it was unusual cases it came up.  If it didn't matter either way then why not leave it alone? 

Made Mana Flare and interesting card to play around.  Sitting there figuring out a way to make all your mana costs come out even.

Cards like Braid of Fire now have no down side. 

If they told the truth it wasn't because it was not some corner case rule nobody cared about, it was because they wanted to open design space up.
If a rule is irrelevant, it serves no purpose other than adding complexity.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

It would certainly make a difference in eternal format combo decks that are using any sort of ritual, or other accelerators like LED.  Just imagine having your tutor countered after you cracked a couple of those.

 


If you were regularly playing games where Mana Burn matters, I'd really like to hear about it. 




I used to run a deck featuring multiple Eladamri's Vineyard, and since alot of decks can't effectively spend 2 or more green mana every turn, it often caused mana burn.    

If a rule is irrelevant, it serves no purpose other than adding complexity.



Though they didn't want to change it until they wanted to use design space that was hurt by it.  I can't remember what card(s) came out after it but I do remember seeing them and thinking that is the real reason they changed this.  It may well have been Omnath, Locus of Mana and Near-Death Experience.  Though I feel like there was more.

So for wizards to say that they simply took the effort to go through some old rules, test them, pole users, do market research on new players, and then throw them out just because is a lie.
I'd think they just waited until they were going to do a lot of other major changes too. It's not like the only thing that happened with M10 was the removal of mana burn.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

Just because we never suffered mana burn doesn't mean it wasn't relevant. I think we tapped so not to burn. I never had issues with teaching the rule, and once a player learner to tap properly (facilitated by the rule) it never came up.

I think it was about design space and where there was more of it.

Now they should print a red enchantment that causes mana burn and all will be well.

3DH4LIF3

It would certainly make a difference in eternal format combo decks that are using any sort of ritual, or other accelerators like LED.  Just imagine having your tutor countered after you cracked a couple of those.


if you burn a bunch of rituals and find yourself at the receiving end of a counter and have to let all the mana disappate, odds are you're gonna lose anyway.

 

120.6. Some effects replace card draws.

 

why are you here when NGA exists and is just better

My cabal coffers and magus of the coffers deck says "hell no to mana burn!"

The rest of any deck I've ever played says "who cares, it's not like I leave a few mana hanging often... if ever"
I love trolls Dont hate me because I'm blunt and you cannot handle it
I liked the change but I was annoyed, that Citadel of Pain lost so much play value, because I enjoyed the card and had a deck build around it's theme. Before the change it would always deal damage if your opponent didn't have a way to spend/sink mana. Now he can just tap all his lands to avoid the damage, making this only marginally useful against decks with lots of instants. (But really not.)


At the same time, some other cards from prophecy now don't require you to run a manasinker anymore. Too bad these old creatures are mostly outclassed by the new stuff anyway. Poor Scoria Cat and Spur Grappler.
Citadel of pain is still one of my favorite cards in my zedruu edh.

3DH4LIF3

How so? To me it seems barely like sideboard material now. How do you use it and against what?
How so? To me it seems barely like sideboard material now. How do you use it and against what?


In a multiplayer EDH game it'll help you know which players are open to do what. That's not a small amount of information to have. It may not ever do damage, but when it does you know the opponent is holding something.

As for 'tapping to not burn' and mana burn helping teach new players: I've never taught a new player who just said 'I tap all my mana to do this' instead of counting it out. Certainly never a new player who did that who was actually interested in the game and not just going through the motions because I'd been bugging them to try the game.

If anything, the issue is reminding players to tap their lands when they use them so that they (and their opponent) don't forget what is and isn't tapped.

As for the eternal formats combo thing: Can anybody cite an example of mana burn being the deciding factor in a higher level match? I'm legitimately curious because that would be a cool bit of trivia to know. 
Immature College Student (Also a Rules Advisor)
I liked it, as it forced you to be more careful in maintaining acceleration and your curve.


That's exactly the reason that it's no longer needed, though.  As the game matured, the reasons for resource management became more clear, and we no longer needed a rule to encourage us to do it efficiently.

Mana curves and acceleration are important things to learn as you advance, and if you're not managing these efficiently then you're going to be hurt from that lack of efficiency.  You don't need an arbitrary punishment to drive that point home.

While I did not play MTG pre-M10, I feel like it added some non-variance complexity to the game that could have been benificial--but then again, the impact was apparently so small that it was not necessary. I really wouldn't mind seeing resource-management explored more in the future, though, as every bit of that makes the game as a whole based more on skill and less on variance.
Standard Pauper! (play it on MTGO)
If you were regularly playing games where Mana Burn matters, I'd really like to hear about it.


Well one of my friends used it as a wincon. I think the basic combo was Blinkmoth Urn and Mycosynth Lattice. Actually had a pretty awesome game with a saproling deck running Essence Warden and Elvish Farmer against it. Plus it doesn't come up all the time, but I'd say about one out of a hundred games I'm like "Take mana burn- OH WAIT "
Alright, let's be honest here: How often did Mana Burn actually matter?


Roughly speaking, less often than the rules for double strike, but more often than the difference between losing life and taking damage.
Thanks to Long_Con for the avatar.
River Guide
56756068 wrote:
58147568 wrote:
121816979 wrote:
56819178 wrote:
147112461 wrote:
Hi everyone,I have two questions. 1. If my opponent already controlled a planewalker , then he cast avacyn,angle of hope ,and resolved on battlefield.Now his planewalker in indestructible right?
[c]Avacyn, Angel of Hope[/c] -> Avacyn, Angel of Hope
No need to be so obtuse, maybe he's just trying to complement her. That's not too radical of a concept, I mean she is pretty acute, right?.
This right here should be a bannable offense :p
No, not an outright banning, that's too easy. He should be punished ... ... by degrees.

Roughly speaking, less often than the rules for double strike, but more often than the difference between losing life and taking damage.



Thanks to planeswalkers, there's now a crapload of occurence where life loss vs damage is really important. Why, only today I had to explain to someone that Blind Hunter couldn't deal with my Jace, Architect of Thought.

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".


Roughly speaking, less often than the rules for double strike, but more often than the difference between losing life and taking damage.



Thanks to planeswalkers, there's now a crapload of occurence where life loss vs damage is really important. Why, only today I had to explain to someone that Blind Hunter couldn't deal with my Jace, Architect of Thought.


Point, but at the time walkers weren't around at the time. And is Blind Hunter being able to hit Jace really any more of a change than Braid of Fire going from combolicious to Ridonkulous overnight?
Thanks to Long_Con for the avatar.
River Guide
56756068 wrote:
58147568 wrote:
121816979 wrote:
56819178 wrote:
147112461 wrote:
Hi everyone,I have two questions. 1. If my opponent already controlled a planewalker , then he cast avacyn,angle of hope ,and resolved on battlefield.Now his planewalker in indestructible right?
[c]Avacyn, Angel of Hope[/c] -> Avacyn, Angel of Hope
No need to be so obtuse, maybe he's just trying to complement her. That's not too radical of a concept, I mean she is pretty acute, right?.
This right here should be a bannable offense :p
No, not an outright banning, that's too easy. He should be punished ... ... by degrees.
You know, whether it makes a giant impact on tje actual mechanics of the game or not, it just doesn't seem fair to not suffer mana burn.
So I build up infinite mana with my [C]Bloom Tender[/C] [C]Umbral Mantle[/C] combo just to attack with an infinite P/T creature and leave all the mana in my pool.
How could a planeswalker pull in soooooo much power, not use it, and not be fried. I guess to me it really is more of a flavor thing...
Why does mana have to be hazardous? And if he can spend it on fireballs or whatever, he can probably just whiff it away to some other place instead.

Honestly, I'd rather question how healthy the Bloom Tender's procedures are.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

I view it sort of like completing a high voltage circuit without a load device. The planeswalker is meant to be the switch which conduits the mana to the spell. Without the spell there is a short and the walker is burned.
And yes, in that scenario Bloom Tender's procedures may not be healthy. But without the consequences of mana burn it doesn't matter.
Mana Burn wouldn't affect the Bloom Tender anyway.
But I'd assume that purposefully exhausting and revitalizing a subject an arbitrary large number of times within a really short timespan would cause some problems.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

I'm glad mana burn went away, not because it was a big rules impact, but because it opened design space, used to good effect in the life total matters theme in the Vampire tribe in Zendikar.

It was rare to mana burn.  The existence of the rule was the only reason why Mana Drain wasn't strictly better than CounterspellBraid of Fire was a risky enchantment.  Upwelling could backfire.  Spectral Searchlight was conditional damage to your opponent.  But all that typically happened was the occasional one point of life lost when using cards like Heartbeat of Spring.

The M10 rules change I disliked the most was the owner of tokens being changed from the owner of the effect that created them to the person who put the tokens onto the battlefield.  No longer could Forbidden Orchard and Hunted Troll pump up your owned permanent count for Warp World!

Manaburn was bad, and it made players feel bad for floating globs of mana. There were intricacies and interactions that were beautiful, yes- but it was quite cumbersome ultimately. It was a mature design decision, to remove an object- like damage on the stack. Removing things like mana burn and DotS was seen as necessary to push the game into new developmental waters. I'm actually looking forward to a future where mana burn is a type of spell or effect, which is much more reasonable than the feel bad linked to playing Gilded Lotus or infinite mana loops.
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There was a tournament-played card which made players think about taking mana burn.

Mistbind Clique.

Every time a player had their opponent sacrifice a Faerie to Mistbind's Champion ability, they were forced into thinking about whether they wanted to take mana burn in order to possibly be able to cast the card they were about to draw. Now? Just tap the lands. (Also, since mana no longer floats between steps, there's no reason to to wonder whether you can draw something worth casting.)
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@kiro- there are a Lot of blue players in my edh meta. Citadel just ruins their day 3 or 4 points of life at a time.

3DH4LIF3

I'm always up for returning with Mana Burn. Only new players are glad it's gone.
I'm always up for returning with Mana Burn. Only new players are glad it's gone.

I started around 4th Edition~Ice Age. Am I old enough? 'Cause I love the fact mana burn is gone.

[<o>]
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