Martial Damage Dice: I was formerly in support of a progression change that favored d6's, but I'm now thinking that the progression proposed in these forums is a more elegant solution. Sure, we're using disparate dice, but the handful of d6's I'm rolling in conjunction with my weapon dice and other such riders is feeling unwieldy. Perhaps I'd feel better if the d6's didn't progress so steeply and then taper off so oddly in the upper levels?

Martial Damage Bonus: Hate this. It's clunky, weird, needlessly complicates the math, and all around appears inelegant. The math should be based on the expected output of the martial damage dealers. This modifier feels like a pasted quick-fix and I'm not likin' it.

Thoughts?

Martial Damage Bonus: Hate this. It's clunky, weird, needlessly complicates the math, and all around appears inelegant. The math should be based on the expected output of the martial damage dealers. This modifier feels like a pasted quick-fix and I'm not likin' it.

Thoughts?

Danny

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