Myths of Theros: Part 1, Part 2, Born of the Gods Myths
Beta Client, "Shiny", V4.0 tutorial
Momir Basic Primer
Magic and Magic Online Volunteer Community Lead. On StrikeI'm trying to make my official VCL posts in purple.You posted saying my thread was moved/locked but nothing happened.
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Yes, the Shuffler is Random!
The definitive thread on the Magic Online shuffler.Magic Math Made Easy
Draw probabilities, Swiss results, Elo ratings and booster EVEvent EV Calculator
Calculate the EV for any event with a fixed number of rounds and prizes based on record
Dual means two. A duel is a battle between two people. Lands that make two colors of mana are dual lands. A normal Magic battle is a duel.
Thanks to PhoenixLAU for the [thread=1097559]awesome avatar[/thread]!
Having a promo that can only be accessed by spending money in the store and not accessable through financial transactions in the client is disgusting. It's not a surprise, given how the RtR prerelases required you to spend money in the store to participate in those events, but it's a trend that once again penalises players who finance themselves within MtGO without interaction with the store.
Calavera on MTGO I collect Zendikar Foil Basic lands. Trade me yours! Things that I want to see changed on MTGO: 1: 64 man drafts added to rotation of Events. 2: Visual/Audible Notification of disconnect, deckbuild/afk time expiring and round starts. 3: Prize Payouts as close to draft sets as possible. 4: Rotate Classic draft queues monthly! 5: MOCS level events for Classic/Pauper 6: Power 9! 7: Award Promo Cards for Constructed PEs (esp for Legacy/Classic) 8: Program Split option back in! 9: Set Favorite version in deck editor (i.e. always use x swamp) 10: Better sorting of gold cards in deck editor. 11: Bring leagues Back!
Solid article from Chris.Updates to MOCS seem reasonable, though one thing is not clear. Will players with 15 QP be able to join all four prelims or just one? It says you don't have to play in all four, implying you could, but I'm not convinced that is the intention. Being only able to play in one makes more sense. And what about if you have 30 QP? That's short of the 35 needed for automatic entry, but twice the amount needed for prelims. Can they enter twice? I kinda like that idea, as it provides an extra stratum. Edit: reading the full MOCS rules and some tweets, I think I'm right and 30 QP can enter twice (events will "cost" 15 QP).
I think you misunderstood my point.I absolutely agree that my suggested EV is much worse (for the customer) than the formerly suggested format in the original article.However for a potential customer there is a big difference.There are enough people who do not care about a payout, and in their point of view they pay 4x the amount, than they would do with my suggested setup.If this would increase the amount of participants for the events, while slightly lowering the EV for the customer, it will likely not change the profit that WOTC would make over these events (and most likely increase it). However it will definitely increase the potential customers they would reach.
Well, Chris probably did a good job from a WotC perspective. Tighten those margins, up the profit.I guess the "lifetime MOPR" points will be used for awesome things to come :/
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />I have a question. Has WOTC ever listened to the feedback they get on these forums? Ever?
- 4 booster sealed should never have existed as a format, and what wotc writes about it being unbalanced/awkward is totally correct - we know about the horror degenerate milling strategies involved with this.- 8 tickets for 6-sealed phantom is way to costly with this pay-out. As it stands the entry fee should be 5 or even 4 tickets.To avoid negative feedback and attitudes WotC has to make the lacking booster in 4-3-2-2's their most daring "cash-grab". Offers grabbing more than this only causes dismay. MtG players can do math, think about that =).
If packs drop to 3 tickets each, you'd have to go 8-1 over 3 of these events just to break even.I think Wizards really needs to make phantom universal boosters that will have a steady currency of around 4, and make the entry fee, 8 tickets or 2 phantom boosters, and then pay-out in these phantom boosters.
I really think the doing away with the 4-pack sealed and moving to a 6-pack phantom sealed events will create a big problem with pack deflation. That will be so many more packs entering the system as prizes, while even fewer packs will be used to buy into events. The prizes for these events will be 3-2-1, but they'll only be worth like 3 tickets each. I will not play these if going 2-1 gives me no hope of buying me back into another event, especially if 3-0 doesn't come with a huge reward. I really think you need to make the entry-cost 8 tickets or 2 packs of the given set for the prizes to be even close to worthwhile. If it's 2 sets that make up the sealed pool, make it 1 pack of each. If 3 different sets that make up the sealed pool, give the users some choices.The other thing they could do is have it payout in phantom packs. 2 phantom packs or 8 tickets for entry, with 3-2-1 payouts. Edit.....I should add that what I wrote above should be the bare minimum they do to improve the prize structure of these events. The structure still seems incredibly greedy for WOTC. 3-2-1 still seems stingy. 4-2-1 seems fair.
I think Wizards really needs to make phantom universal boosters that will have a steady currency of around 4, and make the entry fee, 8 tickets or 2 phantom boosters, and then pay-out in these phantom boosters.
I write State of the Program, appearing every Friday on PureMTGO.com.
I think Wizards really needs to make phantom universal boosters that will have a steady currency of around 4, and make the entry fee, 8 tickets or 2 phantom boosters, and then pay-out in these phantom boosters. I disagree strongly. There are two main forms of currency in the MTGO economy:TicketsPacks in the current Limited environmentPacks from old Limited environments do circulate, but in much reduced numbers and generally lower prices. Every additional kind of "currency" that you add to the economy makes for extra transaction costs and extra confusion and overhead for players who are trying to make trades and enter events. Having "phantom packs" would have most of the same drawbacks as Cube Tix.