Zedruu: Goat of Anarchy

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I've had this deck brewing on paper for a while, and since I'm off for winter break, I'm gonna try to build some decks.  Anyway, this Zedruu build is very similar to ones that have been posted before.  It's just chaos and fun for the sake of it.  It doesn't have a wincon per se, but I don't think it'll be totally helpless.  The deck is also organized with two odd headings: Chaos Creatures and Chaos Spells.  I don't think this needs explaining.  Also, you may notice some glaring ommisions, such as Sol Ring and Command Tower.  I've used up my supply, and now I'm improvising with stuff like Worn Powerstone.  We'll see how that goes.

As always, suggestions are always appreciated.  It's still a rough draft.  

Commander (1)
Zedruu the Greathearted
 
Basic Lands (24)
11 Island
7 Mountain
6 Plains
 
Non-Basic Lands (13)
Boros Garrison
Clifftop Retreat
Evolving Wilds
Exotic Orchard
Glacial Fortress
Hallowed Fountain
Izzet Boilerworks
Reflecting Pool
Reliquary Tower
Seachrome Coast
Steam Vents
Sulfur Falls
Terramorphic Expanse

Creatures (13) 

Avacyn, Angel of Hope

Beguiler of Wills
Drogskol Reaver
Figure of Destiny
Niv-Mizzet, Dracogenius
Platinum Angel
Platinum Emperion
Psychosis Crawler
Ruhan of the Fomori
Sturmgeist
Void Stalker
Wall of Denial
 
Chaos Creatures (6)
Fatespinner
Grid Monitor
Peacekeeper
Soldier of Fortune
Starke of Rath
Taniwha
 
Chaos Spells (22)
Celestial Dawn
Confusion in the Ranks
Conjured Currency
Delusions of Mediocrity
Gate to the Aether
Illicit Auction
Juxtapose
Knowledge Pool
Mass Hysteria
Omen Machine
Psychic Surgery
Psychic Vortex
Psychogenic Probe
Shared Fate
Soul Conduit
Stolen Goods
Switcheroo
Teferi's Puzzle Box
Thought Dissector
Timesifter
Warp World
Zur's Wierding
 
Artifacts (12)
Armillary Sphere
Azorius Keyrune
Darksteel Ingot
Darksteel Plate
Fellwar Stone
Howling Mine
Izzet Keyrune
Journeyer's Kite
Lightning Greaves
Staff of Nin
Swiftfoot Boots
Worn Powerstone
 
Spells (9)
Arcane Denial
Control Magic
Debt of Loyalty
Desertion
Into the Core
Minds Aglow
Revoke Existence
Spell Crumple
Spirit Away

University of Charleston School of Pharmacy, Class of 2016

My Peasant Cube: A Cube for the Commoners

Steel Golem
Hive Mind
Norin the Wary - Just because...

I really like that you have Zur's Weirding in here.  It's lulzy.    
I think fate spinner is awesome. I need to put one into my zedruu.

3DH4LIF3

Steel Golem
Hive Mind
Norin the Wary - Just because...

I really like that you have Zur's Weirding in here.  It's lulzy.    


I was actually on the fence about Zur's Weirding, but I figure I can just take it out if my group hates it.  I like your suggestions, and Silver Golem is an auto-include, but I just don't own one yet. 

I think fate spinner is awesome. I need to put one into my zedruu.


It's one of those cards I've had since Mirrodin came out, and it always just made me think "Uhh...ok whatever."  But here, it just screams Zedruu.  Actually, a lot of the cards in this deck fall into the "I would never, ever use this anywhere else" category. 

University of Charleston School of Pharmacy, Class of 2016

My Peasant Cube: A Cube for the Commoners

A fun one I had in my Phelddagrif EDH for a while is Teferi's Realm.  That card is crazy as hell. ;D
Favorite set: Arabian Nights Favorite planeswalker: Taysir, the One Made of Five Favorite book cycle: Ice Age Favorite creature type(s): Elephant (W), Minotaur (R), Shade (B), Spider (G), Cephalid (U) Myr (Artifact) Pauper: Monoblack Control Modern: Zombie Tribal; Unyaro Stax Cube: The Moons of Mirrodin
A fun one I had in my Phelddagrif EDH for a while is Teferi's Realm.  That card is crazy as hell. ;D


I kinda miss Enchant World as a subtype.  Teferi's Realm seems perfect, too.

University of Charleston School of Pharmacy, Class of 2016

My Peasant Cube: A Cube for the Commoners