They just simply are not the same game. They just happen to share the same rules.
To clarify. D&D has a ruleset. You can play 4E. You can play Essentials. You should never try mixing the character creation rules together. It is not elegant, it's not pretty, and it's due to core philosophy changes going from a Confomed Modular Character Progression, to a non-confomed linear progression.
Tell me Salla, if I am playing Gurps, and someone decided to make a character only using GURPS Lite, are they playing the same game?I think you'll find GURPS players would answer no.
I *can* say, through experience, that there are zero compatibility issues between 4e characters and Essentials characters, particularly since you can 'mix and match', with 'classic' 4e characters taking utility powers and feats from the E-books and E-characters taking utilities and feats from classic 4e books. Plus, E-characters can take 4e paragon paths and epic destinies. A slayer IS a Fighter, after all.Sorry, but your stance has absolutely zero basis in reality.
I am sorry I brought it up--I was trying to provide a helpful warning about a potential complication to someone who might not have been aware of the argument (account was less than 2 weeks old at the time of OP's posting). Can we please NOT have this thread degenerate into (yet another) 4e vs Essentials battle.People disagree. Both sides have their arguments. the grounds have been trampled to death more times than I care to count. Let's be done with it already.I'm with the "Similar, but different" crowd. If you want to say they're the same, Fine. I'll disagree with you and we probably won't ever play in the same game, so does it really matter?
Well, as an unreasonable person, I will point out one flaw: without HoS, you have very few Necrotic spells.PH 1:1 Wizard lvl 1 encounter spell has the Necrotic keyword.0 lvl 20 lvl 30 lvl 50 lvl 60 lvl 70 lvl 90 lvl 10Arcane Power:0 Necrotic spells below lvl10, and probably not many beyond.So, without HoS, there is no substantive way to build a necromancer without just reflavoring the text.Now, there are feats that let you add a keyword, but you have to take the feat for EACH power. Rediculous and unworkable.
You may say my answer is incorrect. I say yours is. The point is that there is a potential for conflict. It is one thing on the boards where you can ignore the other person. In the gaming group, if two players, or worse: a player and the DM, disagree, it can ruin not only a single game session, but the entire game group. (Don't laugh: I've seen it happen).(Had more, but never mind, rant was counter productive)Again, please let us avoid yet another rehash of an old argument
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />You may say my answer is incorrect. I say yours is. The point is that there is a potential for conflict.
well thanks everyone, i'm not sure what this big arguement is about but my question has pretty much been answered. i'll just get myself heroes of shadow. Thanks for the help guys =)