MetaPsionic feats & Psionic Power Interaction

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My guess is the rules on how they work is similar to the rules regarding spells and their meta feats. However most of the effects and examples give apply to damage or healing spells where dice counts are given. As such I've never heard the following examples applied.


Inertia Armor, basically mage armor for Psionics, gives +4 AC bonus. This is a fairly straight forward spell but I was wandering can you use Empower Power on it to make it a +6? I've never heard it proposed on wizard's Mage Armor & Empower Spell, but perhaps that's cause it's not possible or most don't view it worth the higher spell slot use. I figure the same rules apply to both.


Also how do Metapsionic feats apply to augmented powers? Say a level 9 Psionic cast a spell with base cost of 5 PP and it does 5d8 damage. Now empower power cost 2 PP so it's raised to 7 PP and does 5d8 + 2.5d8. But the power can be augmented for +1d8 at cost of 1 PP, so the Psionic does that to max out thier potential. This raises the cost to 9 PP but the question of how does this interact with Empower power comes up. Does the Power do 7d8 + 2.5d8 or does it do 7d8 + 3.5d8? As in does Empower only effect the base amount or also effect the augemented amount?

My guess is the rules on how they work is similar to the rules regarding spells and their meta feats. However most of the effects and examples give apply to damage or healing spells where dice counts are given. As such I've never heard the following examples applied.


Inertia Armor, basically mage armor for Psionics, gives +4 AC bonus. This is a fairly straight forward spell but I was wandering can you use Empower Power on it to make it a +6? I've never heard it proposed on wizard's Mage Armor & Empower Spell, but perhaps that's cause it's not possible or most don't view it worth the higher spell slot use. I figure the same rules apply to both.


Also how do Metapsionic feats apply to augmented powers? Say a level 9 Psionic cast a spell with base cost of 5 PP and it does 5d8 damage. Now empower power cost 2 PP so it's raised to 7 PP and does 5d8 + 2.5d8. But the power can be augmented for +1d8 at cost of 1 PP, so the Psionic does that to max out thier potential. This raises the cost to 9 PP but the question of how does this interact with Empower power comes up. Does the Power do 7d8 + 2.5d8 or does it do 7d8 + 3.5d8? As in does Empower only effect the base amount or also effect the augemented amount?


First you can't use Empower Power to gain +6 because the bonus of the Power not are an " variable, numeric effects (like Dice)"

OK a Psionic Lv5 manifester a power that cost 5PP he need be at las level 5 to do it if you want do it empowered then you need waste 3 in the manifestation of the power and 2 in the metapsionic feat and waste your psionic focus, remember that the PP used in a single power are limited for you Manifester level the in this example you as a level 5 character deal 3d6X1.5 damages.

you can't do it as 5 PP of the power + 2 of the Empowered because you going to waste 7 PP in a singble power that break the rule of Manifester Powers.

You can use some feats like talented and overchannel to Add up to 3 extra PP to your PP used in a single power (with the cost of 1d8 fo damage per extra power point used max 3d8 or if you had overchannel non damage if the power are level 3 or lower), some other abilities can help in this too but remember that for use a Metapsionic feat you need waste a psionic focus then you can't use 2 metapsionic feats in a single power unless you can have 2 psionic focus at the same time (if you had the feat for the psicristal you can do it or you had the epic feat)

Then with this an example of the rule is
Character Psion 8

Manifester a power level 1 with empowered and wasted 8 PP

the damage is 6d6 from the power damage with augmented (6 PP) + Empowered (2PP)
are 6d6X1.5 of damage

other example

Character Psion level 10 with talented and overchanel

Manifester a power level 1 with empowered and wasted 13 PP
it deal 11d6X1.5

other example

Character Psion level 15 with talented and overchanel

Manifester a power level 5 with empowered and wasted 18 PP
it deal 16 d 6 of damage but he take 3d8 of damage from four using 3 extra power points out of her limit based in her feat talented.


Remeber that some power dont increase in damage like 1d6 per power point some power need 2 PP or some power dont have a starting damage equal to the base PP but at last the PP you waste in a single power can't be more that you Manifester level with all and the metapsionic feats and the empowered only apply a multiplication of (1.5) to the damage you roll in the Dices of the power
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
As usual, ignore Oma/.

Inertia Armor, basically mage armor for Psionics, gives +4 AC bonus. This is a fairly straight forward spell but I was wandering can you use Empower Power on it to make it a +6? I've never heard it proposed on wizard's Mage Armor & Empower Spell, but perhaps that's cause it's not possible or most don't view it worth the higher spell slot use. I figure the same rules apply to both.


That's because Inertial Armor does not provide a variable, numeric effect. Rather, it provides a fixed effect for however many PP you spend on it. A 1pp Inertial Armor gives +4AC, while a 3pp Inertial Armor gives +5AC, and so on. These fixed numbers do not interact with Empower or Maximize. Because the power has a duration, though, it will interact with Extend (which is a great metapsionic feat in general).

It's easiest to think of the power points spent augmenting a power in the same way as the energy type of an Energy power, or the specific fom of Telekinesis you cast - a decision made to bring the spell into effect. Later, when you look at what that effect IS, you can see what metamagic or metapsionics can apply to it. (Imagine if Energy Burst were a spell. You can't use Born of Three Thunders AND Searing Spell on it at the same time, despite the fact that the spell could deal electric or fire damage - since on any given manifestation it's only doing one of them. Same idea for Inertial Armor: Although it could provide AC numbers anywhere upwards of 4, any given manifestation only provides a fixed effect.)


Also how do Metapsionic feats apply to augmented powers? Say a level 9 Psionic cast a spell with base cost of 5 PP and it does 5d8 damage. Now empower power cost 2 PP so it's raised to 7 PP and does 5d8 + 2.5d8. But the power can be augmented for +1d8 at cost of 1 PP, so the Psionic does that to max out thier potential. This raises the cost to 9 PP but the question of how does this interact with Empower power comes up. Does the Power do 7d8 + 2.5d8 or does it do 7d8 + 3.5d8? As in does Empower only effect the base amount or also effect the augemented amount?


The augmentation changes the base effect of the power. If you must think in order of operations, decide on augmentation first. (This isnt' actually the reason why it works, but it produces exactly the same results as the real reason, which is discussed above.)

Also, the power points spent on augmentation are separate from the power points spent on metapsionics. In this case, you'd spend 5 on the power itself, 2 on augmenting it, and 2 on empowering it, to deal (5+2)d8 * 1.5 damage (equivalent to 7d8+3.5d8 in your notation).




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