PsiCrystal & Feat Leech

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So I'm trying to figure out the best use of my Psicrystal and there seem to be serveral uses. One is the "Feat Bat" strategy I've heard mentioned. However I do have some questions regarding it and other uses of the Psicrystal.

First of in order for the PsiCrystal to get Psionic feats it needs the Hidden Talent feat. Well this feat gives you a level 1 psionic power. The crystal itself does not have the atributes to cast the power, and the feat is listed as general so feat leech will not give it to you. So is there really any point in picking a power with that feat since there does not appear to be a way to use it?

Next up is there a way to turn you PsiCrystal into sort of a minor caster so it can make use of PP, Powers, and meta feats that it has while not being leeched?

Is there a way to make the feat leech permenant or last a lot longer? The thought of having to cast it at the start of every round and burn those PP just to unlock some extra metapsionic feats seems like a bit of a waste. Even using it as PP battery with the feats that give +PP seems kinda self defeating as it's spending PP to get slightly more PP and you used up valuable feat slots to do it.
So I'm trying to figure out the best use of my Psicrystal and there seem to be serveral uses. One is the "Feat Bat" strategy I've heard mentioned. However I do have some questions regarding it and other uses of the Psicrystal.

First of in order for the PsiCrystal to get Psionic feats it needs the Hidden Talent feat. Well this feat gives you a level 1 psionic power. The crystal itself does not have the atributes to cast the power, and the feat is listed as general so feat leech will not give it to you. So is there really any point in picking a power with that feat since there does not appear to be a way to use it?

Next up is there a way to turn you PsiCrystal into sort of a minor caster so it can make use of PP, Powers, and meta feats that it has while not being leeched?

Is there a way to make the feat leech permenant or last a lot longer? The thought of having to cast it at the start of every round and burn those PP just to unlock some extra metapsionic feats seems like a bit of a waste. Even using it as PP battery with the feats that give +PP seems kinda self defeating as it's spending PP to get slightly more PP and you used up valuable feat slots to do it.

still i think that the Psicrystal don't gain any feats because the psicrystal is a part of you, and if you take it as a standard familiar then.

For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher

But if your DM are agree that your Psicrystal take feats then he need the wild Talent feat because is a creature without levels in a Psionic Class or without the Psionic Subtype (Psi-like abilities)
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
As usual, ignore Oma. Psicrystals, as intelligent creatures that actually gain HD (UNLIKE familiars: you'll note that Oma had to quote the famliar rules, not the psicrystal rules, to make his point - and if psicrystals merely followed the familiar rules, they wouldn't advance across multiple classes and they'd be able to speak to rocks), psicrystals gain feats. The trick is getting them to qualify.

You don't need Hidden Talent - Wild Talent is enough. Hidden's better, of course, but designed for a high-psionic game. All you need to pick up psionic feats is the (Psionic) subtype, which you get for free by natively having access to power points. You get that explicitly with Wild Talent, which bypasses the entire power choice selection.

The only reason to use Hidden Talent over Wild Talent is so that you can touch the psicrystal and Manifest A Power From Another's Powers Known. (Thieving Mindlink won't work since the crystal's immune to mind-affecting effects. Feat Leech would work, but there are better feats to pick from than Wild / Hidden Talent.)

With that aside...

Next up is there a way to turn you PsiCrystal into sort of a minor caster so it can make use of PP, Powers, and meta feats that it has while not being leeched?


...Sort of, but not very easily. The simplest way by far is to use the Soul Crystal power in Magic of Incarnum, which itself combines wonderfully with other metapsionic feats and with Overchannel or especially Wild Surge. How you do it should be obvious if you read the power.

As to the idea of using Feat Leech + Metapsionics, I wouldn't bother with it that way. Generally speaking, as you note, it's not worth it, and you can grab other aspects of such a character without Feat Leeching it anyway (i.e. the hidden talent power through Anothers' Powers Known).

Cancer prognosis: I am now cancer-free.

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.


Sorry but all Creatures that are Dependant of a character never gain Exp and then never gain levels, the entry of the monster of Psicristal say in HD the same of the rule of the familiar.

and familiars unlike animal companions don't gain bonus HDs, have the sames HDs of the master for Effects only like cloudkill but always have 0HD in the case of Psicrystal because the Psicrystal is created from a part of the Master and represents a part of him, in this case is the same as say that the arm of the Psionic gain feats too.


In the case of a standard Familiar as described in DMG have her base HDs as normal.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
Man, this would turn into another twenty-page Oma-Vs-The-World! thread if it wasn't for the Ignore list.

(You won't find a general rule supporting your first paragraph, and your second paragraph is both based on the familiar rules rather than the psicrystal rules, and are ignoring the psicrystal monster entry's explicit HD line.)

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.


why you dont go to read the part that say that the Psicrystal is part of her master if her master die the part of the master in the Psicrystal die too for it the Psycristal have 0 HDs

i don't know how are you saying that the Psycristal gain Feats in first place.
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
As usual, ignore Oma. Psicrystals, as intelligent creatures that actually gain HD (UNLIKE familiars: you'll note that Oma had to quote the famliar rules, not the psicrystal rules, to make his point



LOL Yea. I've done a lot of research on it and unlike some rules that are vague which end up having a lot of controversy the Feats on Psicrystals doesn't seem to be one. I found a resounding YES THEY GET THEM all over multiple boards. Only a few nay says here and there going that doesn't seem right or qouting the familar rules to show their point. Though have also seen a few "My DM thinks that is OP so he won't allow it." post in there. So in the end it's like many other things in that it doesn't matter what the Rules say, it matters what the DM says.


As for the Manifest other's Powers, I read it and it says if the power is not on your class list it automatically fails. How does that work with Ardents as they have the mantles, and according to alternate class option rules from WOTC they can potentially have almost any Psionic power using the power swap rules as long as it fits in the mantle. I'd like to hear both with and without the swap rules allowed, assuming it matters. Mainly cause I was thinking of getting a power outside my mantle selection.


Also I'm not sure on the Soul Crystal. I don't have Magic of Incarnum on me, as it's at home, so I can only use google and what comes up is a Spell that kills you and puts you inside a crystal so that you can posses other people and use their bodies. So do I turn into my crystal or something? And if so how would I cast that since it's an arcane spell. Or is there a different power you are refering too, as I've noticed the same name of a lot of different powers/feats (Animal Affinity comes to mind as it's both a feat and a Psionic Power yet to wildly different things).


You say you won't bother with the Feat Leech + Metapisonics, and I have to admit it does strike me as an overly complex setup just to get a few metapsionic feats, since I will also need to take Knowledge feat to gain the Feat Leech power and could just save the trouble by taking one meta feat directly that I plan to use the most. Plus the cast time before each battle, PP use of it, and etc. A lot of setup for so so pay off.

So my question is what would be a good use of the Psicrystal? Other options I've looked into is turning it into a tank with metamorphsis but people say that's too risky given it's Low HP. The other is the Vigor/Share Pain setup but that requires almost as much setup as feat leach and requires more Knowledge feats, as I don't have Vigor or Share Pain in the mantles I'm taking. Also vigor/share pain doesn't really take advantage of the fact it gets feats. So the fact that it gets feats is rendering moot if they never come into play.


www.d20srd.org/srd/monsters/intro.htm
A monster gains feats just as a character does.

www.d20srd.org/srd/typesSubtypes.htm#typ...
Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score. However, most constructs are mindless and gain no skill points or feats.

"Mindless" means "nonability intelligence". www.d20srd.org/srd/specialAbilities.htm#...

Psicrystal:
www.d20srd.org/srd/psionic/monsters/psic...
www.d20srd.org/srd/psionic/classes/psion...
HD: As master’s HD (hp ½ master’s)
Saving throws: A psicrystal uses its owner’s base saving throw bonuses and ability modifiers on saves...
Skills: A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.)...
Abilities: Str 1*, Dex 15*, Con Ø, Int 6, Wis 10, Cha 10

In other words, a 5HD master has a 5HD psicrystal. (Technically those are Construct HD, but none of the other features of Construct HD apply - HP, saving throws, and skill points are overridden by specific rules in the psicrystal monster entry because the psicrystal is a part of their master.)
The psicrystal is a monster, and monsters gain feats just like a character does (at 1HD and at every HD divisible by 3.)
The psicrystal does not have a nonability intelligence -> the psicrystal is not mindless. Therefore the exception for mindless constructs doesn't apply.

Conclusion: The psicrystal gains feats just as a character does.

The example is a 1HD psicrystal (one feat, max rank 4, etc.) because "Its Hit Dice are equal to its master’s Hit Dice" and "The psicrystal described here is that of a 1st-level manifester. " If they had shown the psicrystal of a 6th level manifester, it would have 6 HD - and three feats.

WE HAVE GONE OVER THIS FOR YEARS.

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

Show
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

As for the Manifest other's Powers, I read it and it says if the power is not on your class list it automatically fails. How does that work with Ardents as they have the mantles, and according to alternate class option rules from WOTC they can potentially have almost any Psionic power using the power swap rules as long as it fits in the mantle. I'd like to hear both with and without the swap rules allowed, assuming it matters. Mainly cause I was thinking of getting a power outside my mantle selection.


I did write the FAQ for a reason.

There is no single ardent power list. Instead, each ardent has their own "class list" that is comprised only of the powers on all of their mantles (whether they know the power or not). Adding a new mantle (or the Expanded Knowledge feat) puts new powers on their class list. Example: No ardent can use a Psicrown of the Astral Legion (a psicrown with nothing but Astral Construct in it) - unless that ardent has the Creation mantle (which has Astral Construct on it). A Creation ardent can use that psicrown even if he doesn't know Astral Construct. (A non-Creation ardent could pick up EK: Astral Construct and use it that way too.)

Swap rules make it more interesting, but fundamentally it's the same: Is a power on one of the mantles you have? If yes, it's on your class list.

Also I'm not sure on the Soul Crystal. I don't have Magic of Incarnum on me, as it's at home, so I can only use google and what comes up is a Spell that kills you and puts you inside a crystal so that you can posses other people and use their bodies. So do I turn into my crystal or something? And if so how would I cast that since it's an arcane spell. Or is there a different power you are refering too, as I've noticed the same name of a lot of different powers/feats (Animal Affinity comes to mind as it's both a feat and a Psionic Power yet to wildly different things).


You're confusing Soul Crystal and either Magic Jar or Astral Seed.

Soul Crystal is an Incarnum spell that ostensibly draws the soul of a powerful psion into a metacreated gem and charges it with your psionic potential, but it can be described in a lot of ways. Basically, you create a gem, choose a power of yours, and transfer some of your PP into it. The gem lasts for hours, and anyone who picks it up can spend PP from inside it to manifest that power at the ML you were at when you manifested the power (though their own ability scores are used wherever possible, for max level and for DC, and they can use their own feats on the subject). Combine with a +Wis gear (which can be added to a psicrystal on its own - as a monster it technically has body slots, and all you're doing is chaining one stone to another) and a low-level power, and he can augment the hell out of it using your stored PP and his own metapsionic feats (plus Overchannel, which he can qualify for - I think it works with Soul Crystal).


You say you won't bother with the Feat Leech + Metapisonics, and I have to admit it does strike me as an overly complex setup just to get a few metapsionic feats, since I will also need to take Knowledge feat to gain the Feat Leech power and could just save the trouble by taking one meta feat directly that I plan to use the most. Plus the cast time before each battle, PP use of it, and etc. A lot of setup for so so pay off.


For ardents, there's also Dominant Ideal. I'd argue that easily puts the ardent ahead of the psion on the power curve, at the cost of giving up power flexibility.

EDIT: Something just occurred to me. If you're using Hyperconscious - and since there's a lot of problems with good psionic support, most of us heartily recommend this! - you can combine Persistent Power on Feat Leech, I think. (I'd have to check if it has Persistent Spell's range restriction.) You'd have to maintain your focus to keep Feat Leech active (that's how HC's Persistent worked: It was a MAINTAIN FOCUS feat), but since dominant ideal ardents don't need to expend focus on their dominant mantles' powers (and you can simpy use Psicrystal Containment to expend focus on non-dominant powers), using Persistent Feat Leech + Dominant Ideal seems a great way to activate a metapsionic library whenever you need it. Your psicrystal gets a will save, but he can simply voluntarily fail that to keep the leech active all day.

So my question is what would be a good use of the Psicrystal? Other options I've looked into is turning it into a tank with metamorphsis but people say that's too risky given it's Low HP. The other is the Vigor/Share Pain setup but that requires almost as much setup as feat leach and requires more Knowledge feats, as I don't have Vigor or Share Pain in the mantles I'm taking. Also vigor/share pain doesn't really take advantage of the fact it gets feats. So the fact that it gets feats is rendering moot if they never come into play.


For an ardent, it's tricky to do vigor and share pain, but psicrystals make wonderful sentries (no sleep + see through darkness + bypass some types of glamers for free) and spies (they're small), walkie-talkies (telepathic link + wear around the rogue's neck), and power transferrence modules (early on through Deliver Touch Powers, later on through Channel Power). None of these require any real investment on your part beyond Psicrystal Affinity.

The most "common" auxiliary feat is Psicrystal Containment, which uses them as a battery for your psionic focus as well. Most other stunts with the psicrystal involve Share Powers (particularly with buff effects and either shapechanging / enlargement / natural weapons powers) or the Vigor/Share Pain trick. SOME of these work with the ardent as well, but you won't be able to get all of them to work due to the hopscotch you have to play with your mantle power choices.

As for other feats on the crystal, if you aren't using it as a warrior seed, consider that it gets telepathy, and can (probably) qualify for Mindsight (Lords of Madness) and possibly also Life Sense (Libris Mortis), giving it very unusual ways of detecting danger that are hard to subvert and hard to qualify for on a typical PC. You can also look into other undead feats - some of them only require Con -, which your crystal has, rather than the undead type.

They're really quite useful little buggers, but usually not so much in the "SMASH IT ALL TO BITS" category of behaviour.





Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

1-  a Psicrystal not is a construct as standard a special rule say that you need treated him as one for effects only. (Pag 21 EPH) this entry will overcome the monster entry.

2- The Table in pag 22 of EPH denotes that a psycristal dont have feats.

As you can see the ability you bring to your Psycristal is Alertness
if you see the pag 170 of the EPH you can see the feats of the Psicrystal based in a master level 1 and you can only see the bonus feat not her feat of be level 1???? why??? because a Psicrystal don't gain feats because have 0 HDs

other thing under the rules you can only use the Psicrystal in Pag 170 of EPH but with the changes of the table and her own rule of saves and skills then if the rule say that how you can put a feat to the psycristal???
Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
FAQs are only helpful if you know about them. ;) I'll have to give it a look

Dominant Ideal seems like a nice away to make Metapsionic feats more manageable which is why I was considering the feat battery as a way to have access to most of them. I was going for a mix melee & range ardent using the energy mantle as range blasting.

However when I look at the PP cost of the powers vs their damage the more it seems like a lossing propasition as it doesn't scale that nicely, especially compared to casters. The majority of powers are basically a 1 PP = 1d6 damage ratio. So early levels I get 4-5 cast with it maxed, then later when Dominate Ideal would kick in I would get 8-10 full blast per day. Given that I'm also melee and looking to do buffs I don't wanna be blowing all my PP on those blast, combined with my limited choice of powers in mantles to begin with. I'd be stuck for 16 power choices in 4 mantles until I hit level 15.

I don't seem dominant ideal helping the other 3 mantles that much as it's mostly buff spells which only really benefit from Extend. But those spells tend to either last hours or minutes per level. By level 10 I figure 10 hours is pretty much all day for most adventuring and 10 minutes is pretty much one combat, unless you run to the next. So extending those powers to 20 hours or 20 mins isn't going to be much help. The problem is it being restricted to just that one mantle, as it would be nice if it applied to all my powers.


As for the "Smash it all to bits" I was thinking more along the lines of helping tank and draw fire. Sure it losses hardness and has low HP but there are plenty of creatures with High AC it can turn into, and even something possibly with DR. Have him fight defensively with Combat expertise for more AC if need be. Then there was a feat I saw, which I don't recall the name of, that let's you share your combat expertise AC bonus with adjacent allies. So the Crystal is fighting next to me in a sort of defensive position boosting my defense and it's own.

The other potential option was actually along the "smash it all to bits", though I only started considering that after all the talk of PA/LA/Shock Trooper I was seeing. Basically the idea was cast metamorphsis on it so it becomes something nasty, it has power attack, leap attack, and shock trooper(much like that big guy is with me spin of has). I then also cast the Lion's charge on it so it can make full attack round while getting all the bonuses.

Just wandering but since lion's charge is swift and metamorphsis is standard I can cast them both in the same turn right? Basically the attack dog setup, best thing is I can keep the crystal on me then drop it in combat and have it charge some weak target, like the spell caster in back, once charging lines are open.