A friend who has never played any edition of dungeons and dragons ever after a couple a play session with D&D Next brings up certain questions.
And it got me thinking – one of the issues with Playtesting is that the majority of playtesters are D&D players. There are certain places that we just wont go – while they will. We need to get more people which have little to zero preconceived perceptions of the game to playtest.
This is what was put forward:
So you have expertise dice, advantage/disadvantage dice, different dice for different damage, different dice for attack – why cant we just use a single die type for everything ?
Specialties give feats, maneuvers give combat feats ? Why cant we just call im all maneuvers or all feats ?
Sometimes an advantage is granted and sometimes a numerical bonus ? Why cant we just stick to one ?
Why are there so many sub-mechanics ? Why do so many things in D&D (any edition) require you to pause a session and look it up ?
Why is there no unifying conflict resolution that runs everything ?
Why doesn’t by level 1 magician cast level 1 spells and level 2 when he gets to level 2, and level 3 when he gets to level 3 ?
Why cant my elf be a faerie which talks to trees ? Its a fantasy system not a setting, why doesn’t the core rules allow us to make different flavor of elves or dwarves rather then just Tolkien inspired ones ?
WoTC will figure out what D&D players want, but how about what non-D&D players want ?