DLCR: Rubbleback Rhino

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Todays final RtR card to rate is...

Rubbleback Rhino

 
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5.0: First pick no matter what.  I will always play this card.
4.5: Splashable and first pick worthy.
4.0: First pick pack 1.
3.5: Early pick though not always a first pick.
3.0: Solid early/mid pick.
2.5: Solid pick in color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).


I like this Rhino in golgari decks.  It's nice to have something that's protected to get those counters on.  In other decks it can be alright but the 3 power for 5 mana is a little underwhelming.

2

Discuss! 
While I would normally agree, with a lot of the format revolving around 3/3 centaurs and the aforementioned ability to scavange counters onto him, I think he's a little better.

2.5. 

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2

Scavenge and hexproof is nice, as is the 4 body, but for some reason this isn't as satisfying as a primal huntbeast. 

I found Carmen Sandiego before you were born unless you're Zlehtnoba.

2

Scavenge and hexproof is nice, as is the 4 body, but for some reason this isn't as satisfying as a primal huntbeast. 



I think I draft this too often. I don't really like it that much and it never really seems to make the impact a 5 CMC creature should.

I think I'm going to try and avoid playing this guy for a while and see what happens.

1.5

bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1.Archangel of Thune 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Jace, Memory Adept 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Haunted Plate Mail 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Doom Blade 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. wall of Frost 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Dark Favor 2.0: Creatures 10-16; removal 6-7. Elvish Mystic 1.5: My 23rd or 22nd card, depending on removal. Act of Treason 1.0: 23rd card if I don't maindeck an additional land. Lay of the Land 0.5: This card will sometimes be sideboarded in. Brave the Elements 0.0: I will shred this card for counters. Darksteel Forge
I'll say 2.0 as well. He can be a force with the right backup, but the base card doesn't excite me. 
I would go so far as to say it's a 2.5-3.0.

Thing is, current drafts have a lot of removal and lockdowns and the hexproof is pure gold simply for having a body they cannot get rid of. Few creatures in the format can reach 4 power, and once you scavenge onto it, or toss some buff spells it becomes effectively unstoppable.

I have yet to get this into play and not win the game simply by account of my enemy not able to get rid of it. In selesnya, toss an etheral armour on it and laugh, a lot.
I would go so far as to say it's a 2.5-3.0.

Thing is, current drafts have a lot of removal and lockdowns and the hexproof is pure gold simply for having a body they cannot get rid of. Few creatures in the format can reach 4 power, and once you scavenge onto it, or toss some buff spells it becomes effectively unstoppable.

I have yet to get this into play and not win the game simply by account of my enemy not able to get rid of it. In selesnya, toss an etheral armour on it and laugh, a lot.


I wasn't aware that this format had a lot of removal...

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139359831 wrote:
I hope all this helps you to see things in a greater light—and understand that Magic: the Gathering was really created by extraterrestials using Richard Garfield as a medium. The game itself reflects the socio-psycho realtivity between living beings, and the science that takes precedence over them—to define reality for them all (like telekinesis, weather, scientific reaction, phenomenon, ingenuity, how the brain works, etc.). I'd also bet there is an entity floating thousands of miles above us, looking down on the current state of game, shaking its fist like... "Wtf are you doing?! You're getting it all screwed up!". Awkward—to be evolved, and yet still subject to the ladder that is the concepts of the game. In this case, misconception, corruption, and deception. With the realities of each color becoming distorted (through oblivious designers), leading the game to reflect a false state of reality that warps the understanding that other people have about those things. For example, people thinking that white could be anything except pure good. This shouldn't be too far off though, I mean...Magic is designed based on reality after all, so that entity (those entities) should be subject to those things. Anyways, I guess when you're busy doing space stuff you can't always be around to ensure quality control. It's no wonder they choose Garfield, they're so much alike; that's exactly what happened to him and Magic.
166199665 wrote:
omg snortng so much febbdelicious /intocixated in rl
He's not that good.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1.Archangel of Thune 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Jace, Memory Adept 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Haunted Plate Mail 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Doom Blade 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. wall of Frost 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Dark Favor 2.0: Creatures 10-16; removal 6-7. Elvish Mystic 1.5: My 23rd or 22nd card, depending on removal. Act of Treason 1.0: 23rd card if I don't maindeck an additional land. Lay of the Land 0.5: This card will sometimes be sideboarded in. Brave the Elements 0.0: I will shred this card for counters. Darksteel Forge