Question about spacing in relation to flying

4 posts / 0 new
meleeeci
Joined Dec 1969
I just want to verify that when counting squares you can go diagonally up or down when flying. So if a creature is 3 squares down and 3 over we could go diagonally 3 and the creature would be considered only 3 squares away. Also how does this work for blasts/bursts. If it is a burst 5 and I am on a wall that is 4 high and then 1 in am I still going to get hit. I see the burst as a bubble squares 5x5 in all direction including up and down. Is this the case?
Plaguescarred
Joined May 2009
21112 Posts
While flying, a creature can move diagonally at no additional cost.

RC 210 Moving Up and Down: While flying, a creature can move straight up, straight down, or diagonally up or down. There is no additional cost for moving up or down.

Yan

mvincent
Joined Dec 1969
From the forum FAQ, if desired:
"How do area effects function in a 3-D environment? Since vertical distances are measured the same as horizontal distances, they take on a cube shape. Discussed in the 5/10/10 podcast."

"What area do creatures occupy in a 3-D environment? A cube. RC p.200 says "A creature's space is the area, measured in squares, that the creature  occupies on the battle grid. This area represents the three-dimensional space that the creature needs to take part in an encounter, allowing it to turn around attack, fall prone, and so on. Despite the cubic shape of its space, a creature is not actually a cube (unless it's a gelatinous cube)".  Also, the 5/10/10 podcast states that medium (and small) characters occupy a 5'x5'x5' square regardless of their actual height"
Mand12
Joined Dec 1969
I just want to verify that when counting squares you can go diagonally up or down when flying. So if a creature is 3 squares down and 3 over we could go diagonally 3 and the creature would be considered only 3 squares away. Also how does this work for blasts/bursts. If it is a burst 5 and I am on a wall that is 4 high and then 1 in am I still going to get hit. I see the burst as a bubble squares 5x5 in all direction including up and down. Is this the case?

The space-filling capabilities of bursts and blasts all behave normally in 3D, use the same rules for 2D space-filling.
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