after years my group and I have found together again. I want to add some elements to my game and would be glad if you could help me with some ideas. What I want to do is to add "Gathering" of materials to use them with "Craft" Skills, both implemented by me.
I make use of the knowledge skills in the PHB (Arcane, Religion, Dungeoneering, Nature, History) to implement the gathering of materials. There are two types of gathering: Extraction (from fallen enemies) and Gathering (from the environment while adventuring). I need help with the latter one.
That's what I have so far:
- Material Extraction: You can extract materials from fallen creatures according to your knowledge skill (Arcane = "Essences" from elementals / fey / shadow keyworded creatures, Religion = Essences from immortal / undead, Dungeoneering = Bodyparts from abberants / constructs, Nature = Hide from natural plus animal or beast keyword, History = Trinkets from Humanoids). The materials have the same keywords and level like the creature. The amount depends on your skill and the size of the creature.
- Material Gathering: I want to add the option to gather materials. I came up with the categories Herbs (Nature), Ore (Dungeoneering), Believers (Religion), Crystals (Arcane) and Archeology (History) but can't come up with a good game mechanic.
That's where I need help:
I need a game mechanic for gathering stuff. I cannot create a list for every region in the multiverse for each ressource. How would you handle this? Would you make a list of herbs and ore with different qualities and deposits and let them role on it? How could it look like? How would you distribute the herbs according to regions without having to work on all of the Multiverse regions?
- I would also like to implement the gathering of wood. It would fit best to Nature but they already have herbs.
- What use could Archeology fragments from the History skill be? Since I cannot create dozens of items I would like them to be managed by a logical game mechanic.