DLCR: Risen Sanctuary

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Todays RtR card to rate is...

Risen Sanctuary

 
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5.0: First pick no matter what.  I will always play this card.
4.5: Splashable and first pick worthy.
4.0: First pick pack 1.
3.5: Early pick though not always a first pick.
3.0: Solid early/mid pick.
2.5: Solid pick in color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).


This card is alright.  It's easy to chump block but it will generally win any fight that it's in.  It's certainly nice if you don't have much of a top end.

2.5

Discuss! 
I'll go with 2.5 as well. Hard to play, easy to chump, but an inevitable win over time in most games.
This card's a trap for Timmy usually.

Probably the card most often in my opponent's hand when he's dead.

When it hits the field you chump and play around it pretty easily.

As was said above it can fill the top end of your curve (the really high top end) if you are low on finishers but you generally aren't happy if this is in your deck.

For 7CMC green white both required I better get a guy that changes the whole game, at my local shop this guy doesn't see play.

1.5
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1.Archangel of Thune 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Jace, Memory Adept 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Haunted Plate Mail 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Doom Blade 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. wall of Frost 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Dark Favor 2.0: Creatures 10-16; removal 6-7. Elvish Mystic 1.5: My 23rd or 22nd card, depending on removal. Act of Treason 1.0: 23rd card if I don't maindeck an additional land. Lay of the Land 0.5: This card will sometimes be sideboarded in. Brave the Elements 0.0: I will shred this card for counters. Darksteel Forge
1.5-2.0. This is occassionally pretty good, but I'd prefer not having to run it.
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2.0 in sealed, 1.5 in draft. Allows Selesnya to pivot from making 1/1 and 3/3 tokens to something that is going to control the ground. At the very least, you are usually going to be taking out a couple of blockers with this to clear the road for your token army.

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