Land: 40

13 x mountain

11 x island

10 x forest

1 x izzet guildgate

1 x shimmering grotto

1 x shivan gorge

1 x rogue's passage

1 x transguild promenade

1 x evolving wilds

Creatures: 24

1 x flameblast dragon

1 x phyrexian ingester

1 x dragon tyrant

1 x mayor of avabruk

1 x panglacial wurm

1 x trinket mage

1 x shivan hellkite

1 x ambush viper

1 x gatstaf shepherd

1 x young wolf

1 x afflicted deserter

1 x kilnmouth dragon

1 x shivan dragon

1 x hypersonic dragon

1 x lambholt elder

1 x hanweir watchkeep

1 x balefire dragon

1 x goblin electromancer

1 x predator dragon

1 x delver of secrets

1 x scorned villager

1 x llanowar elves

1 x charmbreaker devils

1 x dragon hatchling

spells: 27

1 x full moon's rise

1 x spelltwine

1 x artful dodge

1 x wrack with madness

1 x beacon of destruction

1 x incinerate

1 x shock

1 x prophetic bolt

1 x caravan vigil

1 x rage reflection

1 x downsize

1 x invoke the firemind

1 x cloven casting

1 x brainstorm

1 x natural end

1 x memory's journey

1 x infernal plunge

1 x traitorous blood

1 x energy tap

1 x krenko's command

1 x goblin rally

1 x stream of life

1 x vandalblast

1 x chorus of might

1 x titanic growth

1 x blunt the assault

1 x fireball

artifacts: 8

1 x iron myr

1 x feldon's cane

1 x chromatic lantern

1 x dragon's claw

1 x izzet keyrune

1 x tablet of the guilds

1 x mask of avacyn

here is what i am thinking of tweaking:

- since i have

**coat of arms**in there, might as well replace all the werewolves with dragons, not sure if there are any cheapy dragons out there though.

- i like the werewolves at first, because potentially you could get a bigger creature out for lesser cost since they transform. However, now that i can think about, realitically how often will I be able to transform them?

- i am thinking of adding dragons because of

**kilnmouth dragon**, and then adding some more token generation cards to aid those dragons that pump by sacrificing creatures.

**maybe howl of the nightpack**(will definitely cut down on the islands and replace with forests) and

**overrun**would be good additions? also, since I do have so many dragons that pump, would it be wise to include

**might of oaks**in there to raise them even more.

I was thinking of doing the following combo if possible sometime during the game (if i last long enough to execute it)

**Intet**+ might of oaks +

**artful dodge**+

**coat of arms**(depends how many other dragons I have on the table, i am thinking 5 so it would be a +6/+6, right?), thats more than 21 points in a single blow, so instant win right? ( I know its a far fetched combo, near impossible to achieve)

I added some of the elves to help ramp up mana, and then have a few spells to help boost my own life.

**charmbreaker devils**is nice because it keeps bringing my instants / direct damage spells back, so if i dont get to pull off the miracle combo above, I should be able to pick off the other players while the dragons keep bigger beasts at bay.

i am wanting to add

**riku of two reflections**to this deck to replace one of the existing creatures to use as the general, that would free up intet to add to

**kilnmouth**.

any advice to fine tune this would be appreciated