mono black vampire

17 posts / 0 new
Last post
So im trying to construct a deck that is all about vampires in the black series.  Right now im trying to get ideas and i came up with some cards to have.

Vampire Nocturnus
vampire hexmage
vampire nighthawk
dark ritual
Dark Depths

Now dark depths and vampire hexmage are combo cards that will be used together.
  
Like i said, these are just ideas and im trying to construst a vampire deck.  After a couple days i'll post a deck that i come up with along with any ideas that are given.
dark depths combo works best with urborg, tomb of yawgmoth. You can play one of them turn 1, the other turn 2 and cast vampire hexmage that same turn and get a marit lage token turn 2.

I have always liked the most aggressive vampire decks which means vampire lacerator and bloodghast. That also means I stay away from the 5CMC or more vampires with the exception of malakir bloodwitch who I've played as a finisher.

captivating vampire is played in most vampires lists that I've seen (especially mono black vampires because it's not like there are a bunch of better options).

Don't be too smart to have fun
Gatekeeper of Malakir is a very common card in mono black vamps.  For some removal i would consider Feast of Blood and Tendrils of Corruption.

I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

 

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.
 

How to autocard
 

Most important rule in autocarding is make sure you spell the card correctly.

 

Single Card

[*c]Forest[*/c] minus * = Forest

 

Deck

[*deck]

16 Forest

2 strip mine

[*/deck]

minus * =

Card Nicknames [*c=Wrath of God]WoG[*/c] minus the * = WoG

 

Single Player Decks I'm currently playing

Assault of the Minotaurs

Lands
19 Mountain
4 Khalni Garden
1 Thawing Glaciers

 

Artifacts
4 Didgeridoo
4 Gorgon Flail
1 Konda's Banner
1 Tenza, Godo's Maul

 

Spells
4 Assault Strobe

 

Creatures
4 Adaptive Automaton
4 Anaba Ancestor
4 Minotaur Aggressor
4 Talruum Minotaur
4 Gorehorn Minotaurs
4 Lord of Shatterskull Pass
2 Tahngarth, Talruum Hero

Rapid infenction

Lands

18 Forest
1 Inkmoth Nexus
1 Pendelhaven

 

Creatures
4 Glistener Elf
4 Necropede
4 Ichorclaw Myr

 

Spells
4 Rancor
4 Might of Old Krosa
4 Griant Growth
4 Mutagenic Growth
4 Invigorate
4 Vines of Vastwood
4 Apostle's Blessing

Use your Illusion

Lands
18 Island
4 Halimar Depths

Creatures
4 Krovikan Mist
3 Phantom Warrior
3 Phantasmal Dragon
4 Lord of the Unreal
4 Phantasmal Bear
4 Adaptive Automaton
3 Illusory Angel

Artifacts
2 Swiftfoot Boots

Spells
3 Sleep
4 Ponder
4 Muddle the Mixture

Goblin deck

Land

16 Mountain

4 Goblin Burrows

 

Spells
4 Goblin Grenade
4 Goblin War Strike
2 Brightstone Ritual
2 Quest for the Goblin Lord

 

Creatures
4 Goblin Bushwhacker
4 Goblin Balloon Brigade
3 Goblin Guide
2 Warren Instigator
4 Goblin Wardriver
4 Goblin Matron
1 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
1 Siege-Gang Commander
1 Krenko, Mob Boss

Look out the Land is Falling

Lands
4 Evoling Wilds
4 Terramorphic Expanse
7 Plains
9 Forest

Spells
3 Vines of Vastwood
4 Cultivate
3 Groundswell

Enchantments
4 Oblivion Ring

Artifacts
2 Adventuring Gear

Creatures
4 Steppe Lynx
4 Ruin Ghost
2 Baloth Woodcrasher
2 Rampaging Baloths
4 Emeria Angel
4 Vinelasher Kudzu

Ula's Deep Sea Drezins

Lands
18 Island
4 Halimar Depths

Creatures
4 Inkwell Leviathan
3 Kraken Hatchling
3 Sage of Epityr
4 Stormtide Leviathan
2 Grozoth
3 Spiketail Hatchling
3 Cursecatcher


Enchantment
4 Quest for Ula's Temple

Spells
4 Preordain
4 Dizzy Spell
4 Clockspinning

Green Beatdown

Lands

18 Forest
4 Treetop Village


Spells
4 Vines of Vastwood
4 Rancor
2 Might of Oaks

Creatures
4 Albino Troll
4 Groundbreaker
4 Llanowar Elves
4 Viridian Zealot
4 Pouncing Jaguar
4 Leatherback Baloth
3 River Boa
1 Mire Boa

Elemental Assault

Lands
16 Mountain
4 Teetering Peaks

Spells
4 Lightning bolt
3 Breaking Point
1 Warstorm Surge
4 Brute Force
4 Browbeat
4 Assault Strobe

Creatures
4 Ball Lightning
4 Hell's Thunder
4 Blistering Firecat
4 Hellspark Elemental
4 Spark Elemental
2 Lightning Serpent

Death from the Sky

Land
4 Glacial Fortress
4 Azorius Chancery
4 Seaside Haven
5 Plains
5 Island

 

Creatures
4 Squadron Hawk
4 Soulcatcher
4 Judge's Familar
3 Augury Owl
3 Cloudreach Cavalry
3 Pride of Clouds
2 Emeria Angel
2 Aven Mimeomancer
1 God of Awe

 

Spells
4 Soulcatchers' Aerie
4 Oblivion Ring
2 Battle Screech
2 Airborne Raid

Stompy

Lands
18 Forest

Creatures
3 Garruk's Companion
3 Rogue Elephant
4 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Pouncing Jaguar
3 Quirion Ranger
3 Shinen of Life's Roar

Spells
3 Groundswell
4 Rancor
3 Gather Courage
3 Briar Shield
3 Vines of Vastwood
3 Fog

Multi-Player Decks I'm currently Playing

Discard

Lands
22 Swamp

 

Spells
4 Innocent Blood
4 Mutilate
4 Sign in Blood

2 Syphon Mind
1 Demonic Tutor
1 Vampiric Tutor

Enchantments
4 Necrogen Mists
4 Bottomless Pit
4 Shrieking Affliction

Artifacts
4 Wheel of Torture
3 Ensnaring Bridge
3 Bottled Cloister

Everyone Burns

18 Mountain
2 Valakut, the Molten Pinnacle
2 Glacial Chasm
1 Shivan Gorge

Creatures
4 Aether Membrane

Artifacts
3 Sun Droplet

Enchantments
4 Quest for Pure Flame

Spells
4 Sizzle
4 Flame Rift
4 Browbeat
4 Flamebreak
4 Acidic Soil
3 Breaking Point
3 Breath of Darigaaz

Brewing a Storm

Lands
2 Glacial Chasm
3 Sunpetal Grove
3 Greypelt Refuge
4 Brushland
4 Forest
5 Plains

Spells
3 Wrath of God
2 Hurricane


Enchantment
2 Ghostly Prison
2 Titania's Song
2 Aura of Silence
2 Kismet
1 Fastbond

 

Artifacts
4 Fieldmist Borderpost
4 Storm Cauldron
4 Ankh of Mishra
2 Sun Droplet
1 Venser's Journal
2 Horn of Greed
4 Iron Maiden
4 Darksteel Ingot

Beast Gone Wild

Lands
3 Kessig Wolf Run
4 Contested Cliffs
4 Kazandu Refuge
4 Gruul Turf
1 Yavimaya Hollow
8 Forest

 

Creatures
4 Krosan Warchief
4 Wirewood Savage
3 Ravenous Baloth
3 Rampaging Baloths
2 Spearbreaker Behemoth
2 Mold Shambler
2 Terra Stomper
1 Craterhoof Behemoth
1 Gruul Ragebeast
1 Silklash Spider
1 Copperhoof Vorrac
1 Ursapine
1 Molder Slug
1 Protean Hulk

 

Enchantments
4 Wild Growth
2 Warstorm Surge
1 Spidersilk Armor

 

Planeswalker
2 Garruk, Primal Hunter

Elven Rythym Nation

Lands
14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven

 

Creatures
3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect

 

Spells
1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument

I want to drink your blood

Lands
18 Swamp
4 Leechridden Swamp
2 Cabal Coffers

 

Creatures
4 Pulse Tracker
3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper

 

Enchantments
3 Underworld Connections
1 No Mercy
1 Phyrexian Reclamation

 

Spells
4 Syphon Soul
4 Blood Tithe
3 Exsanguinate

Draw equals Pain

Land
1 Tolarian Academy
2 Sulfur Falls
4 Great Furnace
4 Seat of the Synod
1 Mikokoro, Center of the Sea
2 Deserted Temple
2 Reliquary Tower
3 Island
2 Mountain

 

Creatures
4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler

 

Artifacts
4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower

 

Spells
4 Winds of Change
4 Molten Psyche
2 Copy Artifact
2 Sunder
2 Cyclonic Rift

Rainbow Sliver

Lands
4 Ancient Ziggurat
4 Rootbound Crag
4 Overgrown Tomb
4 Sunpetal Grove
4 Breeding Pool

 

Creatures
4 Muscle Sliver
4 Sinew Sliver
4 Gemhide Sliver
3 Winged Sliver
4 Crystalline Sliver
4 Homing Sliver
2 Heart Sliver
2 Acidic Sliver
1 Sliver Overlord
1 Essence Sliver
1 Necrotic Sliver
1 Harmonic Sliver
1 Brood Sliver
1 Shifting Sliver
1 Fury Sliver

 

Spells
3 Distant Melody
1 Creeping Renaissance

 

Artifacts
2 Door of Destinies

soldier

Lands
22 Plains
2 Emeria, Sky Ruin

 

Creatures
4 Veteran Swordsmith
4 Daru Warchief
3 Field Marshal
3 Knight-Captain of Eos
3 Captain of the Watch
3 Catapult Master
2 Loxodon Gatekeeper
2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician

 

Spells
4 Skullclamp
2 Eldrazi Monument
1 Mobilization

 

Planeswalker
1 Elspeth, Knight-Errant

Life Test

Lands
16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well

 

Creatures
4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope

 

Spells
2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell

 

Planeswalker
1 Ajani Goldmane

 

lashwrithe and nightmare lash are good in mono, especially if you put them on vampire nightwing to drink your life back right away.
I second Gatekeeper of Malakir if your playing Dark Ritual. Turn 1 kicked Gatekeeper is nasty if you're playing 2nd.

Liliana Vess can work wonders for Vampire Nocturnus. Top card on deck not black? Use Lili's 2nd and MAKE it black (like another Nocturnus ).

Sign in Blood is almost an auto include. A Necropotence or 2 if your table allows it. Necro can also help with stacking the top card for Nocturnus. I've found the life gained with the Nighthawks gives you what you need to fuel Necro.

I've found that 2 cards in particular can allow you to play your deck in a very aggro fashion, and still be able to evolve into something more midrange capable when you run up against decks that you can't power through in 5ish turns. Bloodline Keeper/Lord of Lineage and Guul Draz Assassin. Bloodline will pump out more creatures and make them bigger, and is also great for using Malakir Bloodwitch as a finisher. Guul Draz Assassin can play as a simple 1-drop, or if the game goes longer, can grow into some possible removal, and a pretty large body in and of itself.

Speaking of Malakir Bloodwitch, yes, it's an awesome finisher. If you have them, add Mutavaults. They can pump the Bloodwitch's count, and can also help with meeting the 2 vampire condition of Feast of Blood.  

Also, it's too easy nowadays to splash red in a vamp deck. Stromkirk Captain is better than Captivating Vampire, and first strike Nighthawks ROCK. Just don't go nuts with the red. My best vamp list for 1-on-1 splashes red, and the only cards I'm running with red are the Captain, Terminate, and Dreadbore. This makes sure that all non-land cards are black to meet Nocturnus' condition. I run no artifacts for that reason as well.

Another underrated finisher, IMO, is Sanguine Bond. every bit of life you gain deals damage to opponent, and lets you cap the game with Malakir Bloodwitch much earlier. Tough card to find room for though, and quite often doesn't last very long. But if you time it well, it can end a game a couple of turns early.
I'm a big fan of Kalastria Highborn. Comboed with Malakir Gatekeeper makes it even better.
I too am a fan of gatekeeper and Kalastria Highborn if you are looking at the hexmage dark depths combo probly toss in 4 Diabolic Tutor so you can have the chance of finding them faster. As for other suggestions myself i run alot of hand distruption in my vamps and it has had some good outcomes. Stuff like Distress Duress Hymm to Tourach etc... I have had games where i can just completerly shut down what they want to do.  
     The rough part is finding a decent amount of vamps to round a mana curve 1cc vamps are kinda slim pickings i like Pulse Tracker myself and i also like splash red into my vamps mainly for other removal/dmg Lightning Bolt and Blightning which imo blightning is just nasty with 3 dmg and discarding 2. Then you can sideboard Smelt and Surgical Extraction stuff like that. If you want to keep it mono black its really a fun kinda card not to practical but Sadistic Sacrament i mean if you can manage to get enough with dark ritual 15 cards out of the deck is just insane and still even with 3 mana for 3 cards is not too bad and can put a dent in some decks strats.
Well I decided to change my mind and go with a red/black vampire deck.  i will post my black vampire deck but be free to add red cards where needed and take out cards that you don't think belong.  and of course, leave any comments or suggestions.

20 swamp
4 Captivating Vampire
2 Vampire Nocturnus
2 Guul Draz Assassin
3 Vampire Hexmage
4 Vampire Nighthawk
3 Bloodghast
3 Bloodline Keeper/Lord of Lineage
4 Dark Ritual
2 Dark Depths
2 Liliana Vess
4 Hymn to Tourach
3 Feast of Blood
4 Demonic Tutor

Like i said, im changing this from just mono black to both red and black VAMPIRE deck.
The only thing I'd change, IF you just can't live without that Hexmage/Depths combo, is swapping Captivating Vamp for Stromkirk Captain and Hymn for Terminate. I wouldn't go with the Stromkirk Noble as a one-drop for two reasons. It's too hard to create a land base that will RELIABLY give you black or red on turn one, and with Dark Rit, you just don't need it. And as awesome as it is, I might even consider dropping Bloodghast for Vampire Lacerator, simply to give you better shot at dropping a creature turn one.

Of course, I wish my table would let me play 4 Demo Tutors.  
Corrupt is a worthy card to mention also, though t'is expensive.

Wouldn't play Dark Ritual as you can curve out normally with your deck just as fine. It's not worth the card disadvantage since your three-drops don't disrupt their play and just the Hymn's isn't enough to add them for. Jet Medallion is better with only 20 land , and in fact an option I think is considerable.

I had other ideas as well, but then the thought that I didn't like vampires as a tribe shut them off. I'll try to remember them :/
Show
Obligatory and Preliminary Smiley Reservoir: IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/Wee.png)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/Dancing%20AIM.gif)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/rawr.gif)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/ghgh.png)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/%5D%5D.gif)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/luv.gif)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/circle.png)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/sly.png)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/turtle.gif)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/jade.png)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/proud.gif)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/wilson.gif)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/ohmy.gif)IMAGE(http://i.imgur.com/pcXQL.gif)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/blushing.png)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/proud.png)
Here is what I would do:
Focus on aggro.  Keep the lands down to 20, and the majority of spells 3 or less with lots of 1's and 2's.  Drop liliana Vess, too expensive and doesn't do enough the turn she comes out.  Drop Demonic Tutor -- for aggro, every card needs to be a threat immediately.  Therefore, there is no reason to search for a card because all your cards are threats anyway.  Plus, they're ridiculously expensive.  Drop hymn to tourach.  Great card -- even better if you pull off T1 Dark Rit --> hypnotic specter, T2 hymn. But that's a different deck and I'll repeat what Terti said, hymn is best combined with other sources of discard.  Drop Dark Rit.  Again, Terti is correct, no need for it when we're keeping the curve low and fast.

Add vampire lacerator, stromkirk captain, olivia voldaren.  If you need more 1-drops on top of the lacerators, add guul draz vampire.  Also, max out gatekeeper of malakir.  Key cards for this deck should be stromkirk captain, captivating vampire (both boost other vampires and remove opposing creatures).  vampire lacerator and bloodghast are the workhorses.  Olivia Voldaren and gatekeeper of malakir provide additional removal.  Olivia and Vampire Nocturnus can split slots -- they're both awsome.

If you really want to keep dark depths + vampire hexmage combo, the hexmage is still a pretty good vampire, but I'd stick to a lone copy of dark depths.  You can't really go much below 20 lands, and if you don't have a hexmage, dark depths is dead.
Jet Medallion
mountain
swamp
vampire nocturnus
captivating vampire
Guul draz Vampire
Guul Draz Assassin
vampire nighthawk
stromkirk captain
bloodghast
gatekeeper of malakir
vampire lacerator
bloodline keeper/lord of lineage
olivia voldaren
feast of blood

it seems to me that there are alot of creatures here.  i would like to remove those that are unncessary and add some instant/sorcery/enchantments cards that would go great in this deck.  I did not add any amount to the cards because i have not decided on how many i want to add.  Of course, leave your thought and any suggestions
Blade of the Bloodchief with some sort of sacrifice engine like Viscera Seer, Bloodthrone Vampire, or Bloodflow Connosier(spelling?!). If you want more aggro go with the connosier.
Blood Artist!  Then run a ton of sac engines.  And Grave Pact.
OK, with the exception of Olivia Voldaren, there is not a single card there that will benefit from more than one Jet Medallion. I've played both extensively in this type of deck. I think (from LOTS of experience, KNOW) in this type of deck, with the possibility of first turn Vampire Nighthawks and kicked Gatekeeper of Malakirs, and also looking for mana later to level up the Guul Draz Assassin, Dark Ritual is the better bet. It is the risk of 2-for-1, but it will not matter in this deck. Just simply do this: Put the deck together, play it with 4 Medallions, then swap them out for 4 Dark Rits. You'll see a marked increase in speed and success with the Rituals, even if you do lose a vampire here and there.

As far as more instant/sorcery removal, Drop the Guul Draz Vampire for simple Terminates. Don't let this deck get watered down with funky combo tech. Keep it simple. Malakir Bloodwitch is better than Olivia here. Olivia too slow. Again, try them both, see which you win more games with.

Another key to this deck is the ability to keep that top card of your deck black for the Vampire Nocturnus. The two best ways I've found are Liliana Vess and Necropotence.

In the land dept., look into cheaper duals if you can't afford the big guys. Dragonskull Summit is pretty cheap these days. Other decent options are Tainted Peak and Sulfurous Springs. The life you'll gain through the Nighthawk will make up for the couple of times you lose a life to the pain land. No black mana on turn one spells certain doom for this deck.

I know I'm the only one supporting Dark Rit here, but please just do yourself the favor of trying both and you'll see why I support it so fiercely for this deck.
I agree with you. A turn 1 3-Drop is just deadly with black vamps and the Rits also let you play 3 1-Drops if you need more bodies. They also let you play the higher cost vamps/spells with awesome abilities way easier, a turn 2 Bloodline Keeper or turn 2-4 Blood Tribute can just be nasty.