Chaotic Good Human Wizard 1
AC 12 HP 9
Speed 30 ft. Hit Dice 1d6
STR 11 ( 0 )
DEX 14 (+2)
CON 17 (+3)
INT 19 (+4)
WIS 11 ( 0 )
CHA 14 (+2)
Quarterstaff +4; 1d8 + 2 bludgeoning
Sleight of Hand
Tradidtion: Battle Mage
Burning Hands - 15ft cone; +7; 1d6 damage. 1/2 damage on a miss
Shocking Grasp - Touch; +7; 1d8+4 damage, and the target can't take an action the next turn
Mage Armor - AC increases to 14 for an hour (12+DEX bonus)
Detect Magic - Detect magic within 30ft. for 1 hour
Thunderwave +7; 2d6 damage, and push the target 15ft. 1/2 damage on a miss
Magic Missile - 100ft; 2d4+5 damage
Sleep - 100ft; roll 3d8 and add the total. Put that many HP worth of enemies to sleep for 1 minute
Shield - Half cover for 10 minutes, immune to magic missile.
DC: 15 (both level 0 and level 1 spells get the same DC right?)
Signature Spell: Thunderwave
At-Will: Burning Hands, Shocking Grasp, and Mage armor
Background: Noted Performer (Modified from the options available)
Feat: Find Familiar
AC 12 HP 9
Speed 5ft.; fly 30ft.
Equipement: Robes, Quarterstaff, Adventurer's kit, Spellbook, Dagger, Fine Clothes, Ink, Ink pen, 5 pieces of parchment, Jade ring
37gp, 2sp, 8cp
Notes: I rolled my stats, came out with 16, 16, 13, 13, 10, 10. Humans get +2 to one stat and +1 to the rest, and the +1 to INT from being a Wizard got me to a nice 19. The DM okayed the numbers, so that is why they don't look like a standard array.
Did I miss anything here?